I don't DM 4th Edition, but I have a "down-time" system that I use for Classic D&D and Castles & Crusades. When characters are in town, I ask the players to tell me how well their PCs are living. I expect them to live on a large scale, so if they want to be cheap they get to experience all the wonderful disease, filth, poverty and social injustice that made the real-life Middle Ages such a fun time to be alive.
If the players only want to spend a copper or less day I tell them their PCs are living like a beggars. They sleep in gutters, eat garbage, and have to make a Poison save each day or catch some kind of disease. They will probably be accused of some kind of crime, just because they look like they're guilty of something.
If they spend 1-2 silvers a day the PCs live like ordinary people. They eat cabbages, beans and gruel with some salt pork and brown bread; live in a crowded, dirty room infested with bedbugs, roaches, or rats; drink weak skunky beer; own one or two sets of clothing that they have to repair or make themselves; and perhaps they see an ugly, worn-out and/or diseased prostitute occasionally. The PCs have to save versus Poison each month or catch some kind of disease.
If they spend 1-5 gold pieces a day they live like the middle class. They eat meat daily (often muscle meat rather than organs); can eat white bread and vegetables; drink wine or good beer; live in a few clean rooms that actually have furniture in them; only see vermin rarely; have a maid; can buy new clothing; see plays and hear musical performances; and can see a relatively clean, average-looking prostitute regularly. They only save versus Poison once a year to see if they contract a disease.
If they spend more than 5 gold pieces a day they live like the upper class. They own many sets of fine clothing, eat the best foods, live in clean rooms in a good part of town, have servants, and patronize beautiful courtesans. They can expect to be invited to parties and other social gatherings, and will be expected to host gatherings as well. They don't have to worry about randomly catching diseases at all. If they are accused of a crime they can expect it to be hushed up (unless some greedy official wants to confiscate their property).
If the players only want to spend a copper or less day I tell them their PCs are living like a beggars. They sleep in gutters, eat garbage, and have to make a Poison save each day or catch some kind of disease. They will probably be accused of some kind of crime, just because they look like they're guilty of something.
If they spend 1-2 silvers a day the PCs live like ordinary people. They eat cabbages, beans and gruel with some salt pork and brown bread; live in a crowded, dirty room infested with bedbugs, roaches, or rats; drink weak skunky beer; own one or two sets of clothing that they have to repair or make themselves; and perhaps they see an ugly, worn-out and/or diseased prostitute occasionally. The PCs have to save versus Poison each month or catch some kind of disease.
If they spend 1-5 gold pieces a day they live like the middle class. They eat meat daily (often muscle meat rather than organs); can eat white bread and vegetables; drink wine or good beer; live in a few clean rooms that actually have furniture in them; only see vermin rarely; have a maid; can buy new clothing; see plays and hear musical performances; and can see a relatively clean, average-looking prostitute regularly. They only save versus Poison once a year to see if they contract a disease.
If they spend more than 5 gold pieces a day they live like the upper class. They own many sets of fine clothing, eat the best foods, live in clean rooms in a good part of town, have servants, and patronize beautiful courtesans. They can expect to be invited to parties and other social gatherings, and will be expected to host gatherings as well. They don't have to worry about randomly catching diseases at all. If they are accused of a crime they can expect it to be hushed up (unless some greedy official wants to confiscate their property).