Raduin711
Hero
I'm a little Dissatisfied with the versions of Dark Sun's half-giant presented by the Expanded Psionic Handbook and by Athas.org's conversion.
The EPH version presents them as a "psionic" race (half-giants weren't necessarily very good at psionics) and gave them a measly +2 bonus to strength. This is a half-GIANT, not a psionic half-orc.
I have playtested the version of the hg presented by http://www.athas.org. The player was a little dissappointed by the lack of hit points, surprisingly. We were playing at 4th level, meaning the half-giant barbarian he played had 2d8 hit points from being a giant, and 1d12 hp from his 1 barbarian level. The disparagement between his hit points and those of the other players was apparent. Upon discovering that those 2 rather wimpy d8's added to his LA, he was a little sore. I also felt that the bonuses and penalties were really severe, making the half-giant feasable only as a fighter or barbarian, perhaps a gladiator.
Anyway, I decided to make a new one, this time basing it off of the Goliath from Races of Stone. Thought I would post it here for some opinions.
The EPH version presents them as a "psionic" race (half-giants weren't necessarily very good at psionics) and gave them a measly +2 bonus to strength. This is a half-GIANT, not a psionic half-orc.
I have playtested the version of the hg presented by http://www.athas.org. The player was a little dissappointed by the lack of hit points, surprisingly. We were playing at 4th level, meaning the half-giant barbarian he played had 2d8 hit points from being a giant, and 1d12 hp from his 1 barbarian level. The disparagement between his hit points and those of the other players was apparent. Upon discovering that those 2 rather wimpy d8's added to his LA, he was a little sore. I also felt that the bonuses and penalties were really severe, making the half-giant feasable only as a fighter or barbarian, perhaps a gladiator.
Anyway, I decided to make a new one, this time basing it off of the Goliath from Races of Stone. Thought I would post it here for some opinions.
Strength +6
Dexterity -2
Constitution +4
Intelligence -2
Wisdom -2
Charisma -2
Half Giant Base Speed is 30 Feet.
Medium Sized
Giant-Blooded: For all effects related to race, a Half-Giant is considered a Giant. Half-Giants, for example, are just as vulnerable to special effects that effect giants as their giant ancestors are, and they can use magic or psionic items that are only useable by giants.
Powerful Build: The physical stature of a Half-Giant lets him function in many ways as if he were one size category larger. Whenever a Half-Giant is subject to a size modivier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Half-Giant is treated as one size larger if doing so is advantageous to him. A Half-Giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A Half-Giant can use weapons designed for a creature of one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack witht he effects of powers, abilities, and spells that change the subject's size category.
Helpful: A Half-Giant who makes a successful Aid Another check provides more help than most other races. When used to aid someone using a skill, the bonus is raised to +3 rather than +2. When used in Combat, you can provide a +3 to the companion's next attack roll, or +4 to the companion's AC.
Malleable Alignment: One axis of the Half-Giant (either the Good-Neutral-Evil or the Lawful-Neutral-Chaos axis) is malleable, while the other is fixed. This portion of the Giant's alignment tends to change from time to time, usually depending on the people that are influencing him at the time. Once per day, usually when they first wake up, they can change that axis. This change should reflect the events that have recently transpired; a LN Half-Giant with the "lawful" portion malleable may shift to N or CN following taking part in a slave uprising. A NG with the "Good" portion malleable may turn to Evil after being abused in the Sorcerer-King's dungeons.
Favored Class: Barbarian
Level Adjustment +1
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