This....thing...is....AWESOME!
Yea, that was a simple bug hunt. After all, they fell like flies. Meat for the grinder.""Is this going to be a stand-up fight, sir, or another bug hunt?""
This is one thing I miss about 4e. When someone would write something like this, all you had to say was "what part of lurker don't you understand?"*. In 5e, you have to hope the commentator has enough system mastery to understand that, a) even though they don't use officially use monster roles in 5e, they certainly do have underlying roles (unless you really want to try to convince us the lich is supposed to pick up a battleax to fight the PC's and not cast a spell; if so, please do, I could use the laugh), and b) what those roles are.
In short, Stahd is a lurker and Sibriex is a controller. Neither one is a soldier to soak up PC damage. If either was one, it would clearly be built that way.
* I suspect this accounts for half the reason Pathfinder is going with monster roles for PF2....and honestly, even if WotC didn't want to assign any mechanical values to them, they could have saved us a lot of trouble by including the roles as keywords.
Yea, that was a simple bug hunt. After all, they fell like flies. Meat for the grinder.
How many space marines survived?
Why? It works fine where it is. Everything it does makes perfect sense given its place in the cosmology.That can be valid, but then the Abyss needs to be pulled out of the multiverse, and should have any spot on the great wheel.
All of the Outer Planes are "beyond our existence" for regular adventurers in regular settings. They are the distant realms beyond the Astral Plane, the dominion of gods and demons, the resting place of the dead.Uncomprehendable horrors from beyond our existence are hardly from beyond our existence if they are a quick jaunt from a big city, and no farther than the realms of faeries, angels and astral ninjas.
The bug hunt meant it was an irritating series of hit and run fights. Which arent fun, but more or less what 5E monster design points toward. Plus it's not like I'm magically smarter than 5 of my friends combined after I've been mentally drained from running all night just because the monster has a 20 in it's Int stat block.
Where did the chains come from? Why does it have chains? Is it chained to the.. ground? How does it move? If it's as old as the Abyss itself who made the chains? Gah, so many chain related questions for this thing...
But you are. You know all their strengths and weaknesses and dreams and nightmares and plans. Is this really such a problem? I guess so. For me it isn’t really. And the feedback I get lately is all the many tpks. Especially in Tomb. He’s not meant to be the tetherball set, throw those in, around and in front of him.
Yeah, except pretty much everything in 5E is a "lurker" because virtually nothing can take a pounding outside of a few corner cases (fire giants) that seem almost like they were included by accident rather than nerfed to wuss levels. Moreover, lurkers are a deeply unsatisfying thing to fight. No one likes a bug hunt, and they're tiring to run. There sure as hell aren't any solos, because nothing has the raw defenses needed to stand up to a party without also having too much offense.
Building monsters to role was one of the best things about 4E once they improved the math. It's a shame they caved to the "minions hurt muh v-tude" crowd. Now we have most everything be a two thump chump but with the needless hassle of tracking 17 different HP totals for the fodder to pad the encounter. I've worked around it, but doesnt mean I wont gripe about the design
Yeah, except pretty much everything in 5E is a "lurker" because virtually nothing can take a pounding outside of a few corner cases (fire giants) that seem almost like they were included by accident rather than nerfed to wuss levels.