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Gestalt 13th Level "Terror and Blasphemy"


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Creamsteak

Explorer
Paxus Asclepius said:
It does specifically allow for non-costly material components to be owned; it seems that a spellbook would similarly be permitted. Alternately, you can have him write the spells in a different fashion, such as tattoos.
I agree, but I just want to get some confirmation down on the subject. And I will expect anyone playing with exalted feats to play their character in a completely exalted fashion. Vow of Poverty is more than just giving up material wealth, it's giving up material wealth as a part of your belief in the highest of good ideals.
 

Kalanyr

Explorer
Sure throw it to the rules lawyers. I have an alternative concept involving Fighter/Spellsword if the VoP thing is a no go.

Yes I'm fully aware the Gwynharwyf, Rage Casting applies only to that list.
 


Creamsteak

Explorer
I applied to Uni-Minneapolis. I didn't get enough aid to even remotely afford to go there though.

Edit: 5k post.
 
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Creamsteak

Explorer
Ah, forgot about that.

Max first hit dice, halfs from then on. 2.5 on 4s, 3.5 on 6s, 4.5s on 8s, 5.5s on 10s, 6.5s on 12s.

Starting gold for PCs of 13th level. No single item can be worth more than half your wealth.
 
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Kalanyr

Explorer
Avand Thelsi
Human [Wizard/Barbarian] 6/[Wizard/Champion of Gwynharwyf] 7
Medium Humanoid (Human)
HD: 13d12 (91) + 26 (117 hp)
Init: +1
Speed: 40 ft
AC: 22 (+1 Dex, +8 Exalted, +2 Deflection,+1 Natural) Touch: 13 Flatfooted: 22 Flatfooted Touch: 12 Brilliant Energy: 22
BAB/Grapple: +13/+15
Attack: Melee: +15 Touch: +15 Ranged Touch: +14
Attacks: +17 Quarterstaff: 1d6+5
Full Attack: +17/+12/+7 (Quarterstaff 1d6+5)
SA: Smite Evil (+2/+7) 2/day, Fearsome Fury, Greater Rage 4/day, Exalted Strike +2 (Magic,Good)
SQ: Detect Evil, Divine Grace , Fuirous Casting, DR 3/- , DR5/Magic, Immune to Charm And Compulsion, Fast Movement, Improved Uncanny Dodge, Trap Sense +2, Energy Resistance 5 (All), Endure Elements, Greater Sustenance (No need to eat,drink or breathe), Mindshielding
Stats: Str 14 Dex 12 Con 14 Int 20 Wis 14 Cha 14
Alignment: Chaotic Good
Skills:
Concentration: 16 + 2 (Con) = +18
Decipher Script: 16 +5 (Int) = +21:
Intimidate: 16 + 2 (Cha) +2 (Circumstance) = +20
Knowledge (Arcana): 16 + 5 (Int) = +21
Knowledge (Nature): 16 + 5 (Int) +2 (Synergy) = +23
Knowledge (The Planes): 1 + 5 (Int) = +6
Listen: 16 + 2 (Wis) = +18
Spellcraft: 16 + 5 (Int) + 2 (Skill Focus) +2 (Synergy) = +25
Survival: 16 + 2 (Wis) = +18 (+20 Aboveground Natural Environments)
Swim: 16 + 2 (Str) = +18
Feats:
Level 1- Sacred Vow
Level 1- Human: Vow Of Poverty
Level 1 - Exalted: Nymph's Kiss
Level 1- Wizard 1: Scribe Scroll
Level 2 - Exalted: Knight of Stars
Level 3- Righteous Wrath (DC 18)
Level 4 - Exalted: Nimbus of Light
Level 5 - Wizard 5: Empower Spell
Level 6- Spell Focus (Evocation)
Level 6 - Exalted: Stigmata
Level 8 - Exalted: Exalted Smite
Level 9 - Skill Focus (Spellcraft)
Level 10 - Exalted: Gift of Grace
Level 10 - Wizard 10: Purify Spell
Level 12 - Exalted: Gift of Faith
Level 12 - Spell Focus (Abjuration)
Saves: Fort: +17 (+2 Con, +2 Res +11 Base +2 Grace) Ref: +9 (+1 Dex,+2 Res, +4 Base +2 Grace) Will: +15 (+2 Will, +2 Res, +9 Base +2 Grace) (Fort +18 Ref +10 Will +16 vs Spells and Spell-like Abilities) (Will + 19 vs Fear/Despair and similar mind-affecting effects)

Original Stats: Str 14 (6) Dex 12 (4) Con 14 (6) Int 15 (8) Wis 12 (4) Cha 12 (4)
+1 Stat at Level 4 Int
+1 Stat at Level 8 Wis
+1 Stat at Level 12 Wis
Enhancement (+4 Intelligence, +2 Charisma)

Spells Per Day

Wizard (DC 15 + Spell Level, DC 16 + Spell Level if Abjuration or Evocation, DC 17 + Spell Level if Good, DC 18 + Spell Level if Good Evocation or Abjuration. )
0 - 4| 1 - 4 +2 | 2 - 4 + 1 | 3 - 4+1 | 4 - 4+1 | 5 - 3+1 | 6- 2 | 7 - 1 |
1st - Alarm, Shield , Magic Missile , Enlarge Person, Shocking Grasp*, Protection from Law*
2nd- Knock,Darkvision, Detects Thoughts, See Invisibility, Purified Shocking Grasp*+
3rd- Empowered Magic Missile, Fireball*, Magic Weapon,Greater, Haste, Fly
4th- Greater Invisibility, Fire Shield*, Dimensional Anchor, Wall of Fire*, Purified Fireball*+
5th- Touch of Adamantine, Arc of Lightning, Fireburst Greater*,Break Enchantment
6th- Greater Dispel Magic, Heroism, Greater
7th- Prismatic Spray*
*Evocation or Abjuration
+Good

Champion of Gwynharwyf ( DC 12 + Spell Level, DC 13 + Spell Level if Abjuration or Evocation, DC 15 + Spell Level if Good, DC 16 + Spell Level if Good Abjuration or Evocation. ) (Can Cast While Raging)
1 - 2+1 | 2 - 1+1 | 3 - 1 | 4 - 0
1- Protection From Evil+*, Bless Weapon, Lesser Restoration
2- Shield Other, Bull's Strength
3- Remove Curse

Wizard
Spells Known
0th - All
1st (7) - Alarm, Protection From Law, Shield , Magic Missile, Shocking Grasp, Enlarge Person, Magic Weapon
2nd (4)- Knock,Darkvision, Detects Thoughts, See Invisibility
3rd (4) - Fireball, Magic Weapon,Greater, Haste, Fly
4th (4) - Greater Invisibility, Fire Shield, Dimensional Anchor, Wall of Fire
5th (4) - Touch of Adamantine, Arc of Lightning, Fireburst Greater*, Break Enchantment
6th (4) - Heroism, Greater, Dispel Magic, Greater, Chain Lightning, Globe of Invulnerability
7th (2) - Limited Wish , Prismatic Spray

Possessions:
Spellbook
Quarterstaff
 
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Serpenteye

First Post
I think I may go with a Ghost Rogue/Sorcerer instead. It's a bit weak, but will hopefully be a more interesting character to play.
Does Ecl count against one of the classes in a gestalt character, or against both of them?
 

Brother Shatterstone

Dark Moderator of PbP
Serpenteye said:
I think I may go with a Ghost Rogue/Sorcerer instead. It's a bit weak, but will hopefully be a more interesting character to play.
Does Ecl count against one of the classes in a gestalt character, or against both of them?
Ghostwalk has a PC friendly version of a ghost... it would be interesting as a gestalt character as you would never lose your "ghostness" by having more ghost levels than regular class levels...

Anyhow I got my other projects done yesterday, for the most part, so I'll worked on my fighter rouge tonight. :D
 

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