So, how does Terminator: Sarah Connor Chronicles figure into this? (You watch that show, right?)
Were there any references in the show?
So, how does Terminator: Sarah Connor Chronicles figure into this? (You watch that show, right?)
The one thing I'd like to know is if there is a 4e single-player module based video game in the works in the mold of Baldur's Gate or Neverwinter Nights.
There are far too many classes I want to play, and far too little time in the next 10 years to play them on the tabletop. Something I could do on my own time for an hour a night would be excellent.
Were there any references in the show?
Its a lot of people objectively speaking, but Penny Arcade has been known to destroy websites by posting links to cool things, resulting in huge numbers of people accessing the site simultaneously and overwhelming it. So the number doesn't surprise me.If this means that 700k people came to wizards' website via a link on Penny Arcade, this sounds like a lot, doesn't it? Or is it just me?
We really want top counter the perception that D&D is a tactical, combat focused war game. We want to show off the roleplaying potential with the system.
I have been told Robin has written an excelennt chapter on storytelling inthe DMG 2 and we hope to demonstrate the RP potential of the system in other ways including a 4e version of Village of Homlet.
Overall our strategy for 2009 will be to continue to market to the existing D&D fans. Lapsed players, current players of other editions, and fans of the brand who participate in other ways like novels and video games.
We also will get some halo effect acquistion through our efforts focused on core fans.
Our marketing efforts will focus mostly on core hobby media and less on mass type media. This will include a focus on bloggers, podcasts, core RPG sites, and more "viral" web based media. Print will be minimal with some trade adversting and a few core magazines like KQ and Level Up.
We really want top counter the perception that D&D is a tactical, combat focused war game. We want to show off the roleplaying potential with the system. I have been told Robin has written an excelennt chapter on storytelling inthe DMG 2 and we hope to demonstrate the RP potential of the system in other ways.
A fluff chapter in the DMG II will change nothing.
Can you give us any information on what this will entail? This sounds fascinating.
Great. I'm really looking forward to this. Robin Laws should sneak in an "Over the Edge" reference too (shhhh!)