• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[GO:H] A Game of Opposites: Heroes OOC (Villains: Stay out)

Jemal

Adventurer
HP 75%, Is that rounding up or down?
Only differense is with d6 and d10. 1 extra hp/lvl if rounding up for anyone with d6s or d10s as HD.

LVL 16, eh? Can't wait! hehe.. I'll Have my character up soon.
How much background/bio/history you want? I prefer to do most of the character development in character, but will post however much background you want.

TO ALL HEROS :
I have a suggestion that Everyone should take one of their languages as a specific language, so we share a language other than Common. That way we have a bit of an edge over badguys, in that we can communicate with each other without them knowing what we're saying all the time. I'ld suggest Celestial. Also, MR DM, if alot of the Villains start taking Celestial as languages, well... you might wanna chastise them for reading our forum. (Oh come on I know you evil guys are reading, YOU'RE EVIL!)
 

log in or register to remove this ad

Zhure

First Post
Already took celestial :)

ALmost done, just need to hammer out a short background and buy equipment... how much money on stuff?

-edit- character's done, to where to send it? Going to bed now.

Greg
 
Last edited:

Jemal

Adventurer
So will you be posting a rogues gallery for characters? Or should we post them here? Or should we just hold onto them for now, until you're sure what the baddies are doing so you can finalize our stuff?

And I'm assuming we get the standard starting gold for our lvl (260,000 GP)?
 

redstrm

First Post
so far we are looking a little light in the magic area... I guess I will start looking in that direction.

How about an Elemental Savant?

so far we are looking a little light in the magic area... I guess I will start looking in that direction.

How about an Elemental Savant?

Luna
Female Elf (earth elemental)
Cleric 1 / Wizard 5 / Elemental Savant (Earth) 10

Str: 8
Dex: 13
Con: 13
Int: 28
Wis: 11
Cha: 11

Fort: 14
Fef: 12
Will: 18

Alchemy 14
concentration 20
handle animal 5
heal 4
knowledge-arcana 18
knowledge-geology 19
knowledge-nature 19
knowledge-planes 28
knowledge-religion 12
scry 514
spellcraft 28
languages 7

common, elven, draconic, orc, gnome, goblin
celestial, terran, aquan, auran, ignan, abyssal, infernal

turn undead 3/day
animal friendship 3/day
turn air elemental 3/day
maximize spell
summon familiar
scribe scroll
energy substitiution(acid)
improved familiar (earth elemental)
spell penetration
elemental transition (earth)
resistance (acid) 10
elemental focus (acid) +3
elemental penetration (acid) +3
lightning reflexes
elemental transition (dark vision)
elemental transition (immune to paralasis)
greater fort
elemental transition (immune to stun)
greater spell penetration
elemental perfection (immune to poison, sleep)
travel through stone / earth
earth mastery
push
immune to acid

amulet natural armor +5
headband of int +6
ring of protection +5
bracers +8
cloak of resist +5
hewards haversack
cure mod wand

Domains:
Earth
Animal

1st
summon monster I
endure elements
shield
mage armor
grease
spider climb
burning hands
expidious retreat
enlarge

2nd
cat's grace
melf's acid arrow
blindness / deafness
bull's str

3rd
fire ball
lighning bolt
haste
greater magic weapon
summon monster III

4th
improved invisibility
ice storm
stone skin

5th
summon monster V
cone of cold
trans mud to rock
trans rock to mud
wall of stone
passwall

6th
summon monster VI
flesh to stone
chain lightning
stone to flesh
acid fog

7th
summon monster VII
statue
 
Last edited:

Zhure

First Post
My character is a Sorcerer 7/Loremaster 9 and complete, just looking for a place to post. I'll check back in tomorrow.

Greg
 

Poto Knezer

First Post
My Monk

I don't own a DMG. I'd like my monk to have basically the best ring of protection (for both AC & Saves) the money can buy, as well as a ring of warmth or darkvision. Can anyone tell me what I can get for that money, or suggest some usefull equipment?

thanks.
 

Timothy

First Post
Well the villains cannot agree on what race to be, so I'll not create a character thread yet. Also I'm not sure of a level, this depends on the (New) monster the villains are going to choose.
 

Zhure

First Post
Re: My Monk

Poto Knezer said:
I don't own a DMG. I'd like my monk to have basically the best ring of protection (for both AC & Saves) the money can buy, as well as a ring of warmth or darkvision. Can anyone tell me what I can get for that money, or suggest some usefull equipment?

thanks.

http://www.opengamingfoundation.org/srd.html

Scroll down to magic items. It's all very legal and accurate.

Rings don't add to both saves and AC in 3e.

Greg
 


Sulli

First Post
iv herd from a friend on this borad that you might be looking for another player. if you had a spot open id like to join. posibly monk/shadowdancer, with posebly other levels of classes in there, i can't decied right now.



Half elf 6 fighter /1 sorcer /9 arcane archer
Name: Seeker

points/stat/number.
6 Str: 14 +4 magic
10 Dex: 16 +4 lvl +6 magic=26
4 Con: 12
4 Int: 12
4 Wis: 12
4 Cha: 12

HP: 107
AC: 34 (+8 Dex, +5 Celestial Armor(+10 bonus), +4 ROP,
+2 natural)
BAB:+15/+1

Skills:75 skills
Hide: (Dex) 21.5 = 8 + 3.5 + 0 + 10
Spot: (Wis) 13.5 = 1 + 2.5 + 0 + 10
Listen: (Wis) 13.5 = 1 + 2.5 + 0 + 10
Spellcraft: (int) 9 = 1 + 2.5 + 3 + 2.5
Move Silently: (Dex) 20.5 = 8 + 2.5 + 0 + 10

Saves: Abi/figh/sor/arca/total
Fort: 1 + 5 + 0 + 7 = 13
Ref: 8 + 2 + 0 + 7 = 17
Will: 1 + 2 + 2 + 3 = 8

Melee: 19/5 = 15/1 + 4
Ranged: 23/9 = 15/1 + 8

weapon:
LongBow, +34/+20 Attack bonus, 1d8+9 critical X3
(+3 damage, +2 attack within 30 ft)

Greatsword +19/+5 Attack bonus, 2d6+6, critical 19-20
X2

Equipment :
+5 Celestial Armor(81,300 GP)
Belt of giant Str+4 (16,000 GP)
Gloves of Dex +6 (36,000 GP)
Ring of Protection +4 (32,000)
+5 Mighty Composite longBow (+4 str bonus)(50,800)
Ring of sustenance(2,500)
Boot of striding and sprining(2,500)
Portable hole (14,000)
10 Quiver of arrows (10 gp)
Greatsword (50 gp)
Bed Roll (1 SP)
Googles of night (8,000)
Bracers of archery (5,100)
Amulet of natural armour +2 (8,000)
Everburning Torch (90)

3,650 GP left

Feats10 feats)
Point blank shot
Percise shot
Far shot
Rapid shot
Shot on the run
Dodge
Mobility
Weapon focus(Long bow)
Weapon Specialization(long bow)
Combat Casting

Spells known:4/3
spells per day:5/3

spells:
0 level:
Detect Magic
(PG)Detect poison
light
Read magic

1st level:
True Strike
Mage armor
Expeditious retreat

Special abilitys:
Enchant arrow +5
Imbue arrow
Seeker arrow
Phase arrow
Hail of arrows

Celestial armour specail abilitys
Fly on command once per day.(as the spell)

i meant to put that one in (far shot)
 
Last edited:

Remove ads

Top