In a world populated with wizards and sorcerers, fire breathing dragons, dead that walk and cast spells, alternate planes of existance, magical items that restore health or can lay waste to cities, I've never seen a problem with Monks.
Doc_Klueless said:In a world populated with wizards and sorcerers, fire breathing dragons, dead that walk and cast spells, alternate planes of existance, magical items that restore health or can lay waste to cities, I've never seen a problem with Monks.
Rav said:
The 1e DL adventures hardcover said that certain followers of Majere were monks now didn't they... wasn't Majere's avatar a 40th level monk?
Rav
(edit spelling)
Tsunami said:BronzeDragon: Sure, there are the quiet, guidance monks who spend most of their day meditating. But those aren't the adventuring monks. Adventuring monks are the monks you see in play- the ones who spent time practicing Junnipo along with meditation.
Originally posted by Tsunami
It's kind of like clerics. Your average cleric isn't going to know how to use a mace, or how to force skeletons to flee in fear of their god. But adventuring clerics do.
Originally posted by Tsunami
Simply put, I allow Adventuring Monks in my campaign.
BronzeDragon said:
Simply put, I don't.
Axiomatic Unicorn said:
[Snip]
Psion said:I allow monks, but then martial arts have been an integral part of my campaign world since time immemorial.
Who cared what happened in Europe? My world is not Europe, some faint analogs notwithstanding.]
Lothaire said:
Why is it so easy to imagine scrawny little guys waving their hands and setting brawny armored men on fire, yet difficult for some to imagine a lithe unarmed man knock said armored man to the ground with a few quick punches and kicks.
Last time I checked we were roleplayers and were supposed to be able to use our imaginations.