I play a bard in one campaign because I wanted show the other players (who wouldn't play anything but clerics) that focusing on healing is amongst the worst things a leader can be doing. I got the point across with a build that makes attacks hit when they ought to miss. Turns out that when your enemies die, they can't hurt you anymore.
I play a sorcerer in another campaign because the warlock just sucks so badly. It's the red-headed stepchild of 4e. Hope it sees some of the little touches along the same lines that the wizard got in HoFL.
I play a sorcerer in another campaign because the warlock just sucks so badly. It's the red-headed stepchild of 4e. Hope it sees some of the little touches along the same lines that the wizard got in HoFL.