Insight said:You no longer die at -10 HP. Instead of dying at -10, you die at - (CON score) (I think). In any event, when you are down and at negatives, you get a save to see if you die. Roll a d20. If you roll 1-9, you gain a Death Token. Three of these are you're worm food. If you roll 11-19, nothing happens. if you roll 20+ (again, sometimes you gain a bonus to this saving throw), you get to use a healing surge (see the quick start rules for this; I'm not going to rehash the stuff there).
So, there are two ways to die: get to negative (CON score) or gain 3 Death Tokens.
Great stuff, Insight! Thanks.
Question: how long do you keep the Death Tokens? Do they disappear once you're back above 0 hp, after a rest or after an extended rest? Or is there some other effect that we haven't yet heard of?