scholz
First Post
Another consequence is that this spell boosts minion HP by effectively 75%, including undead minions whom you weren't planning on healing anyway, and summoned creatures. You can already heal them of course using the Healer feat, but at least that costs a feat and some medical supplies and not just a cantrip.
..the potential for minionmancy does twig my powergamer instincts: squad leader, summoners and necromancers would always want to learn this cantrip, which says to me that it might be too strong and maybe violates implicit 5E design constraints. I think there may be a reason why there is no healing cantrip: bounded accuracy already makes minions super strong, and Stitch makes them even more durable.
So that's my opinion.
I hadn't thought of that. My gamers haven't really gone that direction.
One solution would be to limit it to humanoids and beasts, another might be to require a moment of concentration, thus breaking concentration on other spells.