PRELUDE TO DANGER!
Crossing the Yoirwood
- Round Seven -
The fire continues to rage upon the two wagons, though our heroes have successfully doused some of the flaming wagon guards and merchants.
A question remains: who is this undead eladrin and what is his vile purpose here?
Seeker continues to move towards the conflagration, moving out from behind cover to see the battlefield in front of him. Seeker is torn in his desire to help the burning figures and battle the undead foes. He first calls out again to the burning figures "Yes, that's it, keep the flames from spreading, don't flail about" the deva shouts, then draws strength from the action and turns to the skeletons, focusing on his orb. The implement glows a soft blue, the colours swirling around in a dizzying pattern as the shadows caused by the flames reach up and try to overcome the malevolent force providing the semblance of unlife on the skeletons.
With few of his spells being well-suited to combat undead, Corrin decides to try to hit the leader with one of the few he has that is. He moves up a little more, and blast of radiant energy leaves the point of his dagger. However, the fires seem to be affecting his aim with spells, and the blast isn't as tightly focused as it should be.
On his left, Gregor and Corrin face off against two attackers. On his right, Brant approaches a still-burning victim of the fire. Amos nods at Brant, 'All yours,' it says.
The Hunter rises up in the half-orc's blood and the world shifts. His eyes focus on the skeleton to Gregor's right. Details become crystalline, pristine - the crackle of fire, the falling warble burning victims' cries, the sense and stench of death from the skeletons, the wind in the trees, acrid smoke, the feel of the turf beneath his feet, his paws, his feet as he circles wide, lip curling back in a snarl.
He gathers himself and charges!
Olcan weaves across Amos' path, circling around wide behind the skeleton to Gregor's left. The wolf's growls and snaps at the skeleton.
Seemingly from nowhere, a dark fey figure, wielding a sickly blade, charges from cover, speeding through the undergrowth, heading roght towards Saben. The fey's blade nearly cuts the paladin, who blocks the unexpected attack with his shield!
In the distance, barely visible to our heroes, a pair of floating, flaming skulls appear in the treeline. One lets loose with a flaming ball of death and the other, a black ray, and each advances, levitating a good six feet above the ground.
Gregor calls to his companions, "That fleshy one has an aura about him that I don't like the look of. Seeker, Corrin, kill 'em from range before we can see what he can do with that axe! Me an' Amos an' Olcan got these two! Those flamin' skulls need some killin' as well."
Too busy calling out suggestions, he is unable to find the perfect footing to slam his hammer and shield into the skeleton distracted by Olcan.
The undead eladrin points his bleeding greataxe at Corrin and, intoning ancient words of unrepentent evil, shoots forth a beam of coruscating red and black energy at the halfling. Corrin, struck dead center in the forehead, can see nothing but blood!
The skeletons get out of the shadowy zone and fire, striking at the dwarf, but missing!
As he pats away the last of his flames on the person beneath him, Brant can only spare a moment to regret that he can't attend to their injuries. But there are other, more pressing matters.
"Hang in there, I'll be back."
He turns away and catches Amos's eye and nods towards the next victim.
He wraps the flaming figure in his cloak again, and tries to extinguish the flames as he did for the last person.
Saben, seeing the quicking before him, intoning words of divine power, points his silvery sword at the vile fey creature and swings his weapon, striking the skittering fey.
[sblock=Initiative Count]
We have some new enemies this round! They were cleverly hidden (and far away).
26. Seeker
24. Corrin (HP 44/70) and is
blinded (save ends).
20. Amos (HP 51/69) and is
slowed until the end of Amos' turn in Round 8.
Olcan (HP 81/94).
18 (+). Quickling Runner takes a -2 penalty to attack rolls until the end of Saben's turn in Round 8.
18 (-). Blackfire Flameskull
17 (+). Gregor (HP 65/87).
17 (-). Eldranth
16. Skeletal Hauler
14. Brant
13. Saben
[/sblock]
[sblock=Actions]
26. Seeker:
- Move Action: Move 6 (I39 -> G35).
- Standard Action: Skill Challenge (Religion; Secondary Skill): SUCCESS! (5/6 vs. 0/0).
*** Spends an Action Point ***
Standard Action:
Grasping Shadows centered on
G27:
Skeletal Hauler (Red): HIT!;
Skeletal Hauler (Blue): MISS!;
Skeletal Hauler (Red) takes 12 psychic damage and is
slowed until the end of its next turn!
Zone of Grasping Shadows (see map): Any creature that enters the area of the grasping shadows takes 5 psychic damage and is
slowed until the end of its next turn. Zone lasts until the end of Seeker's turn on Round 8.
24. Corrin:
- Move Action: Move 4 (I34 -> F30).
- Standard Action:
Dazzling Ray against
Eldranth: HIT!
Eldranth takes 21 radiant damage!
20. Amos:
- Minor Action: Quarry Skeletal Hauler (Blue).
- Move Action: Amos, Move 4 (I32 -> D30); Olcan, Move 6 (G32 -> E27) [flanking with Gregor against Skeletal Hauler (Red)].
- Standard Action:
Charge (Bullrush) against
Skeletal Hauler (Blue): HIT!
Skeletal Hauler (Blue) is
pushed 1 (H28 -> I28), taking 6 quarry damage. If
Skeletal Hauler (Blue) begins his turn in the flame, he takes 5 fire damage. Amos ends up in H28 and is affected by the Zone of Grasping Shadows, taking 5 psychic damage and is
slowed until the end of his turn on Round 8.
*** Amos' charge did not provoke an Opportunity Attack due to an item property. ***
18 (+). Quickling Runner:
- Move Action: Move 6 (B16 -> H21).
- Standard Action:
Charge (Melee Basic Attack) against
Saben: MISS! Quickling Runner ends up in L22.
18 (-). Blackfire Flameskull:
- Standard Action:
Red uses
Blackfire Ray against
Saben: MISS!;
Blue uses
Fireball, centered on
G30 (burst 3): against
Olcan: HIT!, against
Amos: HIT!, against
Gregor: HIT!, against
Corrin: HIT!; each takes 13 fire damage! (Gregor takes 8 fire damage due to resist); the Blackfire Flameskull excluded the
Skeletal Haulers from the effect (part of the power).
- Move Action:
Red Move 3 (U14 -> U17);
Blue Move 8 (C11 -> G19).
- Minor Action:
Blue uses
Mage Hand to push some flaming debris, expanding the flame area (see map).
17 (+). Gregor:
- Standard Action:
Tide of Iron against
Skeletal Hauler (Red): MISS!
Skeletal Hauler (Red) is
marked.
*** Gregor's condition ends ***
17 (-). Eldranth:
- Standard Action: Uses
Blood Blindness against
Corrin: HIT!
Corrin takes 13 damage and is
blinded (save ends).
16. Skeletal Hauler:
Skeletal Hauler (Blue) takes 5 fire damage from the flaming wagon!
- Move Action: (Red) shifts 1 (F28 -> F29). (Blue) shifts 1 (I28 -> H29).
*** (Red)'s shift gives
Gregor a
melee basic attack against it:
1d20+17=20: HIT!
Skeletal Hauler (Red) takes
1d10+8=9 damage! ***
- Standard Action: (Red) uses
Slam against
Gregor: MISS!; (Blue) uses
Slam against
Gregor: MISS!
*** (Red) is no longer
slowed ***
14. Brant:
- Move Action: Move 2 (R28 -> P28).
- Standard Action: Skill Challenge (Endurance): Success!
*** Skill Challenge is SUCCESSFUL (6/6 vs. 0/0) ***
13. Saben:
- Minor Action: Draws sword.
- Minor Action:
Divine Challenge against
Quickling Runner.
- Standard Action: Use
Enfeebling Strike against
Quickling Runner:
1d20+15=24; HIT!
Quickling Runner takes
1d8+6=12 damage and takes a -2 penalty to attack rolls until the end of Saben's turn in Round 8.
[/sblock]