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D&D 5E GMs of EN World: What player behavior annoys you the most?

Zilong

First Post
Yeah, making me over explain my rulings during a session is definitely one of the more annoying traits in a player. Tangentially related is when a player comes up with an extremely outlandish plan and is annoyed when it is either shot down or explained that it will be more difficult than they want. My games and settings tend to be more grounded than the some other settings so crazier tend to either have serious repercussions or a low chance of success.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
PC 1: Ok, I’ll distract the guard, and then you sneak up behind him and knock him out.
PC 2: Got it. You sure I should just leave him unconscious? Might be safer to kill him. Don’t want him to wake up later and ruin our cover.
DM: He can hear you, you know. He’s standing right there. And he’s calling for backup.
PC 1: Oh, no, that was out of character.
PC 2: Yeah, we wouldn’t say any of that in front of him, obviously.
DM: Then how are you communicating this plan to each other???
 

While it is half my fault as DM for not simply nipping it in the bud and moving the game forward, please do not hold a game up for 15 minutes arguing over a ruling, especially if it is over something that doesn't actually hurt your character.

Yeah, I hate that. I also hate it when players argue over the setting.

This came up in a game I was running based at least in part on actual history, and the guy didn't even know even the most basic stuff. I don't need much, basically that you know the Nazis were in Germany, the Soviets were in Russia, stuff like that, but NOPE.

He then proceeded to argue with me, when I explained to him, no you can't convince the refugees that a Communist sponsored invasion was backed by the upper class...
 


Iry

Hero
When a player shoots down every single plan the rest of the party comes up with. It's important to have a plan of action, but this guy points out the 'flaws' in every plan, causing the game to stall and the other players to feel stupid.

Look. I love a good plan. I love clever ideas. But this is a game and I don't expect a flawless Ocean's 11 heist. You just have to pick one and go with it despite reasonable flaws because the plot needs to move on.
 

werecorpse

Adventurer
When a player shoots down every single plan the rest of the party comes up with. It's important to have a plan of action, but this guy points out the 'flaws' in every plan, causing the game to stall and the other players to feel stupid.

Look. I love a good plan. I love clever ideas. But this is a game and I don't expect a flawless Ocean's 11 heist. You just have to pick one and go with it despite reasonable flaws because the plot needs to move on.

Especially when the basis for shooting down the plan is an assumption.
"Oh that won't work, the bad guys are bound to have a guard to stop you climbing up to the window. Don't even try."
 


Trudy

First Post
Oh geez, I just made a whole thread about pet peeves I have about other players, because I'm trying to figure out how to manage it when I start running. Well, here they are, and a few more:

1. Not being intelligent with your spells, then demanding a long rest. Especially if you're a healer, and you're now counting on the bard to do the healing for you.
2. Interrogating NPCs who clearly don't have any more information for you.
3. Doing brazenly stupid things, then being surprised when people don't react positively when they fail.
4. Playing the same character archetype over and over and over again. This one player plays the same flirtatious, "I bang anything that moves" character in every single game we've played in so far.
5. Not being prepared when it's your turn; I understand that things change (your chosen enemy might die, or the spell you had planned won't work after the last player's turn), and I can give grace for that. It's when every single time it's your turn, and you react like a deer in headlights that I start getting annoyed.
6. After playing DnD for a year, still not knowing that when a DM asks you if their attack hits that you should look at your AC score. Yes, this has happened with the same player. Over and over again.
7. Not being willing to be flexible with your character when the rest of the party wants to do something. Ask me about the time when a lawful evil NPC asked us to do something we were already going to do anyway, and offered us help to do it anyway, and the paladin wanted to decline their offer and kill them and all of their considerable lackeys. We only barely managed to convince her not to get us all killed by picking a fight, and were forced to decline her help despite the fact we were doing the thing she asked anyway before she even came into the picture.
8. Doing things that obviously make it difficult for other players to play their character effectively in combat; I don't expect players to know each other's characters backwards and forwards, but after a year of play together, I'd hope that one player would know that the paladin is capable of taking another action after they KO an enemy, and have the intelligent to attack the full-health enemy next to the paladin instead of the almost-dead enemy in front of the paladin.

I know some people said they don't appreciate people doing other things at the table, but I'm a notorious doodler/artist during game sessions. I know I made a DM mad back in high school for doing this because he felt that I wasn't paying attention, but it actually made me more focused; I'm typically very anxious, and drawing allows me to direct that nervous energy into something so that I can pay attention to what's going on in front of me. Hoping this gives some DMs who find this particularly peeving some insight into why some players do that. (I'm typically drawing my DnD character anyway.)
 

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