Goblins in the Cellar (Bront judging)

JRYoung

First Post
What do you want to do next? The house is largely unexplored. And you will recall that Farrian will be entering shortly to secure it. You could also give pursuit, that option is open to you of course. But your instructions were to chase them off. The question is, are they in fact all gone???
 

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JRYoung

First Post
Mellubb said:
Braidan looks to Justice for his instructions understanding every pack needs a leader and Braidan isn't it.

OOC:
Excellent idea if everyone is comfortable with it (i.e. appointing a leader). This is what we have done in Living Supers, it will help speed things up quite a bit especially out of combat.

Go ahead and make a decision, we can move quickly into some more action as soon as we get rolling again.

Also, from a housekeeping standpoint we have Leland and Irrinaer not posting. They will likely be returning to the Tavern. After the party leaves this house there will be a chance to recruit a new PC, you guys could use a caster ;)
 
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Velmont

First Post
"We must just clean that place from the goblins. If they have fled, let's search for the other ones in that building. After that, we will see if we need ot follow them."
 

Redclaw

First Post
That seems the best course. We did suggest their surrender and vacating of the premises would be enough. However maybe some of us should follow them and make sure they aren't getting reinforcements. (I thought that might be a good excuse for Leland and Irrinaer to disappear.)

Justice starts walking back the way they came. We need to verify that the threat is truly ended before our employer returns. He walks back to the foyer.
 


JRYoung

First Post
The four of you walk back to the foyer. Leland and Irrinaer have been checking out the boxes and barrels. Some are empty, some have new trade goods in them. One box has ladies waistcoats in it (very much in fashion in the upper wards this summer), one barrel contains some kind of Ale. And so on.

From the foyer you get a better look at the kitchen (P13) and dining room (P10). It is all clearly built to accomodate Goblin sized residents, or midgets. The chairs and tables are small and low to the ground, etc... Likewise with the Kitchen, it is all, errr, small. Not to mention the decor, which is garrish at best. I suppose you would like it, if you were a Goblin.

Would you like to inspect any of the rooms up close? Or go upstairs? There are still two rooms on this level that have not been viewed at all, and no inspection has been done at Q5.
 

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Redclaw

First Post
Justice shrugs and walks to the room at the end of the hallway they just walked through. Let's start here, so we know what's on this side of the building.
 

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