You have made your pact with a mysterious entity from the Shadowfell — a being of ill-luck and dark intent. Many make pacts with such beings to bring ruin and calamity as vengeance upon their enemies, spreading gloom and misfortune to many innocents. Sometimes even yourself.
Many beings who make these pacts are nameless, hiding in the cracks of reality from which they warp and twist the world. Those known however include the Lady of Spores, The Nightmare, and The King of Sorrow. (Homebrew list)
Patron Spells
The Cursed One gives you additional spells when you reach certain levels. The following spells are added to your spells known.
Cursed One Expanded Spells
1st:
Hex, Tasha’s Hideous Laughter
2nd:
Blur, Blindness/Deafness
3rd:
Bestow Curse Enemies Abound
4th:
Phantasmal Killer, Confusion
5th:
Cloudkill, Modify Memory
Baleful Curse
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
- You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
- Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.
Chain of Hexes
Starting at 1st level, when a creature affected by your
Hex spell is reduced to 0 hp, you may use your reaction to move the Hex to a new creature automatically.
Starting at 6th level, you may use your bonus action to move your
Hex spell, even if the current target has not been reduced to zero HP.
Accursed Specter
Starting at 6th level, you can curse the soul of a creature you slay, temporarily binding it to your service. When you slay a creature that is a Humanoid, Beast or Monstrosity, you can cause its spirit to rise from its corpse as a specter, the statistics for which are in the Monster Manual. When the specter appears, it gains temporary hit points equal to half your warlock level. The Specter takes its turn starting after your next turn. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).
The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.
Once you bind a specter with this feature, you can’t use the feature again until you finish a long rest.
Armor of Hexes
At 10th level, your hex grows more powerful. If the target cursed by your
Baleful Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.
If a target under the effect of your
Hex spell hits you with an attack roll, you can use your reaction to roll a d6. On a 6, the attack instead misses you, regardless of its roll.
Master of Hexes
Starting at 14th level, you can spread your
Baleful Curse from a slain creature to another creature. When the creature cursed by your Baleful Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren’t incapacitated. When you apply the curse in this way, you only regain hit points from the death of the previously cursed creature equal to your Charisma modifier.
Additionally, the
Hex spell is no longer a Concentration spell for you.