Creamsteak
Explorer
Dalamar said:I think I'll take a go at a hexblade/sorcerer, just to see how that turns out. Can I use the UA variant of changing my sorcerer familiar for an animal companion while keeping my hexblade familiar?
Erm... sorcerer familiar for animal companion? What page is it on?
Serpenteye said:Hello Creamsteak, my old advesary , what's up?
I've never played a gestalt game before, it looks promising. I'm considering a Sorcerer/Paladin... Is the Paladin's ability to cast spells without penalty in armour a class-feature that would apply to the sorcerer's arcane spellcasting? Is the sorcerer's lack of alignment restrictions and ethos a feature that would apply to the paladin half of the character, without penalties?
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edit: 3 posts in 1 minute, all with a similar idea. Great minds think alike, huh?
The Paladin casts spells as divine, but a Sorcerer casts spells arcanely. So the Paladin's ability is completely seperate, and you would suffer arcane spell failure for the sorcerer. However, there is at least two classes in Complete Warrior that would help by reducing Arcane Spell Failure. The sorcerer's alignment lacking a restriction does not affect the Paladin's alignment restriction and code. Any Paladin would retain a code and must still be lawful good.