This....thing...is....AWESOME!
Maybe I'm too literal here, but to me average hit points imply hit points that is averageI don't think its intended that you apply the 'Modifying a Monster' rules in these circumstances; average Hit Points are pretty clearly labeled as 'average hit points'. Which to me implys that members of the same stat block can differ. After all, why even bother listing the dice expression if that is not the case?
Everything you say is true.Tweaking hp within the HD range is likely to have a much less significant effect on an encounter that tactical circumstances - surprise, terrain factors, and so on.
But I think people set to much store by "CR". It's not a magic number that will magically guarantee a fun encounter. It's a very very rough estimate. Look at the monster, look at the party, and decide for yourself if a creature is suitable at is, needs some modding (after all, even monsters are individuals, unless they at modrones) or if a different creature would be better.
There seems to be a lot of complaints about there being not enough hit points whether it has 150, 300, or even 4.5376 x 10^12 Hit Points, it still wouldn't be enough.
In summary 5th edition simply does not support Solo monsters.Using high level enemies as solos also comes with problems, namely their offense is too high if the defenses are good enough to stand up to 2 rounds of focus fire. Basically everything in the 5E MM is a paper tiger.
Okay. We have noted that you have no idea why everyone is complaining. Thank you.I dunno why everyone is complaining about hit points every time they reveal a new monster. I remember when in 2E, 150 hit points was something reserved for stuff like Tiamat herself. I don't know whether 5E continued the 3E trend where you can increase your starting scores as you gain levels (so a higher level fighter would have a strenght rivaling a giant, something I always found unrealistic), but if not, then I'd say 150 HP is totally OK for a CR18 creature.
To further my own point: to truly support Solo fights, much more would be needed than simply adding a bunch of hit points.In summary 5th edition simply does not support Solo monsters.
Maybe if you have a group of unoptimized unorganized completely green newbs, but certainly not for groups that have any idea of how to play the game.
In summary 5th edition simply does not support Solo monsters.
Maybe if you have a group of unoptimized unorganized completely green newbs, but certainly not for groups that have any idea of how to play the game.
I never claimed there was.I don't think any stat block will help an unoptimized unorganized completely green DM with a group that have an idea of how to play the game.
In summary 5th edition simply does not support Solo monsters.
Maybe if you have a group of unoptimized unorganized completely green newbs, but certainly not for groups that have any idea of how to play the game.