Blackwarder
Adventurer
I filled the new survey today and while doing it went through most of the playtest packet material, while doing so I realized that I really really like the background traits and the fact that they really make background somthing way more interesting than a mere skill bundles (and let's not start on the skills themselves, I don't like the current iteration).
Now we all know that background skills can get a bonus at some levels, but that's just plain boring.
But what if we had "advanced" traits that could be added to the character? As it is now, unlike specialities and class, background remain static, that is all fine and good considering that they are called "backgrounds" but what if we had a way of having a meaningfull advancment of a character social statues in game terms?
It's all fussy right now but I keep having thoughts of a character who start as a noble with retainers, get knighted and receive that trait and might even become a bounty hunter along the way. And those are just using the basic traits what if we had some more exotic ones like becoming an archmage though acquiring an apprentice or becoming a landed noble whit some barren land to settle of an abandond keep to reoccupy?
The way I see it, having somthing like this will do two things: a. it will help both the DM and the players to get the juice flowing while thinking of rewards and goals (respectably) for the PCs b. it will give defined substance to the characters actions on the game world.
What do you think?
Warder
Now we all know that background skills can get a bonus at some levels, but that's just plain boring.
But what if we had "advanced" traits that could be added to the character? As it is now, unlike specialities and class, background remain static, that is all fine and good considering that they are called "backgrounds" but what if we had a way of having a meaningfull advancment of a character social statues in game terms?
It's all fussy right now but I keep having thoughts of a character who start as a noble with retainers, get knighted and receive that trait and might even become a bounty hunter along the way. And those are just using the basic traits what if we had some more exotic ones like becoming an archmage though acquiring an apprentice or becoming a landed noble whit some barren land to settle of an abandond keep to reoccupy?
The way I see it, having somthing like this will do two things: a. it will help both the DM and the players to get the juice flowing while thinking of rewards and goals (respectably) for the PCs b. it will give defined substance to the characters actions on the game world.
What do you think?
Warder