• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Pathfinder 1E [IC] Way of the Wicked

[section]Cass shook his head to himself. He thought Silhouette soft. He said nothing though, but waved the others through--including Timeon--and took up his usual spot last in line. The Knights of the Alerion are Talingarde's militia. Who better to sacrifice to Asmodeus than the warriors of one's enemy? He eyed the torture rack as the group accepted Timeon.[/section]
 

log in or register to remove this ad



G

Guest 11456

Guest
The group heads back toward the mist room with Timeon. There is one door left in that room that is still closed. The east door. Who goes into the room to open the door?
 


[section]Cass trailed after the others. He kept five feet between himself and the closest member of the party. The mist room made him nervous. He looked carefully and skirted through the room as quickly as his feet would carry him.[/section]
 
Last edited:

G

Guest 11456

Guest
Nelleon crosses the room unmolested and opens the door. Beyond is a passage that immediately turns north.
 

GlassEye

Adventurer
Armides Diat, human Inquisitor of Asmodeus

[section]
Armides shrugs and follows after Nelleon.

[/section]

[sblock=Sheet]Armides Diat, Inquisitor 2
Init: +8; Perception: +7

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 15 Current HP: 15
CMB: +4 CMD: 18 Fort: +2 Ref: +4 Will: +5

In Hand: lit torch
Conditions:
Spells:
  • 1st level: (DC 13) 2/3 Remaining
    Bless, Cure Light Wounds, Divine Favor
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic, Sift

Special: Judgement 1/1 Remaining
[/sblock]
 


G

Guest 11456

Guest
The passage heads north for about 50 feet before turning east for a few more feet and then ending with a door. Upon the door is an inscription: "The chosen are revealed by their might. The weak deserve no sympathy."
 

Remove ads

Top