Medibaria is an entirely landlocked kingdom that relies on trade and reputation for subsistence. In times past, it was the land of the Medibarian dynasty, and though its kings are no longer of that family - and, indeed, in the modern world serve mostly as figureheads - they are still referred to reverently by its people as "The Great Kings." Tradition is the lifeblood of the people, and in even the humblest farmer a strong patriotism and pride in one's country can be found. Where at one point Medibaria stretched across a fair portion of the continent, today it has shrunken to little more than its capital, a single major city, and perhaps two dozen scattered towns. Though they maintain an army, Medibaria has few enemies (or at least few who consider it worth their time). The Kingdom of Medibaria depends on surplus from its vast agricultural system to import most of what it needs, especially metal, for there are few mines left in Medibaria that haven't been exhausted. The town of Brimbor? lies closest to the Dwarven nation under the Stonespike Mountains. It is through this town that most trade with the Dwarves passes. The city of Alerv? is opposite the River Roars from the city of Hartworth? and the hungry RealmOfHendrallia. Two centuries ago the two nations fought a great war. Hendrallia's invasion was entirely unsuccessful due to the excellent strategists and fanatic patriotism of the Medibarian army. A great bridge has since been built across the span of the River Roars, as trade is beneficial to both nations. Regardless, the Medibarians are wary of their neighbor to the north. The current ruler is Great King Ducard XII, though in truth it is his council of advisors that rule the land ably, if not as ambitiously as the lords of times past.
The Academy of the Chromatic OrderHistory: During the heyday of the Medibarian Empire, the Empirial counsel made an attempt to improve their magical power by starting an academy to train and organize their wizards. Wanting nothing but the best, they recruited the greatest wizards in the land to run the Academy. Without a doubt, these three were Mordrue, Sice, and Omega. Of the three, Sice was generally considered the most powerful, though Omega was the master of item creation, and Mordrue, a divinor, was the most knowledgeable. Each was amenable to the idea of starting an Empirial Academy, and the Chromatic Order had an auspicious beginning. Each of the three founders brought with them their apprentices, rich magical treasure and knowledge, and quickly the school attracted many talented students....