Incarnum CAmpaign Anyone?

moritheil

First Post
It is somewhat funny that three of us initially considered playing "dual threat" theurge types. :p

Gabrion, Isida - we probably shouldn't overlap our skills/abilities too much. Am I right in assuming that Aranar will wind up as the front-liner, and at least one of you will pack a few curative spells? :D

Nalfeshnee, given your silence on the matter of the Enforcer class and my feats, should I assume that everything I have posted is acceptable? Please let me know if changes are needed. Also, I'm trying to max a relevant knowledge skill so my character knows how to behave properly. Per my reading of the rules, Know (local) is relevant for laws, customs, traditions, etc. Am I right in thinking that as an Enforcer's honor code consists of upholding laws, this is the essential knowledge to have?
 

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Nalfeshnee

Explorer
Gabrion - If i knew what an SH was, id let you know :eek:
Moritheil - yes that should be ok and Know (local) is the skill to use regarding laws and customs etc
 

moritheil

First Post
Nalfeshnee - Great; thanks again!

How are we handling the followers and cohort? I imagine the bulk of my followers as being primarily used to guard camp, escort prisoners, pick up rumors, help heavily armored characters get into full plate, and otherwise be useful while not being combat powerhouses. Do you want me to stat the cohort out, or will you be handling that? I know some DMs like to insist that the cohort is not an extension of the player, but I don't know your take on that.
 

Nalfeshnee

Explorer
generally a cohort id allow you to kit out and stat etc, though teh followers (if even necessary), ill do myself. Anything specific in mind as a cohort? as would he/she be adventuring as an effective extra character?
 

moritheil

First Post
I think the cohort would be effectively a trusted aide-de-camp. I'm not really sure where Aranar stands in the church hierarchy, but it would make sense to make him some sort of officer (his followers can then be his subordinates). The cohort would presumably be his advisor or executive officer. I was going to make her a straight cleric to ensure that there would be ample healing in the party, but we seem to be filled to the brim with clerics, so perhaps I should make a rogue, or an artificer to keep Aranar's armor and weapons in good working condition.

Regarding adventuring, I see the cohort as being sometimes present and sometimes not, akin to the role of sidekicks in comic books. If I have something very important, I might send the cohort off to help accomplish it - for example, leave her in command of several 1st-level soldiers to escort a captured villain back to town.
 
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moritheil

First Post
Nalfeshnee said:
thankfully what i was hoping for :) class race?

I'm not 100% done with Aranar, so I have yet to stat out a cohort. She will likely be human, and as I said, probably a rogue or artificer. Artificer looks good for the ability to keep all followers' weapons and armor in good shape, as well as add a bit to Aranar's AC. MAD is, sadly, in full effect here. :eek:
 

Isida Kep'Tukari

Adventurer
Supporter
Nalfeshnee - SH = Sapphire Heirophant

Anyways, I am playing a ranged blaster specialist, and that includes my soulmelds. I have one magical augmentation soulmeld (Arcane Focus), one defensive (Mantle of Flame), and one ranged offensive (Lesser Soulspark Familiar). No buffs and only a few utility spells (including identify and comprehend languages). I'm an expert at Knowledge (arcana, the planes, and religion), can cast under pressure (good concentration), and know what spells I'm looking at (high Spellcraft). I have plenty of essentia to go around. My spells cover a wide range of energy types, and have a fairly decent DC due to high Int.
 

moritheil

First Post
I'm frankly relieved to hear that we have a blaster to play opposite my tank role. Right now I'm suffering from MAD-related issues, so I welcome the chance to shore up AC by deemphasizing strength. Combat Expertise should provide some much-needed AC at crucial moments.

Though it is somewhat unconventional, it seems I may wind up playing face man when not in combat. A high Cha coupled with the need to max Know (local) means my Gather Information ought to be decent, and Diplomacy should be passable. We have no ranger-type, so I may take a couple of ranks in Know (nature). I'll consult primary casters regarding ecclesiastic matters. ;)
 

Yozosafi

First Post
I'm thinking about a rogue dabbling in Incarnum material since I'd rather get my feet wet than go with a full-fledged Incarnum character. When are you thinking the submission deadline will be?
 

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