krunchyfrogg said:
IndustryGothica: Are you willing to look at any more? I could have a character for you, but I've never started above 1st level before, and would need the whole "starting equipment" schtick explained a bit.
Well that's easy enough for me, I rarely start AT first level anymore. It gets repetetive with the amount of different campaigns I've been in.
Anyways, you either use the chart on DMG page 135 to figure out how much 'wealth' you have for your level, or you go with whatever the DM says. For example, this campaign we're starting at level 6, and the DM stated "Starting gold is 13,000 gp, No single magic item over 4,300 gp (1/3 starting gold)"
How this works is you use the DMG's magic item charts (As well as the PHB's normal items, say Masterwork, etc) and essentially you have 13,000 GP to 'BUY' equipment that your character would/should have.
You wouldn't be able to have anything that costs more than 4,300 (Most DM's limit the max single item at either 1/3 or 1/2 of your starting gold). Any Gold you don't spend on Magic items (Or normal items.. Don't forget those in your quest for magic) would be what money your character has on his/her person. (Unless otherwise stated by the DM).
EX An elven archer with 20 dex and a 16 strength(Before magic) could get a +1 Mty Comp(+4) Long Bow (2,600), gloves of dexterity +2 (4,000), Belt of strength +2(4,000), and +1 Mithril Chain Shirt (2,100). That would leave him with 300GP for miscellaneous equipment.
For other examples, just check the other characters.
Fairly simple, right? Did I explain it ok?