I chose "Somewhat Unsatisfied". I chose this because I think its the average of the games my group and I have played since 2015.
5E D&D - When it first came out and I read it I thought in theory it was a good, streamlined improvement on the d20 System, but as the years went on (starting around 2019) I became less satisfied. By 2021 I became "Very Unsatisfied" and stopped playing it and buying any products for it completely. Me and my players all read what we needed to play and DM when we needed to, but I felt the game was weighted too heavily in the players favor with class abilities, short and long rests, and the death saving throw mechanics, among other things. For 5Es simplicity it certainly can be pretty convoluted at times trying to piece together all the rules needed to resolve a particular situation; too much page flipping and referencing for my tastes. Creating adventures for a few sessions just seemed like more work than it should be to be fun, rewarding and challenging. I am disappointed that the 2024 releases will only be a 5E update and not a new edition, but I hope that maybe it will clean up enough to bring me back but I'm not optimistic. As things stand now I have absolutely no interest in playing D&D in any edition, which is too bad as I've always considered myself primarily a D&D player when it came to TTRPGs.
Modern AGE - "Somewhat Satisfied" with this one. We started playing this a year ago. It was fun but had some short comings and was a little too different from what we were used to for us to get a good grasp on it. I'm sure if we played it more and continue to play it more the games would run smoother. So, some blame lies on the games design and some on us to invest more time learning and playing it.
Shadowdark - "Somewhat Unsatisfied". This is another one that I liked after reading in theory and it did streamline the basic 5E system and added some interesting innovations. It still felt like 5E to me, but I only played it so my opinion might be different had I DM'd it. One thing I noticed was that the DM and the players wanted to cling to the 5E mindset and rules and forgot some of the things that separated Shadowdark from 5E. I wanted a rules light system, but this was a little too light for me, although I will say the writing was very clear and concise.
Our group is on hiatus for a bit, kind of in limbo at the moment but I have a few new games I want to try, but I have to get in gear and do some reading and prep to do so, but with summer coming Fall seems like a good estimate when this will happen.