HM's AP for PbP -(closed group, playtesting)

HolyMan

Thy wounds are healed!
When you have updated your sheets give me the go ahead for a re-check. Think we will get the IC restarted by WED.

HM
 

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Dragonwriter

First Post
Not to give anything away but you might wish to put the "group gold" on hold for just a bit.

So, what...? You want us to RP out purchasing something together? I'd be OK with that, but this is an exceedingly vague statement regarding what appears to be a rather sound decision.

And Arsa is updated.
 

HolyMan

Thy wounds are healed!
Beast:
- Deity: while not needed if you wish to add in a god that Beast curse to that would be cool
- AC: 19 = 10 + 6 (armor) + 0 (shield) + 2 (DEX) + 1 (Enchancement) (-2 While Raging), best just to list armor bonus as +7
- under saves you have +1 (Magic) - should be listed as a +1 (resistance) bonus as it will not be allowed to stack with other resistance bonuses
- Have gp spent at 4,953 - left over should be 47gp (Not allowing for selling things back - even for half, wish everyone to be at the same WBL for now. Easier tracking later.)

Sandwalker:

- HP not changed should be 10
- new weapon stat block for you; I am confused about the longbow s it is not listed in equipment just delete whichever entry doesn't fit figured it out due to gp spent
[sblock=Weapon Stats]
MW Composite Longbow [+1 STR](ranged): +3 = +1 (BAB) + 1 (DEX) + 1 (MW)/DMG=1d8+1(P), CRIT x3, RANGE 110'
MW Longspear(melee): +3 = +1 (BAB) + 1 (STR) + 1 (MW)/DMG=1d8+1(P), CRIT x3
Morningstar(melee): +2 = +1 (BAB) + 1 (STR)/DMG=1d8+1(B&P), CRIT x2
Dagger(melee): +2 = +1 (BAB) + 1 (STR)/DMG=1d4+1(P/S), CRIT 19-20/x2
Dagger(ranged): +2 = +1 (BAB) + 1 (DEX)/DMG=1d4+1(P/S), CRIT 19-20/x2, RANGE 10'[/sblock]

-Hmm... this should help with equipment

[sblock=Equipment]
Code:
Equipment                                          Cost    Weight
MW comp. longbow [+1 STR]                          500gp     3lb
-arrows (20)                                         1gp     3lb
MW longspear                                       305gp     9lb
Morningstar                                          8gp     6lb
Dagger                                               2gp     1lb
Hand of the Mage                                   900gp     2lb        
Emerald of Power, lvl 1                           1000gp     ---
Hot Weather Outfit                                 free     (8lb)
Spell Component Pouch                                5gp     2lb
Waterskin                                            1gp     4lb
Handy Haversack                                   2000gp     5lb
*Bedroll, Blanket, & Hammock                       0.4gp    (9lb)
*Waterskin                                           1gp    (4lb)
*50' Silk Rope                                      10gp    (5lb)
*Rations (5)                                       2.5gp    (5lb)
*Sunrod                                              2gp    (1lb)
Leather Scroll Case (built into belt)                1gp   0.5lb
*Cure Light Wounds (2)                              50gp     ---  
*Mage Armor (4)                                    100gp     ---               
Belt Pouches (2)                                     2gp     1lb
*Rations (2)                                         1gp     2lb
*Flint & Steel                                       1gp     ---        
*Chalk (10)                                        0.1gp     ---
*Signal Whistle                                    0.8gp     ---
*Weapon Blanch, adamantine (1)                     100gp   1.5lb

                                      Total weight carried: 40lb
[/sblock]

This is what you had for weapons - Weapons cost: 812gp weight: 25lb I have them different - cost: 816gp weight: 22lb
- also a scroll case that holds more than 4 scrolls needs a full round action to retrieve one
- Have your leftover gp at 6gp, 2sp, 0cp

Looking good everyone two down two to go. :cool:


HM
 

HolyMan

Thy wounds are healed!
Sorry, I'm saying you would have went on your separate ways after exploring the old laboratory and getting paid. Maybe you would have celebrated (might need to add that - Tregin buys them a round and thanks them).

But then it is back to the "real world" and not much going on so when the message comes to meet Tregin again your characters would be eager to jump at another job.

HM
 


jkason

First Post
Okay, I spaced on having to deduct our treasure find from the gold, but it's not a major shift; just solved my dilemma about whether to keep the ring of protection or trade it in on goggles of minute seeing. Now I can't afford the latter: problem solved. :)

Okay, I think Gyrs is ready. Here's the shopping list:

SOLD: Chain shirt (50 gp)
Greatsword (25 gp)

Purchased:

MW Breastplate 350 gp
MW Composite Longbow 4 Str 800gp
MW Greatsword 350 gp
Cold Iron Arrows 2gp
Alchemical silver arrows 3gp
Cloak of Resistance +1 1000 gp
Ring of protection +1 2000 gp
Assisting Gloves x2 360 gp
 

jackslate45

First Post
I will have to wait till later to update my sheet. Updating from a phone is hard enough without detail. :)

As for gods, I think more the ancestors of his tribe could work. Otherwise I'm building a Grummesh (sp?) equivalent.
 

HolyMan

Thy wounds are healed!
Checking characters once more as this game has come up in the rotation.

Arsa - just equipment as I have a question about the armor. Do you wish to play it as standard (thus things that effect metal will effect it) or since it is made of different material have it be as close to it as we can get.

I can't find Chitin or Carapace armor rules but was thinking of following the bone rules in UC. So cost half as much, would drop by 1 for AC, lose fragile trait because it is magical. And would not follow the normal rules for wearing metal armor (in the desert) or effected by heat metal and such. Let me know what you think. Also later on if you want to make him a real tank you could say it provides a natural armor bonus as well (same cost as Amulet of Natural Armor and takes up the neck slot, etc. - just more fluff for as it "grows").

[sblock=Equipment]
Code:
Equipment                               Cost      Weight
+1 Scorpionback (Chitin) Breastplate   1,700 GP   15 lbs
Heavy Wooden Shield                        7 GP    5 lbs
Shortspear                                 1 GP  1.5 lbs
Scimitar                                  15 GP    2 lbs
Hot Weather Outfit                       (free)    0 lbs
Holly and Mistletoe                        0 GP    0 lbs
Holy Symbol (Chelicera)                    1 GP    0 lbs
Spell Component Pouch                      5 GP    2 lbs
Tattoo                                    20 GP     ---
Backpack                                   2 GP   .5 lbs
Trail Rations (2)                          1 GP   .5 lbs
Cloak of Resistance +1                  1000 GP    1 lb
Wand of Cure Light Wounds (50, CL 1)     750 GP    0 lbs
Potion of CLW (2, CL 1)                  100 GP     ---

                          Total weight carried: 27.5 lbs

(On Mount)
Mithral Chain Shirt Barding             1100 GP 12.5 lbs
Exotic Military Saddle                    60 GP   30 lbs
Saddlebags                                 4 GP    8 lbs
Trail Rations (8)                          4 GP    2 lbs

                          Total weight carried: 52.5 lbs
                          Total weight mounted:  115 lbs
[/sblock]

Barding should cost 2,200gp for being a medium non-humaniod creature. Will wait till you change purchases.

Gyrs

Trying switch hitter I see. Only thing I found was under LvL ups it said HP +9 and should be +10 - your totals are correct.

Update schedule for tonight.

HM
 
Last edited:

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