Treebore
First Post
I think getting rid of stat boosting spells and items entirely is a good idea.
Or have the items/spells give a fixed attribute score that is not modified by attacks. Say a Girdle or spell that gives a 20 CON. The CON stays 20 for all intents and purposes and you only worry about what the CON loss did to your actual attribute score.
So say you lose 12 points of CON during a battle, you only worry about the effects when the Girdle or spell goes away, or your real CON reaches 0 and your PC dies.
So no yo-yo recalculating during battles because those values are fixed by the magic of the item or spell.
Thats how I'd do it anyways.