doctorbadwolf
Heretic of The Seventh Circle
I get where you’re coming from with this.I still don't mind the half-caster progression. I preferred the pact magic progression but this is simpler, gives more control over spell expenditure to the player, and gave access to a lot of useful spells that were not available to warlocks. Casting spells in a higher slot that don't scale with slot makes the scaling irrelevant anyway, and there are useful lower level spells.
A class with the strongest attack cantrip in the game that mixed half-caster level with an alternative system of magic in invocations is still a caster. That's a workable system with at-will invocations and higher level spells available through them too. My only concern is I think a longer list of invocations and a couple more of them would be appropriate. Some invocations could be stronger.
It still feels to me like I'm playing a warlock.
I think I could dig it if they made the mystic arcanum separate from normal invocations, and made the MA spells into spell slots, and let you learn and prepare multiple spells.
Otherwise, I’m gonna keep pushing hard against it. Especially since there are other solutions.
Like, seriously we could have 2 max level slots, 2 max-1 slots, and 1 max-2 slots, per day, with recharge that doesn’t rely on short rests.
Tune the numbers up or down as needed, obviously, but it’s still a full caster spell level progression, and can still solve the spell slot hoarder” problem without any need to reduce invocations, because you’re still more restricted than a wizard.
Of course, part of the problem is having every class have to be strictly bound to one spell list that serves as basically a power source…which was one of the things that kinda sucked in 4e, instead of just having a class spell list.