I don't think that's quite the same thing. I think the OP was pointing to a decision that the player made about his character in the past (i.e., race), and how to highlight it without going overboard.
Also, while I can see how a player-driven campaign could work as you suggest, my experience in RPGs has been that very few campaigns are actually run that way. As such, the more traditional GM-driven story (with player input) would probably be better as the default setting in which to base discussions.