Archon Basileus
First Post
MORGRYM
The luminous sphere advances as the beast struggles to give combat to Marius. It sees the big wisp coming, but it is unable to dodge it! The sphere sets the creature ablaze, it’s fires mixing up with the fuel that adhered to its skin moments before. The Fell Knight spreads its wings, now reddening with the strength of fire, and seems enraged by the pain!
[Success! The creature takes the damage, but it still seems vigorous enough to fight!]
REYNARD
The sailor throws the bomb with calculated precision, reaching the fires that engulfed the creature and disappearing as a blackened and bruised silhouette, right before breaking against the creatures’ back! The dry sound of an explosion follows, shattering the clay and spitting fire in all directions! The creature roars in pain, now covered by the fires the companions created!
[Ok, so… I’m rolling 2D8 for the bomb, with half targeting Marius; Considering the nature of the bomb, I thought appropriate for it to deliver more damage than Alchemist’s Fire, as well as spread heavy damage around an area – as opposed to 1 splash damage for AF. Still, Marius can roll reflexes against Reynard’s roll to dodge the explosion, reducing the damage he’d take in half once again. Do you guys find this appropriate? If not, I’ll rewrite it. For now, the beast takes 20 more points of damage, and Marius might take 10 or 5, depending on the reflex roll.
Marius - reflexes roll (DC 17): 1D20+5 = [3]+5 = 8]
ROUND 1 RESULTS:
FELL KNIGHT: injured; prone; on fire.
ARVANA: uninjured; ready.
REYNARD: shaken; ready.
@Trogdor1992 @Neurotic @KahlessNestor @Jago
The luminous sphere advances as the beast struggles to give combat to Marius. It sees the big wisp coming, but it is unable to dodge it! The sphere sets the creature ablaze, it’s fires mixing up with the fuel that adhered to its skin moments before. The Fell Knight spreads its wings, now reddening with the strength of fire, and seems enraged by the pain!
[Success! The creature takes the damage, but it still seems vigorous enough to fight!]
REYNARD
The sailor throws the bomb with calculated precision, reaching the fires that engulfed the creature and disappearing as a blackened and bruised silhouette, right before breaking against the creatures’ back! The dry sound of an explosion follows, shattering the clay and spitting fire in all directions! The creature roars in pain, now covered by the fires the companions created!
[Ok, so… I’m rolling 2D8 for the bomb, with half targeting Marius; Considering the nature of the bomb, I thought appropriate for it to deliver more damage than Alchemist’s Fire, as well as spread heavy damage around an area – as opposed to 1 splash damage for AF. Still, Marius can roll reflexes against Reynard’s roll to dodge the explosion, reducing the damage he’d take in half once again. Do you guys find this appropriate? If not, I’ll rewrite it. For now, the beast takes 20 more points of damage, and Marius might take 10 or 5, depending on the reflex roll.
Marius - reflexes roll (DC 17): 1D20+5 = [3]+5 = 8]
ROUND 1 RESULTS:
FELL KNIGHT: injured; prone; on fire.
ARVANA: uninjured; ready.
REYNARD: shaken; ready.
@Trogdor1992 @Neurotic @KahlessNestor @Jago
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