Quartz
Hero
It's late and I've had an interesting idea.
Call it the Disciplined Warrior.
Take the Monk class as written and remove all the special abilities except for the flurry ability. Keep the HD, BAB progression, skill points, and saves. Merge the skill sets. Add in the fighter armour and weapon proficiencies and a fighter feat every even level. Add also a +1 insight bonus to damage per 2 levels and a +1 insight bonus to AC per 4 levels. Put Evasion, Uncanny Dodge, and Improved Evasion in there somewhere - levels 3, 5, and 9? Possibly add back Diamond Body and Soul too. Allow the class to take fighter-only feats.
The class sounds overpowered but it's not too different from Ftr 1 / Mk X with the monk abilities swapped for feats. If rogues can swap SA for feats, why not monks? However, the class lags behind the fighter in BAB and HP significantly from L5 upwards, and doesn't have the bonus starting feat.
It may need toning down a bit. Which is why I turn to ENWorld. What do you think?
Call it the Disciplined Warrior.
Take the Monk class as written and remove all the special abilities except for the flurry ability. Keep the HD, BAB progression, skill points, and saves. Merge the skill sets. Add in the fighter armour and weapon proficiencies and a fighter feat every even level. Add also a +1 insight bonus to damage per 2 levels and a +1 insight bonus to AC per 4 levels. Put Evasion, Uncanny Dodge, and Improved Evasion in there somewhere - levels 3, 5, and 9? Possibly add back Diamond Body and Soul too. Allow the class to take fighter-only feats.
The class sounds overpowered but it's not too different from Ftr 1 / Mk X with the monk abilities swapped for feats. If rogues can swap SA for feats, why not monks? However, the class lags behind the fighter in BAB and HP significantly from L5 upwards, and doesn't have the bonus starting feat.
It may need toning down a bit. Which is why I turn to ENWorld. What do you think?