I just noticed that there's a huge problem with save DCs: there's too big a gap between save DCs and save bonuses once you bring in greater deities. Let's take a lesser deity with 55 outsider HD (ECL 115) and 35 in all of his ability scores, and a greater deity with 80 outsider HD (ECL 160) and 55 in all of his ability scores. Assume that neither has any abilities or artifacts that boost save bonuses or save DCs, because if one side has them, then the other side should have them as well, so we might as well make them both lack any save bonus or save DC boosters. Recall that the base save bonuses for an immortal with pure outsider HD are equal to 2 + 1/2 Hit Dice + relevant ability score modifier + divine rank, and that the base save DCs for an immortal are equal to 10 + 1/2 Hit Dice + relevant ability score modifier + divine rank. Thus, our lesser deity has base save bonuses equal to 2 + 27 + 12 + 12 =
+53, while our greater deity has save DCs equal to 10 + 40 + 22 + 16 =
DC 88. The lesser deity will only make those saves on natural 20s, and since there's nothing in the core books that can make you immune to dazing (the official FAQ clarifies that Freedom of Movement doesn't prevent you from being dazed or stunned), the lesser deity is doomed to be stuck in a dazelock by the greater deity switching his divine aura to daze mode. And yet, by the encounter level system outlined here (
www.immortalshandbook.com/sermon3.htm) and here (
www.immortalshandbook.com/freestuff18.htm), an ECL 160 creature is only an EL +3 encounter for a group of four ECL 115 PCs.
Is there any quick fix to this dilemma? For that matter, on a minor note, is there any way to fix Infinite Deflection and Exceptional Deflection, which make you immune to all ranged attacks and ranged touch attacks, other than by giving every immortal Nullification? Legendary Archer doesn't help, because it still doesn't help ranged touch attacks.