Xael
First Post
Rowenstin finds a suitable spot nearby, and after casting his spell finds an open window with the eye. The eye entering the mansion, Rowenstin starts his search. The first floor of the mansion is mainly conquered by a large party hall, a dining room and a kitchen (which has a back door to the garden and some kind of a hatch probably leading to the cellar), and some other rooms that have closed doors, preventing entry. The second floor (accessible from the large hall and kitchen) mostly consists of hallways and series of small rooms (with closed doors), which are probably servants' quarters. The third and the smallest floor consists of the private quarters of Mourgram (door closed).
During the floor-scanning, Rowenstin spots a dozen or so servants and a half-dozen guards (who just seem to bounce around the mansion and chat with others rather than pay any real attention to any serious guard duty. He also spots a fairly distinctive fellow in the second floor; A bald human man clad in red robes and tattooed head. The man seems to be respected (and/or feared) by the other people in the mansion, but he certainly isn't Mourgram himself.
Seem like proving Mourgram's connection to Red Wizards just got easier.
Casting Locate Object, Rowenstin detects a safe in the third-floor. The safe seems to contain gold, gems, rings, and other jewelry. There's also a book with a metal lock in it (to prevent it from being opened).
Rowenstin then gets safely back and finds others at the inn.
When scrying on Mourgram, he sees that the noble seems to be in some kind of high-style gambling place, tossing around gold and sipping drinks.
OOC: If you want to change something, say. I'll give you a closer map of the mansion once I've actually figured it out myself.
Now, are we on the evening before or the new day morning...?
During the floor-scanning, Rowenstin spots a dozen or so servants and a half-dozen guards (who just seem to bounce around the mansion and chat with others rather than pay any real attention to any serious guard duty. He also spots a fairly distinctive fellow in the second floor; A bald human man clad in red robes and tattooed head. The man seems to be respected (and/or feared) by the other people in the mansion, but he certainly isn't Mourgram himself.
Seem like proving Mourgram's connection to Red Wizards just got easier.
Casting Locate Object, Rowenstin detects a safe in the third-floor. The safe seems to contain gold, gems, rings, and other jewelry. There's also a book with a metal lock in it (to prevent it from being opened).
Rowenstin then gets safely back and finds others at the inn.
When scrying on Mourgram, he sees that the noble seems to be in some kind of high-style gambling place, tossing around gold and sipping drinks.
OOC: If you want to change something, say. I'll give you a closer map of the mansion once I've actually figured it out myself.
Now, are we on the evening before or the new day morning...?