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Invasion. Gathering of Heroes (d20 Modern) RG


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ThWatcher

First Post
George Wilkinson

Adds inventions from Post 270
Added charge usage Post271-292
[SBLOCK=rev.011]
Code:
[B]Name:[/B] George Wilkinson
[B]Class:[/B] Smart/Scientist 3/3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Occupation:[/B] Technicial (+1 Craft Electronic, +1 Knowledge Technology, 
                               +1 Research, +3 Wealth)

Player Suusan
Speaks in: [COLOR=Blue]BLUE[/COLOR]
Thinks in: [COLOR=Red]RED[/COLOR]
Rolls As/At: [URL="http://invisiblecastle.com/roller/"] GeorgeWilkinson / I:GoH [/URL] / invisiblecastle.com


[B]Str:[/B] 11    ( 3p.)            [B]Level:[/B] 3/3      [B]XP:[/B] 15000
[B]Dex:[/B] 10    ( 2p.)            [B]BAB:[/B] +2         [B]HP:[/B] 36 (3d6+3d6)
[B]Con:[/B] 10    ( 2p.)            [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 18 +4 (13p.)[+1 Lvl 4]  [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 ( 6p.)            [B]Init:[/B] +0        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10    ( 2p.)            [B]ActionPts:[/B] xx   [B]Spell Fail:[/B] 0%

                   [B]Base  Class  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Defence:[/B]            10     +2    +1    +X    +X    +X    +X   (+4)   13
                                                                          (17 with 
                                                                          Solidified 
                                                                        Light Armor)
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +0          +3
[B]Ref:[/B]                       2    +0          +2
[B]Will:[/B]                      5    +2          +7

[B]Weapon                  Attack   Damage     Critical[/B]
S&W M29, .44 Mag revolver, +2       2d8,       20


[B]Languages:[/B] English, American Accent.

[B]Talents:[/B] 
Smart Talents
-Savant Craft (Electronic) +3[Class Level]
-Savant Craft (Mechanical) +3[Class Level]

Scientist Talents
-Scientific Improvication

[B]Discoveries Made:[/B] 
Lvl  0  1  2  3  4  5
 3   6  3  1

lvl-0: 6
  Create Water
  Cure Minor Wounds:
  Daze: Light in the certain frequencies and patterns can daze people and animals.
  Mage Hand
  Message
  Prestidigitation

lvl-1: 3
  Comprehend Languages
  Mage Armor
  Power Device

lvl-2: 1
  Invisibility



[B]Feats:[/B] 
[B]Lvl How   Feat Name[/B]
0   Free -Simple Weapon Proficiency
1st 1st  -Windfall
1st 2nd  -Educated: +2 Know. (Current Events), +2 Know. (History)
2nd Bonus-Builder: +2 Craft (Electronic), +2 Craft (Mechanical)
3rd 3rd  -Personal Firearms Proficiency
6th Bonus-Miniature Invention
6th 4th  -Improvised Invention




[B]Skill Points:[/B] (4x12+2x12+3x11=105)       [B]Max Ranks:[/B] 9/4
[B]Skill Name          Key   Skill Ability Ranks   Misc[/B]
[B]                  Ability  Mod    Mod           Mod.[/B]
Balance             Dex*    0 =   +0        
Bluff               Cha     0 =   +0        
Climb               Str*    0 =   +0        
Computer Use        Int     4 =   +4    ?
Concentration       Con     0 =   +0        
Craft (Chemical)    Int     8 =   +4    +4
Craft (Electronic)  Int    19 =   +4    +9   +3[savant]+2[Builder]+1[Technician]
Craft (Mechanical)  Int    18 =   +4    +9   +3[savant]+2[Builder]  
Craft (Structural)  Int     4 =   +4    +0 
Craft (Visual Art)  Int     4 =   +4        
Craft (Writing)     Int     4 =   +4        
Decipher Script     Int    10 =   +4    +6
Demolitions         Int     7 =   +4    +3
Diplomacy           Cha     0 =   +0        
Disable Device      Int    10 =   +4    +6
Disguise            Cha     0 =   +0        
Drive               Dex*    0 =   +0    +0
Escape Artist       Dex*    0 =   +0        
Forgery             Int     4 =   +4        
Gamble              Wis     2 =   +2       
Gather Information  Cha     0 =   +0        
Hide                Dex*    0 =   +0        
Intimidate          Cha     0 =   +0        
Jump                Str*    0 =   +0        
Know. (ArcaneLore)  Int    12 =   +4    +6
Know.Current Events Int     7 =   +4    +1   +2[Educated]
Know. (History)     Int     7 =   +4    +1   +2[Educated]
Know. (physical)    Int    13 =   +4    +9   
Know. (technology)  Int    14 =   +4    +9   +1[Technician]
Listen              Wis     2 =   +2        
Move Silently       Dex*    0 =   +0        
Navigate            Int     9 =   +4    +5
Perform (Act)       Cha     0 =   +0        
Perform (Dance)     Cha     0 =   +0        
Perform (Keyboards) Cha     0 =   +0        
Perform (Percussion)Cha     0 =   +0        
Perform (Sing)      Cha     0 =   +0        
Perform (Standup)   Cha     0 =   +0        
Perform (String     Cha     0 =   +0        
         Inst )
Perform (Wind       Cha     0 =   +0        
         Inst )
Pilot               Dex*    5 =   +0    +5
Profession          Wis    12 =   +2    +9   +1[Windfall]
Repair              Int    11 =   +4    +7   
Research            Int    14 =   +4    +9   +1[Technician]
Ride                Dex     0 =   +0        
Search              Int    11 =   +4    +7
Sense Motive        Wis     2 =   +2        
Spot                Wis     2 =   +2       
Survival            Wis     2 =   +2       
Swim                Str**   0 =   +0        
Treat Injury        Wis     2 =   +2    +0

* = check penalty for wearing armor


[B]Wealth rolls and spending[/B] (2d4 +)
(15+Occupation bonus+windfall feat +1 per 4 ranks in profession)
(15      +3              +3        +2(for 9 ranks))          = 23


[B]Equipment:               Cost  Weight[/B]
S&W M29, (.44 Mag revolver), damage 2d8, crit. 20, Ballistic, Range Inc 30 ft., Single Shot, 6-cyl, Size Med., 3 lb., purchase 15(cost 1), Lic (+1)
15 rounds left
Holster, Hip, 1 lb

Ammo, .44 (50 rounds) (purchase DC 5) 1 lb.

Backpack, 3 lb DC 10
Sleeping Bag, 4 lb DC 9
Compass, 0.5 lb
Flashlight (with batteries) 1 lb.
Canteen, Water, 1 qt., 2 lb  
Multipurpose Tool, .5 lb. purchase 9
Tent, Pup, 4 lb.

Trail Rations, 5 days, 5 lb.     24

[B]Wearing:[/B]
Leather jacket, Impromptu, Equip. Bonus +1, NonProf. Bonus +1, Max. Dex. Bonus +8, Armor Penalty –0, Speed 30, 4 lb., purchase DC 10(cost 1), No Restrictions
Driver's License
Shirt
Jeans
Socks
Boots, hiking, 2 lb.      31

Toolkit, Electrical, 12 lb.  (May or may not be taken on any given trip.)
Toolkit, Mechanical, 22 lb.  (May or may not be taken on any given trip.)

[B]lvl-0 Inventions:[/B]
  [B]Wilkinson's Moister Condensing Beam: [Charges Remaining: 50][/B](Held, both 
    hands) 5 lb.  Up to 6 gallons are condensed at the beam's terminous, up to 
    40 feet range.
  [B]Wilkinson's Dermal Regenerating Ray: [Charges Remaining: 42/50][/B](Worn on hand 
    and upper arm) 5 lb.  Looses effectiveness with distance(touch); Heals 
    minor wounds(1 HP per attack action)
  [B]Wilkinson's Trackor Beam: [Charges Remaining: 50][/B](Worn on hand and upper 
    arm) 5 lb.  Once the force manipulation field is established(1 attack 
    action) around an unattended object(up to 5 lb.), it can be used to move the 
    object up to 15 feet per move action in any direction.  The range is limited 
    to 40 feet.
  [B]Wilkinson's Auditory Canal Tuner Cap: [Charges Remaining: 49/50][/B](Worn on 
    head and ears) 5 lb.  The tuner can be tuned to the auditory canals of up to 
    3 other people withing a 130 foot radius.  Once tuned, the private 
    communication can be maintained for up to 30 minutes before the resetting 
    and retuning is required.
  [B]Wilkinson's Electromagnetical Molecular Stimulator: [Charges Remaining: 50][/B]
    (Worn on hand and upper arm) 5 lb.  Once the capacitors are charged, the 
    unit will run for up to 1 hour and has a stimulation range of 10 feet.  
    The unit can slowly lift 1 pound of material. It can color, clean, or soil 
    items in a 1-foot cube each round. They can chill, warm, or flavor 1 pound 
    of nonliving material. The effects cannot deal damage or affect the 
    concentration of spellcasters. The unit can create small objects, but they 
    look crude and artificial. The materials created by the unit are extremely 
    fragile, and they cannot be used as tools, weapons, or crafting 
    components.  The items last only 1 hour.  Some effects, like color, chill, 
    warm, flavor, etc., last one hour.  Others are permanent till effected 
    again, like something cleaned can remain clear till it is made dirty again.
  [B]Detect Alien Parasites: : [Charges Remaining: 42/50][/B]
    This device detects strange parasites on healthy unsymtomatic people. 
    Range, 60'.  (An invention with 50 charges of detect evil, but instead of 
    detect evil it detects alien parasites. A bit more limited =P)
    #271-http://www.enworld.org/forum/5256873-post271.html -1 charge
    #279-http://www.enworld.org/forum/5298026-post279.html -5 charges
    #280-http://www.enworld.org/forum/5298354-post280.html -1 charge
    #292-http://www.enworld.org/forum/5313748-post292.html -1 charge


[B]lvl-1 Inventions:[/B]
  [B]Wilkinson's Solidified Light Armor: [Charges Remaining: 50][/B](Held, both hands) 
    10 lb.  This unit applies a web of invisible, solidified light around the 
    target creature and it's possessions.  The web last for 3 hours and gives 
    the creature and anything it carries a +4 equipment bonus to defense.
  [B]Wilkinson's Language Comprehension Stimulator: [Charges Remaining: 50][/B](Worn 
    like goggles) 10 lb.  This unit stimulates the language comprehention 
    centers of the brain.  The person stimulated must touch the speaker or the 
    text to shift the stimulation phases so the speaker or the text can be 
    understood.  Once phase shifted, the person can understand the spoken or 
    written language as it is spoken by the speaker or read by the stimulated 
    person.  The initial tuning is so complex that the inventor can only tune 
    it to him/her self. (A simplified unit would be self tuning and usable by 
    anyone.)
  [B]Alien Parasite Control Jammer: [Charges Remaining: 50][/B]
    This device is able to mess with the controlling wave lengths, effectively 
    blocking the hypothetical commands that activate the parasites and controls 
    them. (An invention with 50 charges that generates a filed of static of 
    20 ft radius, wthin which any transmission is made impossible. It last for 
    2 rounds/charge spent at activation time. Once activated it needs 
    1 minute/expended charge to recharge and be useful again)

[B]lvl-2 Inventions:[/B]
  None.

[B]Total Weight:[/B] 76 lb ( 110 lb. if toolkits are included.)

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                38    76   115   230   575

[B]Age:[/B] 26
[B]Height:[/B] 5' 8"
[B]Weight:[/B] 156 lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] White
Appearance: George is of average appearance and medium build.


Background:
George Wilkinson is the son of a businessman who had a lower-middle class
income. He was allowed to 'tinker' in the garage in his youth. His father's
parents were also of middle class income. His mother's parents were well to-do
but would not share their wealth because they were still mad at their daughter
for 'marrying below her class'. Even so, the George got to spend time with both
sets of his grandparents. His father's parents tended to coddle him while his
mother's would often state that he was spoiled. The coddling grandparents had
middle class income and tended to buy him toys and books and encouraged his
imagination. The other grandparents gave him little in the way of toys or money.
They did, however, aid him in his higher education by footing the bill for his
university years.

Early in his adventures in science, George discovered a fasination for light
and its abilities and uses. As a result, many of his discoveries and inventions
are based in part or whole on the manipulation of light.

George's latest series of personal experiments have almost come to a stand
still. The data needed to make his latest 'Theory' into a 'Discovery' was
incomplete. And they wouldn't ever be complete until he could get the readings
he needed from curtain compounds. Not from the expensive, processed versions of
the compounds he had in the laboratory, but the rare, raw versions that he would
have to go to the field to obtain. And again, not the fields outside of the
city, but the unmapped wilds of some foreign country.
{GM, I left the names of the compounds and their locations out so you could
incorperate them into the game as you wish. If you don't wish to, then it still
works as the compounds are supposed to be rare enough that most people don't
know about them or their names anyway.}

[/SBLOCK]



[SBLOCK=rev.010]
Code:
[B]Name:[/B] George Wilkinson
[B]Class:[/B] Smart/Scientist 3/3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Occupation:[/B] Technicial (+1 Craft Electronic, +1 Knowledge Technology, 
                               +1 Research, +3 Wealth)

Player Suusan
Speaks in: [COLOR=Blue]BLUE[/COLOR]
Thinks in: [COLOR=Red]RED[/COLOR]
Rolls As/At: [URL="http://invisiblecastle.com/roller/"] GeorgeWilkinson [/URL] / invisiblecastle.com


[B]Str:[/B] 11    ( 3p.)            [B]Level:[/B] 3/3      [B]XP:[/B] 15000
[B]Dex:[/B] 10    ( 2p.)            [B]BAB:[/B] +2         [B]HP:[/B] 36 (3d6+3d6)
[B]Con:[/B] 10    ( 2p.)            [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 18 +4 (13p.)[+1 Lvl 4]  [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 ( 6p.)            [B]Init:[/B] +0        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10    ( 2p.)            [B]ActionPts:[/B] xx   [B]Spell Fail:[/B] 0%

                   [B]Base  Class  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Defence:[/B]            10     +2    +1    +X    +X    +X    +X   (+4)   13
                                                                          (17 with 
                                                                          Solidified 
                                                                        Light Armor)
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +0          +3
[B]Ref:[/B]                       2    +0          +2
[B]Will:[/B]                      5    +2          +7

[B]Weapon                  Attack   Damage     Critical[/B]
S&W M29, .44 Mag revolver, +2       2d8,       20


[B]Languages:[/B] English, American Accent.

[B]Talents:[/B] 
Smart Talents
-Savant Craft (Electronic) +3[Class Level]
-Savant Craft (Mechanical) +3[Class Level]

Scientist Talents
-Scientific Improvication

[B]Discoveries Made:[/B] 
Lvl  0  1  2  3  4  5
 3   6  3  1

lvl-0: 6
  Create Water
  Cure Minor Wounds:
  Daze: Light in the certain frequencies and patterns can daze people and animals.
  Mage Hand
  Message
  Prestidigitation

lvl-1: 3
  Comprehend Languages
  Mage Armor
  Power Device

lvl-2: 1
  Invisibility



[B]Feats:[/B] 
[B]Lvl How   Feat Name[/B]
0   Free -Simple Weapon Proficiency
1st 1st  -Windfall
1st 2nd  -Educated: +2 Know. (Current Events), +2 Know. (History)
2nd Bonus-Builder: +2 Craft (Electronic), +2 Craft (Mechanical)
3rd 3rd  -Personal Firearms Proficiency
6th Bonus-Miniature Invention
6th 4th  -Improvised Invention




[B]Skill Points:[/B] (4x12+2x12+3x11=105)       [B]Max Ranks:[/B] 9/4
[B]Skill Name          Key   Skill Ability Ranks   Misc[/B]
[B]                  Ability  Mod    Mod           Mod.[/B]
Balance             Dex*    0 =   +0        
Bluff               Cha     0 =   +0        
Climb               Str*    0 =   +0        
Computer Use        Int     4 =   +4    ?
Concentration       Con     0 =   +0        
Craft (Chemical)    Int     8 =   +4    +4
Craft (Electronic)  Int    19 =   +4    +9   +3[savant]+2[Builder]+1[Technician]
Craft (Mechanical)  Int    18 =   +4    +9   +3[savant]+2[Builder]  
Craft (Structural)  Int     4 =   +4    +0 
Craft (Visual Art)  Int     4 =   +4        
Craft (Writing)     Int     4 =   +4        
Decipher Script     Int    10 =   +4    +6
Demolitions         Int     7 =   +4    +3
Diplomacy           Cha     0 =   +0        
Disable Device      Int    10 =   +4    +6
Disguise            Cha     0 =   +0        
Drive               Dex*    0 =   +0    +0
Escape Artist       Dex*    0 =   +0        
Forgery             Int     4 =   +4        
Gamble              Wis     2 =   +2       
Gather Information  Cha     0 =   +0        
Hide                Dex*    0 =   +0        
Intimidate          Cha     0 =   +0        
Jump                Str*    0 =   +0        
Know. (ArcaneLore)  Int    12 =   +4    +6
Know.Current Events Int     7 =   +4    +1   +2[Educated]
Know. (History)     Int     7 =   +4    +1   +2[Educated]
Know. (physical)    Int    13 =   +4    +9   
Know. (technology)  Int    14 =   +4    +9   +1[Technician]
Listen              Wis     2 =   +2        
Move Silently       Dex*    0 =   +0        
Navigate            Int     9 =   +4    +5
Perform (Act)       Cha     0 =   +0        
Perform (Dance)     Cha     0 =   +0        
Perform (Keyboards) Cha     0 =   +0        
Perform (Percussion)Cha     0 =   +0        
Perform (Sing)      Cha     0 =   +0        
Perform (Standup)   Cha     0 =   +0        
Perform (String     Cha     0 =   +0        
         Inst )
Perform (Wind       Cha     0 =   +0        
         Inst )
Pilot               Dex*    5 =   +0    +5
Profession          Wis    12 =   +2    +9   +1[Windfall]
Repair              Int    11 =   +4    +7   
Research            Int    14 =   +4    +9   +1[Technician]
Ride                Dex     0 =   +0        
Search              Int    11 =   +4    +7
Sense Motive        Wis     2 =   +2        
Spot                Wis     2 =   +2       
Survival            Wis     2 =   +2       
Swim                Str**   0 =   +0        
Treat Injury        Wis     2 =   +2    +0

* = check penalty for wearing armor


[B]Wealth rolls and spending[/B] (2d4 +)
(15+Occupation bonus+windfall feat +1 per 4 ranks in profession)
(15      +3              +3        +2(for 9 ranks))          = 23


[B]Equipment:               Cost  Weight[/B]
S&W M29, (.44 Mag revolver), damage 2d8, crit. 20, Ballistic, Range Inc 30 ft., Single Shot, 6-cyl, Size Med., 3 lb., purchase 15(cost 1), Lic (+1)
15 rounds left

Ammo, .44 (50 rounds) (purchase DC 5) 1 lb.

Backpack, 3 lb DC 10
Sleeping Bag, 4 lb DC 9
Compass, 0.5 lb
Flashlight (with batteries) 1 lb.
Canteen, Water, 1 qt., 2 lb  
Multipurpose Tool, .5 lb. purchase 9
Tent, Pup, 4 lb.

Trail Rations, 5 days, 5 lb.     24

[B]Wearing:[/B]
Leather jacket, Impromptu, Equip. Bonus +1, NonProf. Bonus +1, Max. Dex. Bonus +8, Armor Penalty –0, Speed 30, 4 lb., purchase DC 10(cost 1), No Restrictions
Holster, Hip, 1 lb
Driver's License
Shirt
Jeans
Socks
Boots, hiking, 2 lb.      31

Toolkit, Electrical, 12 lb.  (May or may not be taken on any given trip.)
Toolkit, Mechanical, 22 lb.  (May or may not be taken on any given trip.)

[B]lvl-0 Inventions:[/B]
  [B]Wilkinson's Moister Condensing Beam: [Charges Remaining: 50][/B](Held, both hands) 
    5 lb.  Up to 6 gallons are condensed at the beam's terminous, up to 40 feet 
    range.
  [B]Wilkinson's Dermal Regenerating Ray: [Charges Remaining: 42/50][/B](Worn on hand 
    and upper arm) 5 lb.  Looses effectiveness with distance(touch); Heals minor 
    wounds(1 HP per attack action)
  [B]Wilkinson's Trackor Beam: [Charges Remaining: 50][/B](Worn on hand and upper 
    arm) 5 lb.  Once the force manipulation field is established(1 attack action) 
    around an unattended object(up to 5 lb.), it can be used to move the object 
    up to 15 feet per move action in any direction.  The range is limited to 
    40 feet.
  [B]Wilkinson's Auditory Canal Tuner Cap: [Charges Remaining: 49/50][/B](Worn on head 
    and ears) 5 lb.  The tuner can be tuned to the auditory canals of up to 3 
    other people withing a 130 foot radius.  Once tuned, the private 
    communication can be maintained for up to 30 minutes before the resetting and 
    retuning is required.
  [B]Wilkinson's Electromagnetical Molecular Stimulator: [Charges Remaining: 50][/B]
    (Worn on hand and upper arm) 5 lb.  Once the capacitors are charged, the 
    unit will run for up to 1 hour and has a stimulation range of 10 feet.  The 
    unit can slowly lift 1 pound of material. It can color, clean, or soil items 
    in a 1-foot cube each round. They can chill, warm, or flavor 1 pound of 
    nonliving material. The effects cannot deal damage or affect the 
    concentration of spellcasters. The unit can create small objects, but they 
    look crude and artificial. The materials created by the unit are extremely 
    fragile, and they cannot be used as tools, weapons, or crafting components. 
    The items last only 1 hour.  Some effects, like color, chill, warm, flavor, 
    etc., last one hour.  Others are permanent till effected again, like 
    something cleaned can remain clear till it is made dirty again.

[B]lvl-1 Inventions:[/B]
  [B]Wilkinson's Solidified Light Armor: [Charges Remaining: 50][/B](Held, both hands) 
    10 lb.  This unit applies a web of invisible, solidified light around the 
    target creature and it's possessions.  The web last for 3 hours and gives the 
    creature and anything it carries a +4 equipment bonus to defense.
  [B]Wilkinson's Language Comprehension Stimulator: [Charges Remaining: 50][/B](Worn 
    like goggles) 10 lb.  This unit stimulates the language comprehention centers 
    of the brain.  The person stimulated must touch the speaker or the text to 
    shift the stimulation phases so the speaker or the text can be understood.  
    Once phase shifted, the person can understand the spoken or written language 
    as it is spoken by the speaker or read by the stimulated person.  The initial 
    tuning is so complex that the inventor can only tune it to him/her self. (A 
    simplified unit would be self tuning and usable by anyone.)

[B]lvl-2 Inventions:[/B]
  None.

[B]Total Weight:[/B] 76 lb ( 110 lb. if toolkits are included.)

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                38    76   115   230   575

[B]Age:[/B] 26
[B]Height:[/B] 5' 8"
[B]Weight:[/B] 156 lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] White
Appearance: George is of average appearance and medium build.


Background:
George Wilkinson is the son of a businessman who had a lower-middle class
income. He was allowed to 'tinker' in the garage in his youth. His father's
parents were also of middle class income. His mother's parents were well to-do
but would not share their wealth because they were still mad at their daughter
for 'marrying below her class'. Even so, the George got to spend time with both
sets of his grandparents. His father's parents tended to coddle him while his
mother's would often state that he was spoiled. The coddling grandparents had
middle class income and tended to buy him toys and books and encouraged his
imagination. The other grandparents gave him little in the way of toys or money.
They did, however, aid him in his higher education by footing the bill for his
university years.

Early in his adventures in science, George discovered a fasination for light
and its abilities and uses. As a result, many of his discoveries and inventions
are based in part or whole on the manipulation of light.

George's latest series of experiments have almost come to a stand still. The
data needed to make his latest 'Theory' into a 'Discovery' was incomplete. And
they wouldn't ever be complete until he could get the readings he needed from
curtain compounds. Not from the expensive, processed versions of the compounds
he had in the laboratory, but the rare, raw versions that he would have to go to
the field to obtain. And again, not the fields outside of the city, but the
unmapped wilds of some foreign country.
{GM, I left the names of the compounds and their locations out so you could
incorperate them into the game as you wish. If you don't wish to, then it still
works as the compounds are supposed to be rare enough that most people don't
know about them or their names anyway.}

[/SBLOCK]
 
Last edited:

ghostcat

First Post
Percy Ambleton-Smythe

[sblock]
Code:
[B]Name:[/B] Percy Ambleton-Smythe
[B]Class:[/B] Dedicated Hero 3/Investigator 3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Starting Occupation:[/B] White Collar
[B]Wealth:[/B] 19
 
[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 6        [B]XP:[/B] 15,000
[B]Dex:[/B] 10 +0 (02p.)     [B]BAB:[/B] +4         [B]HP:[/B] 42 (3d6)+(3d6)+6
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] 
[B]Int:[/B] 15 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +0
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] +0         [B]Spell Fail:[/B] 0%
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +0    +0    +0    +4    14
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1    +0    +4
[B]Ref:[/B]                       3    +0    +0    +3
[B]Will:[/B]                      4    +3    +0    +7
  
[b]Weapon                  Attack   Damage     Critical	Range	Rate	mag[/B]
Knife                     +4     1d4        19-20/x2
Knife (Thrown)            +4     1d4        19-20/x2 	10'
Walther PPK 		  +4     2d4        20/x2 	30'	S	7
 
[b]Languages:[/b] Arabic, English, German, Spanish
 
[B]Abilities:[/B] 
 
[B]Feats:[/B] Alertness, Attentive, Defensive Martial Arts, Educated (Knowledge (Civics), Knowledge (History)), Personal Firearms Proficiency, Simple Weapons Proficiency
 
[B]Skill Points:[/B] 63       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      1    +0    +0    +1
Disable Device             2    +2    +0    +4
Forgery                    1    +2    +0    +3
Gather Information         5    +1    +0    +6
Investigate                6    +2    +2    +10
Knowledge (Civics)         4    +2    +3    +9
Knowledge (History)        5    +2    +3    +10
Listen                     7    +3    +2    +12
Profession		   2    +3    +0    +5
Read/Write Language        3    +0    +0    +3
- (German, Spanish, Arabic)
Research                   5    +2    +0    +7
Search                     5    +2    +3    +10
Sense Motive               7    +3    +2    +12
Speak Language             3    +0    +0    +3
- (German, Spanish, Arabic)
Spot                       6    +3    +2    +11
 
[B]Equipment:[/B]
[B]Total Weight:[/B]0 lbs.      [B]Money:[/B] XXgp XXsp XXcp
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33   66   100
 
[B]Age:[/B] 25
[B]Height:[/B] 6' 0"
[B]Weight:[/B] 162 lbs.lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] brown
[B]Skin:[/B] Light
[sblock="Appearance"]A tall, thin, Englishman. Normally dresses imaculately in a light gray, Savill Row, three piece suit; black leather shoes and a gray trillby hat. His hair is kept short with a parting on the left-hand side.

He is softspoken with an Upper-class English accent.[/sblock][sblock="Background"]Percy is the youngest son of Peter Ambleton-Smythe, 35th Earl of Cookridge. Percy's early life was on of privilege, with nannies, prep-school, boarding school until he finally, followed in the family tradition and went to Eton school.

At Eton, Percy record was rocky to say the least. While he was invariably at the top of his class, he was alway always in trouble. The problem was Percy has a insatiable curiosity coupled with an above average sense of adventure. Thus he was forever poking his nose in places he wasn't supposed to. The crunch came in is final year when he was catch spying on the headmaster and the matron. Originally the headmaster wanted to expel Percy until he pointed out that the
headmaster really didn't want his affair to become public knowledge.

Percy then moved on to Peterhouse Cambridge where he got a double 1st
Class honors degree in History and Modern Languaes. Nearly been expelled
from Eton seems to have had a calming effect, as he sailed through Cambridge without a blemish.

While at Cambridge Percy met and fell in love with Fiona Hamillton and after they both graduated they were married. However, there was something "not quite right"" about the Hamilltons and Percy's family were all against the marriage. While not quite disowned, it was made known that Fiona was not welcome at the family home.

Following graduation, Percy was at a bit of a loose end. As a younger son, he was never going to inherit the title. However, he was independently wealthy, so did not really need to work. In the end in joined the diplomatic corps as an interpreter. The work did not really suit Percy but it did give him access to a lot of information he would not otherwise be able to access, so it kept him interested.

Percy and Fiona were deliriously happy and were both delighted when Fiona became pregnant. Percy's joy soon turned to sorrow when Fiona died in childbirth leaving him with a bouncy baby boy.

Percy sent his son to live with his maternal grandparents while, after a period of mourning, Percy himself transferred to the British Secret Service. He is currently working as a case officer.[/sblock][sblock="Family Tree"]Percy's immediate family. Relationships are relative to Percy.

Code:
[b]Name			 Relationship	Born	Died	Notes[/b]
Cedric Ambleton-Smythe	 Grandfather	1852	1922
= Alice Bradshore*	 Grandmother	1858
  - Peter*		 Father		1880
    = Celia Farrington*	 Mother		1882
      - John*		 Brother	1902		Heir
	= Sophie Fawcet* Sister-in-Law	1905
	  - Cedric*	 Nephew		1923
	  - Bertrum*	 Nephew		1925
      - Cynthia		 Sister		1904		Air headed snob
	= Clyde		 Brother-in-Law	1901		Merchant Banker, an obnoxious clod, who Percy hates
          - Alice	 Niece		1924
          - Beatrice	 Niece		1925
          - Cedric	 Nephew		1926
          - Dorothea	 Niece		1927
          - Ernest	 Nephew		1928
          - Federick	 Nephew		1929
      - Peter				1905
        = Fiona Hamilton Wife		1905    1927
          - James	 Son		1927		Living with Maternal Grand Parents
  - John		 Uncle		1883	1917	Killed in Great war
  - Margaret*		 Aunt		1885		Spinster, Alcoholic
  - Dorathea		 Aunt		1887
    = Edward Robinson			1882		42nd Baron of Malton
      - 4 Children

Colonel James Hamilton	 Father-in-Law	1882
= Anita Fitsherbet	 Mother-in-Law	1883
  - Fiona

KEY
===

- Child
= Spouse
* Resident of Cookridge Manor (Percy's ancestral home)[/sblock]
[/sblock]
 

Frozen Messiah

First Post
[sblock=Jasper 'Quicksilver' Mortello]
Code:
[B]Name:[/B] Jasper 'Quicksilver' Mortello
Code:
[FONT=Arial][B]Class:[/B] Fast Hero 3/Infiltrator 3[/FONT]
[FONT=Arial][B]Race:[/B] Human[/FONT]
[FONT=Arial][B]Size:[/B] Medium[/FONT]
[FONT=Arial][B]Gender:[/B] Male[/FONT]
[FONT=Arial][B]Occupation:[/B] Criminal (Disguise, Forgery)[/FONT]
 
[FONT=Arial][B]Str:[/B]  10 +0        [B]Level:[/B] 6         [B]XP:[/B] XXXX[/FONT]
[FONT=Arial][B]Dex:[/B] 16 +3        [B]BAB:[/B] +3         [B]HP:[/B] 64 (8d8)[/FONT]
[FONT=Arial][B]Con:[/B] 10 +0        [B]Grapple:[/B] +4    [B]Action Points: 8 [/B][/FONT]
[FONT=Arial][B]Int:[/B]  14 +2        [B]Speed:[/B] 30'     [B]Reputation: +2 [/B][/FONT]
[FONT=Arial][B]Wis:[/B] 13 +1 (+1)  [B]Init:[/B] +4         [B]Wealth: 13[/B][/FONT]
[B][FONT=Arial][B]Cha:[/B] 12 +1        [B]ACP:[/B] +0       [/FONT][/B]
 
[B][FONT=Arial]           [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B][/FONT][/B]
[B][FONT=Arial][B]Armor:[/B]      10     +2      +3       +3    +0      +X    +5      23[/FONT][/B]
 
[B][FONT=Arial]     [B]Base   Mod  Misc  Total[/B][/FONT][/B]
[B][FONT=Arial][B]Fort:[/B]                  +2       +1     X      +3[/FONT][/B]
[B][FONT=Arial][B]Ref:[/B]                   +5       +3     X      +8[/FONT][/B]
[B][FONT=Arial][B]Will:[/B]                  +2       +0     X      +2[/FONT][/B]
 
[B][B][FONT=Arial]Weapon                  Attack   Damage  Range   Critical[/FONT][/B][/B]
[FONT=Arial]Berrette 92F               +6         2d6+3        40ft      20/x2[/FONT]
[FONT=Arial]Knife                         +3           1d4                   19-20/x2[/FONT]
 
[B][FONT=Arial][B]Languages:[/B] English, Italian, Russian[/FONT][/B]
 
[B][FONT=Arial][B]Abilities:[/B] Evasion, Uncanny Dodge, Sweep, Improved Implemants[/FONT][/B]
[B][FONT=Arial][B]Feats: [/B]Personal Firearms Prof., Stealthy, Armor Prof. (Light), Improved Intiative, [/FONT][/B][B][FONT=Arial]Point Blank Shot, Windfall[/FONT][/B]
 
[B][FONT=Arial][B]Skill Points:[/B]        [B]Max Ranks:[/B] 9/3[/FONT][/B]
[B][B][FONT=Arial]Skills                     Ranks  Mod  Misc  Total[/FONT][/B][/B]
[B][FONT=Arial]Diguise                   +9       +1              +10[/FONT][/B]
[B][FONT=Arial]Escape Artist          +9       +3               +12[/FONT][/B]
[B][FONT=Arial]Forgery                  +9       +2               +11[/FONT][/B]
[B][FONT=Arial]Hide                       +9       +3     +2      +14[/FONT][/B]
[B][FONT=Arial]Know(streetwise)   +5       +2               +7[/FONT][/B]
[B][FONT=Arial]Move Silently         +9       +3     +2      +14[/FONT][/B]
[B][FONT=Arial]Sleight of Hand      +9       +3               +12[/FONT][/B]
[B][FONT=Arial]Spot                       +6       +0                +6[/FONT][/B]
[B][FONT=Arial]Profession              +4                           +4[/FONT][/B]
 
[B][B][FONT=Arial]Equipment:                            [/FONT][/B][/B]
[B][FONT=Arial]Weapons:[/FONT][/B]
[FONT=Arial]Berette 92F[/FONT]
[FONT=Arial]Knife[/FONT]
[B][FONT=Arial]Armor:[/FONT][/B]
[FONT=Arial]Light Undercover Shirt[/FONT]
[B][FONT=Arial]Bags:[/FONT][/B]
[FONT=Arial]Range pack, large[/FONT]
[B][FONT=Arial]Clothing:[/FONT][/B]
[FONT=Arial](3) Casual[/FONT]
[FONT=Arial]Uniform (janitor,chef,mailman,plumber)[/FONT]
[FONT=Arial]Coat[/FONT]
[FONT=Arial]Toolbelt[/FONT]
[B][FONT=Arial]Electronics:[/FONT][/B]
[FONT=Arial]Disposable Cameras (4)[/FONT]
[FONT=Arial]Professional Equipment:[/FONT]
[FONT=Arial]Disguise Kit[/FONT]
[FONT=Arial]Duct Tape (2)[/FONT]
[FONT=Arial]Fake ID (4)[/FONT]
[FONT=Arial]Zip-tie (25)[/FONT]
[FONT=Arial]Lockpick set[/FONT]
[FONT=Arial]Multipurpose Tool[/FONT]
[B][FONT=Arial]Survival:[/FONT][/B]
[FONT=Arial]Binoculars[/FONT]
[FONT=Arial]Holster (Conceled Carry)[/FONT]
[B][FONT=Arial]Weapon Accessories:[/FONT][/B]
[FONT=Arial]Surpressor (Pistol)[/FONT]
 
[B][FONT=Arial][B]Total Weight:[/B]lb 19.5[/FONT][/B]
 
[B][FONT=Arial]                       [B]Lgt   Med    Hvy     Lift     Push[/B][/FONT][/B]
[B][FONT=Arial][B]Max Weight:[/B]     33lb    66lb   100lb   100lb   200lb[/FONT][/B]
 
[B][FONT=Arial][B]Age:[/B] 30[/FONT][/B]
[B][FONT=Arial][B]Height:[/B] 5'11"[/FONT][/B]
[B][FONT=Arial][B]Weight:[/B] 160lb[/FONT][/B]
[B][FONT=Arial][B]Eyes:[/B] Green[/FONT][/B]
[B][FONT=Arial][B]Hair:[/B] None[/FONT][/B]
[FONT=Arial][B][B]Skin: Caucasian[/B][/B][/FONT]

Description: Jasper is fairly thin and for his average height. Jasper's most distinguishing feature is his lack of hair due to him having a genetic defect that caused him never to grow any hair anywhere on his body. His eyes are a cold blue that are always seeming to roam everywhere. His fingers are slightly longer than most peoples and are fairly boney, some may call them theives fingers but he calls them artists hands.

Backstory: The Mortello family is one that can trace back their lineage far back in the history of Italy, this would have to do with this family always being influential in the politics of the times. Now they are still influential but in the area of illegal activity because they are one of the larger crime families in Italy. Jasper's father, Antonio Mortello, was the head of one of the operations in america.
Antonio's buisness was in knowledge, he knew about where the money flowed and had dirt on all of the big players. He also had to do with a lot of the movement of illegal goods through out the city. Antonio developed a fairly good sized area of control with his blackmail and bootlegging. During Jaspers entire life he was being taught the tricks of the trade and showed great promise in the area of the con. Jasper had the ability to mimic almost anyone, even though he is a very shy person.
He was perfect for the line of work his father needed, infiltration and information gathering.
Jasper was only allowed to participate in fairly safe proceedings but he always excelled for being 18. Jasper soon started to use this talent for his own needs. During this time Antonio was attempting to mold Jasper into the person that would be needed to run the buisness after he passed on. Jasper had no intetion of doing so but it allowed him to have higher end "jobs".
Once Antonio was getting older he began losing the grip of his area that he once had because of this Jasper became a spy who would rat out anyone who was thinking about trying to make a move for the top. Jasper became a specter that was gathering information through some personas that he had built for himself. During that time there was an air of paranoia that allowed Jaspers' father to exert his control.
Antonio died at the age of 54 due to lung cancer because of his heavy smoking habit. There was a meeting that was held to choose who would take over for Antonio. Everyone was expecting Jasper to step up but when everyone at the table looked over at him to see what he was going to do. Jasper looked at everyone and queitly said "no" then tood up from his chair and left the room. After that day he fell of of the radar and didn't come back on until three years later when he started to work with police forces to combat mobs from the inside out.

[/sblock]
 
Last edited:

airwalkrr

Adventurer
Waller Ackermann - German Nationalist Soldier

[sblock]
Code:
[B]Name:[/B] Waller Ackermann
[B]Class:[/B] Strong Hero 3/Soldier 3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Occupation:[/B] Military

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 6        [B]XP:[/B] 15,000
[B]Dex:[/B] 16 +3 (08p.) +1  [B]BAB:[/B] +5         [B]HP:[/B] 66 (3d8+3d10+12)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +7     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Equip Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Defense:[/B]            10    +0    +0    +3    +0    +0    +4    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +2          +6
[B]Ref:[/B]                       3    +3          +6
[B]Will:[/B]                      2    +0          +2

[B]Weapon                Atk  Damage  Crit.  Type       Range   Rate  Mag.          Size[/B]
Mauser Karabiner 98K  +9   2d10+2  20     Ballistic  80 ft.  S     5 box 7.92mm  Large
Luger P08 Pistol      +8   2d6     20     Ballistic  30 ft.  S     8 box 9mm     Small
Knife                 +7   1d4+2   19–20  Piercing   10 ft.  -     -             Tiny
Unarmed               +7   1d4+2   20     Nonlethal  -       -     -             -


[B]Languages:[/B] German, English, French, Russian

[B]Talents:[/B] Extreme Effort, Improved Extreme Effort

[B]Feats:[/B] Advanced Firearms Proficiency, Armor Proficiency (light), Blind-Fight, Combat Martial Arts, Defensive Martial Arts, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Weapon Focus (Mauser Karabiner 98K), Weapon Specialization (Mauser Karabiner 98K)

[B]Skill Points:[/B] 51       [B]Max Ranks:[/B] 9/4.5
[B]Permanent Skills:[/B] Climb, Knowledge (tactics)
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      6    +2     +1   +9
Jump                       6    +2          +8
Knowledge (tactics)        3    +2     +1   +6
Listen                     9    +0          +9
Profession (farmer)        3    +0          +3
Profession (soldier)       9    +0          +9
Read/Write English
Read/Write French
Read/Write Russian
Speak English
Speak French
Speak Russian
Spot                       9    +0          +9
Swim                       6    +2          +8

[B]Equipment:               Cost    Weight[/B]
Luger P08 Pistol         16      2lbs
Mauser Karabiner 98K     16      9lbs
Knife                    7       1lb
Wallet                   -       -
Overcoat                 9       3lbs
Compass                  5      .5lb
Road Atlas (Germany)     4       1lb
Luger 9mm Box Magazine   4      .5lb
Hip Holster              4       1lb
Cigarette Lighter        -       -
Cigarettes (20)          -       -

[B]Total Weight:[/B] 18lbs     [B]Wealth:[/B] 19

                          [B]Lgt   Med   Hvy   Lift  Push[/B]
[B]Max Weight:[/B]               58    116   175   350   875

[B]Age:[/B] 32
[B]Height:[/B] 5'11"
[B]Weight:[/B] 209 lbs.
[B]Eyes:[/B] blue
[B]Hair:[/B] black
[B]Skin:[/B] fair
Appearance: Waller is a handsome soldier with a neat crew cut and dour demeanor. His only blemish is a slight hairlip that he tries to cover up by constantly sucking in his lips. He is always completely clean-shaven and tidy no matter what he wears, but he is most at home in his officer's uniform or army fatigues.

Background: Waller grew up on a family farm in the Ruhr. He never did well with parochial life and at the age of 12 he was enrolled in military school in Frankfurt. He was a lad of 16 when the Great War began, and like many other patriotic sons, he lied about his age to enlist in the German army. During the course of the war he saw heavy battle as a rifleman and light infantryman on the Russian front, eventually being given command of his own platoon and recognized for valor with the Iron Cross. In early 1917 his company was shifted to the Western Front where he participated in numerous campaigns against French, English, and American troops. However, his platoon was not accustomed to trench warfare and suffered heavy casualties. Waller himself was shot in the arm although he would later recover and go on to win another medal for merit before the war ended with the Armistice Treaty and later Treaty of Versailles.

Waller returned to his home a war hero, but the German economy was ruined by the war and the unfavorable terms of the Versailles Treaty. His family had to sell the farm and move to Heidelburg to find work in the factories. Waller's younger sister Brigita died during this time of influenza brought on by the family's poor living conditions in a multi-family apartment. Waller never took a wife because the pursuit was beyond his family's means. Waller frequently cursed the Allied countries for the burdensome reparations demanded in the Treaty of Versailles and began to get politically active. An avid anti-communist nationalist, Waller began to support German leaders who promised to end the unfair Versailles Treaty. He has never supported Hitler's anti-semitism however for there were a number of Jews on Waller's mother's side of the family.

Ever since his maternal grandfather was murdered in an anti-Jew protest in 1923, Waller has been active in politics. He has supported the German People's Party for most of the last ten years and has been a strong supporter of his good friend, Gunther Egger, a deputy in the Reichstagg. Waller's family have been good friends with Gunther and Cathrina Egger ever since moving to Heidelberg.[/sblock]

Equipment now included.
 
Last edited:

failedreality

First Post
Billy Miles -

[sblock]
Code:
[COLOR="White"]
NAME Billy Miles
Charismatic 3/Negotiatior 3
Occupation: Law Enforcement.
       Bon Cost
Str 12 +1   4
Dex 14 +2   6
Con 12 +1   4
Int 10 +0   2
Wis 10 +0   2
Cha 17 +2   10

Hit Points: 7+6+4+8+7+8: 40
MDT: 12
Defense: 17 (10 base + 2 class + 2 dexterity + 3 armor)
Reputation: +3
Wealth: 15+2:18

Saves
--Fort +5 (4 base + 1 con)
--Ref +5  (3 base + 2 dex)
--Wil +5  (4 base + 1 wis)

Speed: 30ft

BAB: +3
--Ranged: +5
--Melee: +4
Initiative: +2

Browning pistol: +6 for 2d6 Ballistic 20 ft. 
Pistol whip: +4 for 1d4
Knife: +4 for 1d4 (19-20)


Skills
--Bluff +12 (9 ranks, +3 cha)
--Diplomacy +15 (9 ranks, +3 cha, +2 feat, +1 occupation)
--Persuade +12 (9 ranks, +3 cha)
--Profession +4 (4 rank, 0 wis)
--Gather information +14 (9 ranks, +3 cha, +2 feat)
--Knowledge (streetwise) +5 (5 ranks, +0 int)
--Intimidate +13 (9 ranks, +3 cha, 1 occupation)
--Desguise +7 (4 ranks, +3 cha)
--Sense motive +5 (5 rank, 0 wis)
--Listen +2
--Spot +2

Languages
--English,

Feats
--Personal Firearms Proficiency (Bonus)
--Simple Weapons Proficiency (Class)
--Armor (light) proficiency (Occupation)
--Alertness
--Quickdraw
--Point Blank Shot
--Trustworthy

Char Talents
--Fast-Talk
--Coordinate

Negotiatior Talents
--Conceal motive
--React first

Equipment
--Browning High Power(9mm) pistol
--Knife
--First Aid Kit
--Chemico Body armor
[/COLOR]

Background:
Growing up Billy had a tendency to lie.  He knew it was wrong but he enjoyed
getting the information he needed and wanted.  Most of his bigger problems in 
High School were avoided due to this talent he had.

During the college years is where Billy's form started to take a defined shape.
As a part time job he worked for the local pawn shop.  He was the negotiator 
for the business to make sure they saved as much money as possible buying 
stolen goods from people.  Not the typical, glorious college student job but it 
paid the bills and Billy didn't care.  He was good at what he did.

He was very successful at the pawn shop.  The shop never made as much 
money or retained money like the did while Billy was working there.  During his 
college years and work at the pawn shop Billy became good friends with the 
local police force.  One of his best contacts Greg turned into a good friend 
and one day Greg and a couple more officers approached Billy and talked to 
him about joining the force and working his way up to be in hostage rescues.  
Billy didn't know right away what he wanted to do but thought about the 
possibilities over the next few days and decided to check in to it.

Billy trained up and was accepted into the hostage detail.  This is where his
career path accelerated.  Before he knew it he was lead hostage negotiator for his force with a high success rate.  This led him from the local police force 
to the State police.  Billy stayed at this level for a couple more years.

One day he was approached by a team of suits to have a meeting about his 
abilities.  During this meeting they explained who they represented and what 
they did.  They knew all about Billy and his success rate and skills.  They 
explained that a new venture was forming and they wanted to have Billy head 
up this new organization. 

Billy and his family were moved to a new country, given new identities  and 
watched their old lives disappear in to the flames.  

A new chapter...
A new life…


IHRR:  International Hostage Rescue and Recovery
Locations: Everywhere
HQ:  Somewhere in Switzerland
IHRR Mission:  Swift action to preserve life from terrorism, enemies and threats around the world at a moments notice.
[/sblock]
 
Last edited:

Felix1459

First Post
Thomas Vincenzo de Auditore AKA Thomas Vincent Donnelly

[sblock=Thomas Vincenzo de Auditore]
Name: Tommy Vincent Donnelly (on paper) Thomas Vincenzo de Auditore (by birth).
Played by: Felix1459
Class: Fast 4/ Gunslinger 2
Starting Occupation: Adventurer
Species: Human
Age: 23 Gender: Male Height: 5'-11" Weight: 175 lbs.
Eyes: Hazel, Hair: Black, Skin: Caucasian.

Abilities (Bonus) [Cost]
Strength: 14 (+2) [6 points]
Dexterity: 16 (+3) [8 points +1 @ 4th level]
Constitution: 14 (+2) [6 points]
Intelligence: 14 (+2) [6 points]
Wisdom: 10 (+2) [2 points]
Charisma: 8 (-1) [0 points]

HP: 64 (4d8+2d10+12)
Defense: 20= 10+6 [class] +3 [dex] +1 [Leather Jacket]
Initiative: 3= 3 [dex]
Base attack bonus: 4
Speed: 30 feet
Reputation: +1
Action Points: 41

Saving throws:
Fortitude: 3= 1 [base] +2 [con]
Reflex: 7= 4 [base] +3 [dex]
Will: 3 [base] +0 [wis]

Attacks:
Melée: 6= 4 [bab] +2 [str]
Ranged: 7= 4 [bab] +3 [dex]

Weapons:
Colt M1911A1 (.45)(x2): Attack +8 Damage: 2d6 Critical: 20 Range: 30' Weight: 4 lbs. Type: Ballistic Size: Small Magazine: 14 (+1 in barrel). Pistol whip: 1d4+str. Carried in concealed carry holsters under his arms (+4 to sleight of hand).

Ruger Service-Six (.38): Attack: +7 Damage: 2d6 Critical: 20 Range: 30' Weight: 2 lb. Type: Ballistic Size: Small Magazine: 6 cyl. Pistol whip: 1d4+str. Carried in concealed carry holster in the small of his back (+4 to sleight of hand).

Thompson M1921: Attack +7 Damage: 2d8 Critical: 20 Range: 30' Weight: 10 lbs. Type: Ballistic Size: Large Magazine: 100 drum (+1 in barrel) Rifle butt: 1d6+(str x 1.5).

Knife: Attack +6 Damage: 1d4+str Critical: 19-20 Range: 10' when thrown. Weight: 1 lb. Type: Piercing Size: Tiny. Carries three knives; one in left boot, one in left rear pocket, one under right arm (next to spare magazines).

Cleaver: Attack +6 Damage: 1d6+str Critical: 19-20 Weight: 2 lbs. Type: Slashing Size: Small. Carried on left hip.

Wealth:
22-2 (left bracer) -2 (right bracer) -2 (Colt) -2 (Colt) -2 (Thompson) =12.


Skills: [ranks] (any unmentioned skill is base roll + ability modifier if it can be used untrained)
Balance: 7 [+4]
Climb: 7 [+5] (starting occupation)
Demolitions: 4 [+2]
Drive: 7 [+4]
Escape Artist: 6 [+3]
Hide: 8 [+5]
Intimidate: 3 [+4]
Knowledge (tactics): 5 [+3] (starting occupation)
Move Silently: 8 [+5]
Profession (errand boy): 1 [+1]
Read/Write Language: 4 [+4]
Sleight of Hand: 10 [+7]
Speak Language: 4 [+4]
Spot: 5 [+5]
Tumble: 10 [+7]

Talents: Evasion, Uncanny Dodge I, Close Combat Shot, Weapon Focus (Colt M1911A1).

Feats: Simple Weapons Proficiency (1st level fast), Personal Firearms Proficiency (starting occupation), Dodge (1st level free), Ambidextrous (1st level free), Mobility (2nd level fast), Two Weapon Fighting (3rd level free), Point Blank Shot (4th level fast), Spring Attack (6th level free).

Languages (listed in the order he learned them): Irish, Italian, English, Spanish, Russian.

Gear: Carrying compacity Light load: up to 58 lbs. Medium load: 59-116 lbs. Heavy load: 117-175 lbs.
Colt M1911A1 (x2) 4lbs.
Box magazines (x4) 2lbs.
Concealed carry holster (x3) 1.5lb.
Ruger Service-Six 2lb.
Knives (x3) 3lbs.
Cleaver 2lbs.
Leather Jacket 4lbs.
Compass 0.5lb
=19 lbs.

Thompson M1921 10lbs. (Kept in car)
Binoculars 2lbs. (Kept on car)
[/sblock]

[sblock=Background]
Thomas Vincenzo de Auditore was born in 1907 to Petruccio de Auditore and Mary Donnelly. He grew up on the streets of Italy, never knowing who his father was. Mary worked for a rich Italian family, the Pirrelis, and worked as a maid and nanny to their kids. He was raised as Tommy Vincent Donnelly for his safety. His childhood friend Marco and him spent the days running, jumping and climbing through the countryside.

When he was five his mom, Marco and him received tickets from a mysterious benefactor on a ship to America. They had to make a trip before that to Southhampton, where the ship was set to depart from. The ship was the RMS Titanic. Things took a turn for the worse when the ship hit an iceberg and began to sink. Thinking fast Mary dressed the boys in their Sunday best and got them to a lifeboat where she dropped the Pirrellis' name and got the kids onto the lifeboat. She wasn't so lucky and that was the last time he ever saw his mother.

Tommy eventually ended up in the United States as a ward o the State of New York. He gave the name Tommy Vincent Donnelly since it had been the name he was raised hearing. Marco and himself, being older, were never adopted and spent their childhood running around the streets of New York. The boys started out playing tag in the streets and ended with them running errands for both wannabees and up and coming mafiosos.

It was on one of these errands that he ran into Jasper Mortello. He started running errands for the Mortello family soon after. He stole his first car at the age of ten and has been driving ever since. When he was 17 he drove for an up and coming bank robber named John Dillinger. When he drove the car it was immediately riddled with bullets. With some quick thinking and know-how they promptly escaped. John paid him by giving Tommy his 1st Tommy gun.

Knowing that bank robbing was an increasinly dangerous business Tommy and Marco decided they'd stick with running errands for the Mortello family. He soon caught the eye of one of Arturo Mortello's Leiutenants and soon began running errands exclusively for him. On one of these errands Tommy was forced to kill to save Marco after taking a bullet to the face. He found it was easy...he felt no regret...he felt...nothing. Tommy began taking riskier missions and was not afraid to take a life if needed.

When Antonio cuaght onto one of these missions, from here on known as 'the Incident' thanks to information gathered by Jasper, he was quickly relocated to Italy for his own protection.

Not wanting to stay in Italy Tommy made his way through Europe. Finding himself low on funds he took up a challenge at a bar to fight a young man for cash. He participated and was quickly defeated. Afterwards he asked the man how he was so easily defeated. The man answered by saying it was not about being stronger than your opponent, it was about disabling them as fast as possible. The man introduced himself as Imre ("Imi") Lichtenfeld (Who would go on to be credited as the creator Krav Maga). Tommy studied with him for the next couple years and then departed back to Italy.

There he visited the house where his mom had worked at when he was a child. One of the maids approached him and asked him for his name. "Vincent" he reponded. She then handed him a letter addressed to Vincenzo. He read it and found out that the letter was from his father. In it he found the reason why killing was so easy for him (and his fondness for using blades). He found out that he comes from a long line of assassins. With this knowledge he decided he had no intention of meeting his father and quickly left and returned to America.

Once back in America he headed to New York where he started working for several mafioso contacts. That was until Jasper found out he was back in town...[/sblock]

[sblock=Description]
eagle-eye-03


Tommy normally dresses in blue or grey suits. He wears them loose so they don't restrict his movement. He keeps his hair cropped short (often times he's mistaken for a soldier on leave) and keeps his face clean shaven. He keeps his weapons hidden and secured at all times. He tends to keep his mouth shut because when he speaks, he does it bluntly. The bullet that he took to the face left a diagonal scar line on the right side of his face starting from his upper lip and continuing to his mid cheek (this plus his bluntness equal the lowered charisma).[/sblock]
 
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