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[GO:H] A Game of Opposites: Heroes OOC (Villains: Stay out)

Timothy

First Post
Welcome, Mighty heroes.

This is what I envisaged you, but if you don't like it, it can be changed.

You are a party that has been together for quite a while, you know eachother, have special bonds with eachother and know how to work together. You're all fairly high level heroes and are well known.

The world will be a normal DND world, with the Core pantheon but also an underdark and so on.

I'd like of you to post character concepts, but not make the characters allready, since the mechanics haven't been determind yet.

One Prerequisite for your character: HAS to be good (or neutral if you really want) You can pick other races to start with, but only if they do not alter your appearance too strong.

That's it for now.
 
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maddmic

Explorer
Character concept is as follows.

I would like to play a half-orc cleric of Kord. Chaotic good. Possible prestige class, but maybe not if I can't find one that fits.

EDIT: The thing I forgot to mention is a possible multiclass involving either ranger or barbarian. That will be determined by the prestige class should I choose to move him in that direction.
____________________________________________________

Half Orc 1 Barbarian /15 Cleric
Name: Durgal Jurresh

Abilities:
Str: 26 (15 +2 [orc] +1 @ 16th lvl +6 belt of giant strength +2 arm of nyr)
Dex: 17 (11 +4 gloves of dex +2 arm of nyr)
Con: 15 (13 +2 ioun stone)
Int: 10 (10 –2 [orc] +2 [circlet])
Wis: 19 (16 +3 @4th, 8th, 12th)
Cha: 14 (12 –2 [orc] +4 cloak of charisma +2 circlet of persuasion)

HP: 134 (barbarian 12 + [cleric 15d8 x 3/4 = 90] + 32 [con])
AC: 32/34 (+3 Dex, +5 Breast Plate [+10 bonus], +5 large steel shield [+7 bonus] +2 arm of nyr, /+2 deflection bonus from greatsword against diametrically opposed alignments)
BAB:+12/+7/+2
SR: 15 (against diametrically opposed alignments)

Skills: 27 skills (12 for 1st level Barbarian, and 15 for 15th level cleric)
Climb: (Str) 6 = +8 [str] +2 [ranks] –4 [armor check]
Concentration: (Con) 8 = +2 [con] +6 [ranks]
Heal: (Wis) 7 = +4 [wis] +3 [ranks]
Jump: (Str) 6 = +8 [str] +2 [ranks] –4 [armor check]
Knowledge (Religion): (Int) 3 = 0 [int] +3 [ranks]
Listen: (Wis) 8 = +4 [wis] +4 [ranks]
Spellcraft: (Int) 2 = 0 [int] +2 [ranks]
Wilderness Lore: (Wis) 8 = +4 [wis] +4 [ranks]

Feats (6):
Power Attack
Cleave
Extra Rage
Weapon Focus: Greatsword
Monkey Grip: Greatsword
Improved Critical: Greatsword

Saves: Ability/Barbarian/Cleric/Magic/*Misc/Total
Fort: 2 + 2 + 9 + 4 + *2 = 17/19 (* is against diametrically opposed alignments)
Ref: 2 + 0 + 5 + 4 + *2 = 11/13 (* is against diametrically opposed alignments)
Will: 4 + 0 + 9 + 4 + *2 = 17/19 (* is against diametrically opposed alignments)

Melee: 20/15/10 = 12/7/2 +8 [str]
Ranged: 15/10/5 = 12/7/2 +3 [dex]

Weapon:
+3 Intelligent Greatsword (Keen, Ghost Touch) Attack Bonus: +22/+17/+12 [12/7/2 base +8 st, +1 weapon focus, +3 enchantment, -2 monkey grip] Damage: 2d6+11, critical 15-20 X2

Equipment:
+5 Breastplate (25,350)
+3 Intelligent Greatsword (Keen, Ghost Touch) (82,350)

Intelligent Statistics & powers:
EGO: 18
AL: CG
Purpose: Defeat diametrically opposed alignments
Purpose Powers: +2 luck to all saves, +2 deflection to AC and SR15 (only against diametrically opposed alignments)
Languages: Abyssal, Celestial, Common
Communication: Speech
Primary Abilities:
Detect Opposing Alignment @ will
Weilder can see invisibility @ will
Weilder has free use of Evasion @ will

Belt of giant Str+6 (36,000)
Gloves of Dex +4 (16,000)
+5 Large Steel Shield (25,170)
Ring of sustenance (2,500)
Cloak of Charisma +4 (16,000)
Arm of Nyr (12,800)
Periapt of Health (7,500)
Heward’s Handy Haversack (2,000)
Ioun Stone (pink rhomboid) (8,000)
Circlet of Persuasion +2 and +2 INT (8,500)
Vest of Resistance +4 (16,000)

1,830 GP left

Deity:
Kord

Domains:
Luck - May reroll a roll made once per day
Strength - May perform a feat of strength which provides an enhancement to strength equal to the cleric's level. The power lasts for only one round.

Spells per day: 0 - 6/1st - 6+1/2nd - 6+1/3rd - 6+1/4th - 5+1/5th - 4+1/6th - 3+1/7th - 2+1/8th - 1+1
 
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Jemal

Adventurer
The Ultimate Warrior
Male Half-celestial Draconic Human
Fighter4/Pal3/Living Blade5 (16 total lvls)
CG

STR: 30 (10 Points+6 Race, +2 lvl, +6 magic)
DEX: 16 (2 Points+2 Race, +4 magic)
CON: 22 (4 Points+4 Race, +6 magic)
INT: 14 (2 Points+2 Race)
WIS: 26 (8 Points+4 Race, +1 lvl, +6 magic)
CHA: 22 (4 Points+6 Race, +4 Magic)

HP: 159 AC: 30(+3 dex, +11 Armour, +4 Shield, +2 natural)
Saves: FORT: +23 REF: +12 WILL: +17
Init: +3

Bab: 12/7/2
Attacks: Bastard Sword: +28/23/18, Damage: 1d10+17 Threat: 7-20/X2

Skills: Spot(+17/7), Listen(+15/7), Heal(+18/10), Tumble(+13/10), Diplomacy(+15/9),
Speak Language()

Feats(9): Exotic Prof(Bastard Sword), Weapon Focus(B.Sword), Iron Will, Dodge, Mobility, Spring
Attack, Expertise, Whirlwind Attack, Weapon Specialization(B.Sword)

Special Abilities:
Weaponmastery(+1 to attack with B.sword)
Superb Specialization(+2 damage with B.sword)
*Deadly Opponent(Give up 1 attack of own to remove one of opponents attacks.. Both are at the
lowest BAB available)
Web of Death(all enemies engaged in melee combat with him get a -1 AC penalty)
*Furious Strike(Gan 1 bonus attack at the lowest BAB when you make a Full Attack)
*=Combine Furious Strike and Deadly Opponent: Use the furious strike to remove one of opponents
attacks while still getting Full Attack of own.
+2 Natural AC
Wings (Fly speed 60')
Lay On hands - 3X8=24 HP/day
Divine Grace(+6 to all saves)
At Will - At Will
1/week - Remove Disease
1/day - Bless, Aid, Cure serious wounds(3d8+12), neutralize poison, holy smite(5d8), remove disease, dispel evil,
holy word, Smite Evil(+8 to hit, +3 damage)
1/2days - Make a touch attack with shield to absorb large or smaller object or creature, no
save, as a sphere of anhiliation
3/day - Protection from Evil
Lowlight vision
darkvision 60'
Immune to acid, cold, disease, electricity, Fear
Fire Resistance 25
+4 saves vs poison, sleep, paralysis
All allies within 10' get +4 saves vs fear
+2 intimidate and spot

Languages: Common, Celestial, Draconic,

Equipment:
Belt of STR+6 (36,000)
Gloves of DEX+4 (16,000)
Bracers of CON+6 (36,000)
Headband of WIS+4 (16,000)
Cloak Of CHA+4 (16,000)
Winged Boots (12,000)
Amulet of Resistance+4 (16,000)
Ring of the Ram(25 Charges) (4,300)
Ring of Sustenance (2,500)
+5 keen Bastard Sword (72,335)
Red Dragonscale+1, Fire Resistance (20,500)
Absorbing Red Dragonshield (28,000)
potions of Invisibility (300)
Belt Pouch (1)
14 GP left

Total Weight Carried: 53 LBs
 
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GWolf

First Post
Nagor Oklin
Half-Celestial Orc
Fighter Level 13
Alignment: Neutral Good
Age: 27

Str 29 (+9)
Dex 16 (+3)
Con 16 (+3)
Int 10,
Wis 12 (+1)
Cha 12 (+1)


HP: 145
Initiative: +11 (3 Dex, 8 Feats)
AC: 29 (flatfooted 26, touch 15)
BAB: +13/+8/+3
Speed: 20'

Fortitude: +16
Reflex: +12
Will: +10
Melee Attack Bonus: +22/+17/+12
Ranged Attack Bonus: +18/+10/+5

Weapons:
2] +5 Keen Flamebergs +22/+17/+12; +22/+17/+12 2d6+16/2d6+16 12-20/x2

Skills:
Climb +20
Swim +12
Speak Language +2 (Celestial and Common)


Feats:
Ambidexterity (PHB)
Two-Weapon Fighting (PHB)
Improved Two-Weapon Fighting (PHB)
Greater Two-Weapon Fighting (MotW)
Off-Hand Weapon Expert (MQF)
Improved Initiative (PHB)
Lightning Initiative (MQF)
Combat Reflexes (PHB)
Weapon Focus (Flameberg) (PHB)
Weapon Spec. (Flameberg) (PHB)
Improved Critical (Flameberg) (PHB)
Monkey Grip (Flameberg) (SaF)
Quick Draw (PHB)


Special Abilities:
Bless 1/day
+4 Saves vs. Poison
Aid 1/day
Detect Evil 1/day
Cure Serious Wounds 1/day,
Neutralize Poison 1/day
Dispel Evil 1/day
Aura 3/day
Hallow 1/day
Holy Smite 1/day,
Remove Disease 1/day
Holy Word 1/day
Immune to Acid/Cold/Disease and Electricity
Light Sensitivity (Ex),
Light (Su) at will
Protection From Evil 3/day
Vision: Dark vision (60')
Natural Armor +1

Languages: Common, Orc, and Celestial

Armor:
Mithral Full Plate +5 AC +13 Max Dex +3 AC Check –3 Weight 25lbs
Ring of Protection +2


Equipment:
1 Full Plate +5 (Mithral),
2 Flamebergs +5 (Keen),
1 Ring of Protection +2
3 Potions (Cure Moderate Wounds)
Cloak of Restience +5
Nagor blew the rest of the money on ale,whores,
and whores.
 
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reapersaurus

Explorer
maddmic said:
Character concept is as follows.

I would like to play a half-orc cleric of Kord. Chaotic good. Possible prestige class, but maybe not if I can't find one that fits.

EDIT: The thing I forgot to mention is a possible multiclass involving either ranger or barbarian. That will be determined by the prestige class should I choose to move him in that direction.
umm... follow the links in my sig for a slightly tweaked version of the Mighty Contender of Kord (one that actually has the cleric be good at Wrestling!) ;)

And 1 level of Barbarian works nicely with 5 levels of cleric to qualify for the Mighty Contender.
 



Timothy

First Post
Sure, Zhure, sill openings, read the Recruiting thread too (In my Sig)

All characters can be created at lvl 16 (until further notice, can still change)

Core books
Splat books
FRCS
all 3rd edition dragons
and whatever you want (NO psionics) if you just ask and I agree.

32 Point buy, HD full at first, 75% of the total remaining max HP

preferably core races, maybe with a template (celestial)
 


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