I've been looking into ways to speed up encounters and there seems to be some talk about halving the health of NPC's so they go down quicker but doubling their damage so they're still lethal.
Has anyone used this method of making encounters shorter? If so, how well did it work? I'm afraid it might reduce the encounter to a battle of initiative too much in that if the players go first they'll be able to take out at least 1 if not more mobs but if the mobs go first they might be able to take out a player.
Has anyone used this method of making encounters shorter? If so, how well did it work? I'm afraid it might reduce the encounter to a battle of initiative too much in that if the players go first they'll be able to take out at least 1 if not more mobs but if the mobs go first they might be able to take out a player.