Sound of Azure
Contemplative Soul
Chimera said:Railroading, GM Fiat, openly cheering for the Monsters, laughing at player failure, bad adventures that you won't give up when the players make it known they're unhappy, monsters clearly designed to exploit PC defects (when it happens too often anyways), bad decisions, crappy treasure, constant streams of hostile NPCs, over-reliance on die rolling in inappropriate situations ("I want to sell this Sword" "Ok, roll a Diplomacy check...Oops, bad roll. He kicks you out of his shop")...
Those sort of things tend to increase the 'us vs. GM' attitude.
Are you doing those sorts of things?
That was one of the things that turned me and my old group into the most efficient powergamers we could manage to be. We initially upped the dial just to survive, then the challenge of the opponents was raised again, and so on... continuing to escalate on both sides. Our PCs eventually became like the "Diamond Dogs" in Alastair Reynolds' short story of the same name: constructed purely for the dungeon and optomised for very specific roles/functions.
It was kind of fun in its own way, but I felt like I was missing out on a lot. Thankfully those needs were met when we rotated DMs every few months.