Emerging from the long gray tunnel of the portal, the change as you enter the new environment is more subtle than you expected. You find yourselves in an endless expanse of silvery sky, extending both above and bellow you... if such terms have any meaning here. In the distance, you can see some sort of clouds, and in places winds seem to ripple through the silvery place. Flashes of color seem to spark in the air in places, and in others seem to pool together like blobs of ink.
For a moment, you all float together weightlessly. Planus, however, seems a bit discomforted by the feeling of weightlessness. He looks a bit green, and is trying to keep his stomach calm while his body tries to decide which way is down. Then it does... and he drops away from the rest of the party at a fantastic speed!
ooc: One roll, keep opening till you get to the limit of your knowledge.
[sblock=Knowledge(the Planes) DC 10]You don't think you're on your own world anymore.[sblock=Knowledge(the Planes) DC 12]This is the Astral Plane, the space between different realities. It's an entirely different plane of existence than you've been on in your whole life. Here's what you've heard:
"The Astral Plane is the space between the planes. When a character moves through an interplanar portal or projects her spirit to a different plane of existence, she travels through the Astral Plane. Even spells that allow instantaneous movement across a plane briefly touch the Astral Plane.
The Astral Plane is a great, endless sphere of clear silvery sky, both above and below. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Both planar travelers and refugees from other planes call the Astral Plane home."[sblock=Knowledge(the Planes) DC 15]
The Astral Plane has the following traits.
* Subjective directional gravity.
* Timeless. Age, hunger, thirst, poison, and natural healing don’t function in the Astral Plane, though they resume functioning when the traveler leaves the Astral Plane.
* Mildly neutral-aligned.
* Enhanced magic. All spells and spell-like abilities used within the Astral Plane may be employed as if they were improved by the Quicken Spell feat. Already quickened spells and spell-like abilities are unaffected, as are spells from magic items. Spells so quickened are still prepared and cast at their unmodified level. As with the Quicken Spell feat, only one quickened spell can be cast per round.
[sblock=Knowledge(the Planes) DC 20]The Githyanki, a predominantly evil and extremely dangerous race of humanoids, are some of the principal inhabitants of the Astral Plane.[/sblock][/sblock][/sblock][/sblock]