Hexmage-EN
Legend
Sigil is the hub of the Great Wheel, the most balanced of neutral areas at the center of the planes. Also known as the "City of Doors" for the multitude of portals to other planes of existence and the Cage since those portals are the only way in or out.
A central feature of the Planescape setting that has also been referenced in many other D&D materials, Sigil is the hub of the multiverse where creatures from throughout the planes can come to intermingle. This is all watched over by the Lady of Pain, who punishes all who would disrupt the interplanar metropolis.
How do you feel about Sigil? Have you DM'd a game that featured it, or been a player in a game where Sigil was featured?
Personally, I dislike the idea of Sigil. D&D lore has detailed a number of cities throughout the planes: the City of Brass, Tu'narath, Zelatar, Hestavar, Dis, etc. Though I haven't done much with it yet (though I plan to soon in my current campaign), the idea that these planar metropolises exist and could trade and have political arrangements or rivalries with one another fascinates me.
I understand the convenience that Sigil presents as a central hub for adventurers to travel to other planes, but I feel that having it as the interplanar metropolis cheapens and distracts from these other cities.