The latest playtest allows for all sorts of customization – Do It Yourself
Styles (for fighters), Schemes (for Rogues), Specialties, and Backgrounds.
So many ways to customize! So tell me what it is you want to build!
* What custom sequence of maneuvers gives you the fighter or rogue you want? (are they all based off the same stat, or is there diversity?)
* What skill cluster gives you the character that you want to play (as a background or a rogue)?
* How will you avoid skill redundancy (so that you don’t get the same skills in your background and your rogue scheme)?
* What feat-sequence in a custom specialty gives you the ideal progression for the PC you want to play? (Here’s my lumberjack specialty feat-sequence: Find Familiar, Bushwhacker’s Tactics, Durable, Master Detective).
We’ve all asked the question in our heads: the playtest packet is giving us choice here. How do you customize your background, and do you try to break the game?
Or have you had other ideas?
Styles (for fighters), Schemes (for Rogues), Specialties, and Backgrounds.
So many ways to customize! So tell me what it is you want to build!
* What custom sequence of maneuvers gives you the fighter or rogue you want? (are they all based off the same stat, or is there diversity?)
* What skill cluster gives you the character that you want to play (as a background or a rogue)?
* How will you avoid skill redundancy (so that you don’t get the same skills in your background and your rogue scheme)?
* What feat-sequence in a custom specialty gives you the ideal progression for the PC you want to play? (Here’s my lumberjack specialty feat-sequence: Find Familiar, Bushwhacker’s Tactics, Durable, Master Detective).
We’ve all asked the question in our heads: the playtest packet is giving us choice here. How do you customize your background, and do you try to break the game?
Or have you had other ideas?