[B]Name:[/B] George Wilkinson
[B]Class:[/B] Smart/Scientist 3/3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Occupation:[/B] Technicial (+1 Craft Electronic, +1 Knowledge Technology,
+1 Research, +3 Wealth)
Player Suusan
Speaks in: [COLOR=Blue]BLUE[/COLOR]
Thinks in: [COLOR=Red]RED[/COLOR]
Rolls As/At: [URL="http://invisiblecastle.com/roller/"] GeorgeWilkinson / I:GoH [/URL] / invisiblecastle.com
[B]Str:[/B] 11 ( 3p.) [B]Level:[/B] 3/3 [B]XP:[/B] 15000
[B]Dex:[/B] 10 ( 2p.) [B]BAB:[/B] +2 [B]HP:[/B] 36 (3d6+3d6)
[B]Con:[/B] 10 ( 2p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 18 +4 (13p.)[+1 Lvl 4] [B]Speed:[/B] 30' [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 ( 2p.) [B]ActionPts:[/B] xx [B]Spell Fail:[/B] 0%
[B]Base Class Armor Shld Dex Size Nat Misc Total[/B]
[B]Defence:[/B] 10 +2 +1 +X +X +X +X (+4) 13
(17 with
Solidified
Light Armor)
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +0 +3
[B]Ref:[/B] 2 +0 +2
[B]Will:[/B] 5 +2 +7
[B]Weapon Attack Damage Critical[/B]
S&W M29, .44 Mag revolver, +2 2d8, 20
[B]Languages:[/B] English, American Accent.
[B]Talents:[/B]
Smart Talents
-Savant Craft (Electronic) +3[Class Level]
-Savant Craft (Mechanical) +3[Class Level]
Scientist Talents
-Scientific Improvication
[B]Discoveries Made:[/B]
Lvl 0 1 2 3 4 5
3 6 3 1
lvl-0: 6
Create Water
Cure Minor Wounds:
Daze: Light in the certain frequencies and patterns can daze people and animals.
Mage Hand
Message
Prestidigitation
lvl-1: 3
Comprehend Languages
Mage Armor
Power Device
lvl-2: 1
Invisibility
[B]Feats:[/B]
[B]Lvl How Feat Name[/B]
0 Free -Simple Weapon Proficiency
1st 1st -Windfall
1st 2nd -Educated: +2 Know. (Current Events), +2 Know. (History)
2nd Bonus-Builder: +2 Craft (Electronic), +2 Craft (Mechanical)
3rd 3rd -Personal Firearms Proficiency
6th Bonus-Miniature Invention
6th 4th -Improvised Invention
[B]Skill Points:[/B] (4x12+2x12+3x11=105) [B]Max Ranks:[/B] 9/4
[B]Skill Name Key Skill Ability Ranks Misc[/B]
[B] Ability Mod Mod Mod.[/B]
Balance Dex* 0 = +0
Bluff Cha 0 = +0
Climb Str* 0 = +0
Computer Use Int 4 = +4 ?
Concentration Con 0 = +0
Craft (Chemical) Int 8 = +4 +4
Craft (Electronic) Int 19 = +4 +9 +3[savant]+2[Builder]+1[Technician]
Craft (Mechanical) Int 18 = +4 +9 +3[savant]+2[Builder]
Craft (Structural) Int 4 = +4 +0
Craft (Visual Art) Int 4 = +4
Craft (Writing) Int 4 = +4
Decipher Script Int 10 = +4 +6
Demolitions Int 7 = +4 +3
Diplomacy Cha 0 = +0
Disable Device Int 10 = +4 +6
Disguise Cha 0 = +0
Drive Dex* 0 = +0 +0
Escape Artist Dex* 0 = +0
Forgery Int 4 = +4
Gamble Wis 2 = +2
Gather Information Cha 0 = +0
Hide Dex* 0 = +0
Intimidate Cha 0 = +0
Jump Str* 0 = +0
Know. (ArcaneLore) Int 12 = +4 +6
Know.Current Events Int 7 = +4 +1 +2[Educated]
Know. (History) Int 7 = +4 +1 +2[Educated]
Know. (physical) Int 13 = +4 +9
Know. (technology) Int 14 = +4 +9 +1[Technician]
Listen Wis 2 = +2
Move Silently Dex* 0 = +0
Navigate Int 9 = +4 +5
Perform (Act) Cha 0 = +0
Perform (Dance) Cha 0 = +0
Perform (Keyboards) Cha 0 = +0
Perform (Percussion)Cha 0 = +0
Perform (Sing) Cha 0 = +0
Perform (Standup) Cha 0 = +0
Perform (String Cha 0 = +0
Inst )
Perform (Wind Cha 0 = +0
Inst )
Pilot Dex* 5 = +0 +5
Profession Wis 12 = +2 +9 +1[Windfall]
Repair Int 11 = +4 +7
Research Int 14 = +4 +9 +1[Technician]
Ride Dex 0 = +0
Search Int 11 = +4 +7
Sense Motive Wis 2 = +2
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** 0 = +0
Treat Injury Wis 2 = +2 +0
* = check penalty for wearing armor
[B]Wealth rolls and spending[/B] (2d4 +)
(15+Occupation bonus+windfall feat +1 per 4 ranks in profession)
(15 +3 +3 +2(for 9 ranks)) = 23
[B]Equipment: Cost Weight[/B]
S&W M29, (.44 Mag revolver), damage 2d8, crit. 20, Ballistic, Range Inc 30 ft., Single Shot, 6-cyl, Size Med., 3 lb., purchase 15(cost 1), Lic (+1)
15 rounds left
Holster, Hip, 1 lb
Ammo, .44 (50 rounds) (purchase DC 5) 1 lb.
Backpack, 3 lb DC 10
Sleeping Bag, 4 lb DC 9
Compass, 0.5 lb
Flashlight (with batteries) 1 lb.
Canteen, Water, 1 qt., 2 lb
Multipurpose Tool, .5 lb. purchase 9
Tent, Pup, 4 lb.
Trail Rations, 5 days, 5 lb. 24
[B]Wearing:[/B]
Leather jacket, Impromptu, Equip. Bonus +1, NonProf. Bonus +1, Max. Dex. Bonus +8, Armor Penalty –0, Speed 30, 4 lb., purchase DC 10(cost 1), No Restrictions
Driver's License
Shirt
Jeans
Socks
Boots, hiking, 2 lb. 31
Toolkit, Electrical, 12 lb. (May or may not be taken on any given trip.)
Toolkit, Mechanical, 22 lb. (May or may not be taken on any given trip.)
[B]lvl-0 Inventions:[/B]
[B]Wilkinson's Moister Condensing Beam: [Charges Remaining: 50][/B](Held, both
hands) 5 lb. Up to 6 gallons are condensed at the beam's terminous, up to
40 feet range.
[B]Wilkinson's Dermal Regenerating Ray: [Charges Remaining: 42/50][/B](Worn on hand
and upper arm) 5 lb. Looses effectiveness with distance(touch); Heals
minor wounds(1 HP per attack action)
[B]Wilkinson's Trackor Beam: [Charges Remaining: 50][/B](Worn on hand and upper
arm) 5 lb. Once the force manipulation field is established(1 attack
action) around an unattended object(up to 5 lb.), it can be used to move the
object up to 15 feet per move action in any direction. The range is limited
to 40 feet.
[B]Wilkinson's Auditory Canal Tuner Cap: [Charges Remaining: 49/50][/B](Worn on
head and ears) 5 lb. The tuner can be tuned to the auditory canals of up to
3 other people withing a 130 foot radius. Once tuned, the private
communication can be maintained for up to 30 minutes before the resetting
and retuning is required.
[B]Wilkinson's Electromagnetical Molecular Stimulator: [Charges Remaining: 50][/B]
(Worn on hand and upper arm) 5 lb. Once the capacitors are charged, the
unit will run for up to 1 hour and has a stimulation range of 10 feet.
The unit can slowly lift 1 pound of material. It can color, clean, or soil
items in a 1-foot cube each round. They can chill, warm, or flavor 1 pound
of nonliving material. The effects cannot deal damage or affect the
concentration of spellcasters. The unit can create small objects, but they
look crude and artificial. The materials created by the unit are extremely
fragile, and they cannot be used as tools, weapons, or crafting
components. The items last only 1 hour. Some effects, like color, chill,
warm, flavor, etc., last one hour. Others are permanent till effected
again, like something cleaned can remain clear till it is made dirty again.
[B]Detect Alien Parasites: : [Charges Remaining: 42/50][/B]
This device detects strange parasites on healthy unsymtomatic people.
Range, 60'. (An invention with 50 charges of detect evil, but instead of
detect evil it detects alien parasites. A bit more limited =P)
#271-http://www.enworld.org/forum/5256873-post271.html -1 charge
#279-http://www.enworld.org/forum/5298026-post279.html -5 charges
#280-http://www.enworld.org/forum/5298354-post280.html -1 charge
#292-http://www.enworld.org/forum/5313748-post292.html -1 charge
[B]lvl-1 Inventions:[/B]
[B]Wilkinson's Solidified Light Armor: [Charges Remaining: 50][/B](Held, both hands)
10 lb. This unit applies a web of invisible, solidified light around the
target creature and it's possessions. The web last for 3 hours and gives
the creature and anything it carries a +4 equipment bonus to defense.
[B]Wilkinson's Language Comprehension Stimulator: [Charges Remaining: 50][/B](Worn
like goggles) 10 lb. This unit stimulates the language comprehention
centers of the brain. The person stimulated must touch the speaker or the
text to shift the stimulation phases so the speaker or the text can be
understood. Once phase shifted, the person can understand the spoken or
written language as it is spoken by the speaker or read by the stimulated
person. The initial tuning is so complex that the inventor can only tune
it to him/her self. (A simplified unit would be self tuning and usable by
anyone.)
[B]Alien Parasite Control Jammer: [Charges Remaining: 50][/B]
This device is able to mess with the controlling wave lengths, effectively
blocking the hypothetical commands that activate the parasites and controls
them. (An invention with 50 charges that generates a filed of static of
20 ft radius, wthin which any transmission is made impossible. It last for
2 rounds/charge spent at activation time. Once activated it needs
1 minute/expended charge to recharge and be useful again)
[B]lvl-2 Inventions:[/B]
None.
[B]Total Weight:[/B] 76 lb ( 110 lb. if toolkits are included.)
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 38 76 115 230 575
[B]Age:[/B] 26
[B]Height:[/B] 5' 8"
[B]Weight:[/B] 156 lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] White
[B]Name:[/B] George Wilkinson
[B]Class:[/B] Smart/Scientist 3/3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Occupation:[/B] Technicial (+1 Craft Electronic, +1 Knowledge Technology,
+1 Research, +3 Wealth)
Player Suusan
Speaks in: [COLOR=Blue]BLUE[/COLOR]
Thinks in: [COLOR=Red]RED[/COLOR]
Rolls As/At: [URL="http://invisiblecastle.com/roller/"] GeorgeWilkinson [/URL] / invisiblecastle.com
[B]Str:[/B] 11 ( 3p.) [B]Level:[/B] 3/3 [B]XP:[/B] 15000
[B]Dex:[/B] 10 ( 2p.) [B]BAB:[/B] +2 [B]HP:[/B] 36 (3d6+3d6)
[B]Con:[/B] 10 ( 2p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 18 +4 (13p.)[+1 Lvl 4] [B]Speed:[/B] 30' [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 ( 2p.) [B]ActionPts:[/B] xx [B]Spell Fail:[/B] 0%
[B]Base Class Armor Shld Dex Size Nat Misc Total[/B]
[B]Defence:[/B] 10 +2 +1 +X +X +X +X (+4) 13
(17 with
Solidified
Light Armor)
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +0 +3
[B]Ref:[/B] 2 +0 +2
[B]Will:[/B] 5 +2 +7
[B]Weapon Attack Damage Critical[/B]
S&W M29, .44 Mag revolver, +2 2d8, 20
[B]Languages:[/B] English, American Accent.
[B]Talents:[/B]
Smart Talents
-Savant Craft (Electronic) +3[Class Level]
-Savant Craft (Mechanical) +3[Class Level]
Scientist Talents
-Scientific Improvication
[B]Discoveries Made:[/B]
Lvl 0 1 2 3 4 5
3 6 3 1
lvl-0: 6
Create Water
Cure Minor Wounds:
Daze: Light in the certain frequencies and patterns can daze people and animals.
Mage Hand
Message
Prestidigitation
lvl-1: 3
Comprehend Languages
Mage Armor
Power Device
lvl-2: 1
Invisibility
[B]Feats:[/B]
[B]Lvl How Feat Name[/B]
0 Free -Simple Weapon Proficiency
1st 1st -Windfall
1st 2nd -Educated: +2 Know. (Current Events), +2 Know. (History)
2nd Bonus-Builder: +2 Craft (Electronic), +2 Craft (Mechanical)
3rd 3rd -Personal Firearms Proficiency
6th Bonus-Miniature Invention
6th 4th -Improvised Invention
[B]Skill Points:[/B] (4x12+2x12+3x11=105) [B]Max Ranks:[/B] 9/4
[B]Skill Name Key Skill Ability Ranks Misc[/B]
[B] Ability Mod Mod Mod.[/B]
Balance Dex* 0 = +0
Bluff Cha 0 = +0
Climb Str* 0 = +0
Computer Use Int 4 = +4 ?
Concentration Con 0 = +0
Craft (Chemical) Int 8 = +4 +4
Craft (Electronic) Int 19 = +4 +9 +3[savant]+2[Builder]+1[Technician]
Craft (Mechanical) Int 18 = +4 +9 +3[savant]+2[Builder]
Craft (Structural) Int 4 = +4 +0
Craft (Visual Art) Int 4 = +4
Craft (Writing) Int 4 = +4
Decipher Script Int 10 = +4 +6
Demolitions Int 7 = +4 +3
Diplomacy Cha 0 = +0
Disable Device Int 10 = +4 +6
Disguise Cha 0 = +0
Drive Dex* 0 = +0 +0
Escape Artist Dex* 0 = +0
Forgery Int 4 = +4
Gamble Wis 2 = +2
Gather Information Cha 0 = +0
Hide Dex* 0 = +0
Intimidate Cha 0 = +0
Jump Str* 0 = +0
Know. (ArcaneLore) Int 12 = +4 +6
Know.Current Events Int 7 = +4 +1 +2[Educated]
Know. (History) Int 7 = +4 +1 +2[Educated]
Know. (physical) Int 13 = +4 +9
Know. (technology) Int 14 = +4 +9 +1[Technician]
Listen Wis 2 = +2
Move Silently Dex* 0 = +0
Navigate Int 9 = +4 +5
Perform (Act) Cha 0 = +0
Perform (Dance) Cha 0 = +0
Perform (Keyboards) Cha 0 = +0
Perform (Percussion)Cha 0 = +0
Perform (Sing) Cha 0 = +0
Perform (Standup) Cha 0 = +0
Perform (String Cha 0 = +0
Inst )
Perform (Wind Cha 0 = +0
Inst )
Pilot Dex* 5 = +0 +5
Profession Wis 12 = +2 +9 +1[Windfall]
Repair Int 11 = +4 +7
Research Int 14 = +4 +9 +1[Technician]
Ride Dex 0 = +0
Search Int 11 = +4 +7
Sense Motive Wis 2 = +2
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** 0 = +0
Treat Injury Wis 2 = +2 +0
* = check penalty for wearing armor
[B]Wealth rolls and spending[/B] (2d4 +)
(15+Occupation bonus+windfall feat +1 per 4 ranks in profession)
(15 +3 +3 +2(for 9 ranks)) = 23
[B]Equipment: Cost Weight[/B]
S&W M29, (.44 Mag revolver), damage 2d8, crit. 20, Ballistic, Range Inc 30 ft., Single Shot, 6-cyl, Size Med., 3 lb., purchase 15(cost 1), Lic (+1)
15 rounds left
Ammo, .44 (50 rounds) (purchase DC 5) 1 lb.
Backpack, 3 lb DC 10
Sleeping Bag, 4 lb DC 9
Compass, 0.5 lb
Flashlight (with batteries) 1 lb.
Canteen, Water, 1 qt., 2 lb
Multipurpose Tool, .5 lb. purchase 9
Tent, Pup, 4 lb.
Trail Rations, 5 days, 5 lb. 24
[B]Wearing:[/B]
Leather jacket, Impromptu, Equip. Bonus +1, NonProf. Bonus +1, Max. Dex. Bonus +8, Armor Penalty –0, Speed 30, 4 lb., purchase DC 10(cost 1), No Restrictions
Holster, Hip, 1 lb
Driver's License
Shirt
Jeans
Socks
Boots, hiking, 2 lb. 31
Toolkit, Electrical, 12 lb. (May or may not be taken on any given trip.)
Toolkit, Mechanical, 22 lb. (May or may not be taken on any given trip.)
[B]lvl-0 Inventions:[/B]
[B]Wilkinson's Moister Condensing Beam: [Charges Remaining: 50][/B](Held, both hands)
5 lb. Up to 6 gallons are condensed at the beam's terminous, up to 40 feet
range.
[B]Wilkinson's Dermal Regenerating Ray: [Charges Remaining: 42/50][/B](Worn on hand
and upper arm) 5 lb. Looses effectiveness with distance(touch); Heals minor
wounds(1 HP per attack action)
[B]Wilkinson's Trackor Beam: [Charges Remaining: 50][/B](Worn on hand and upper
arm) 5 lb. Once the force manipulation field is established(1 attack action)
around an unattended object(up to 5 lb.), it can be used to move the object
up to 15 feet per move action in any direction. The range is limited to
40 feet.
[B]Wilkinson's Auditory Canal Tuner Cap: [Charges Remaining: 49/50][/B](Worn on head
and ears) 5 lb. The tuner can be tuned to the auditory canals of up to 3
other people withing a 130 foot radius. Once tuned, the private
communication can be maintained for up to 30 minutes before the resetting and
retuning is required.
[B]Wilkinson's Electromagnetical Molecular Stimulator: [Charges Remaining: 50][/B]
(Worn on hand and upper arm) 5 lb. Once the capacitors are charged, the
unit will run for up to 1 hour and has a stimulation range of 10 feet. The
unit can slowly lift 1 pound of material. It can color, clean, or soil items
in a 1-foot cube each round. They can chill, warm, or flavor 1 pound of
nonliving material. The effects cannot deal damage or affect the
concentration of spellcasters. The unit can create small objects, but they
look crude and artificial. The materials created by the unit are extremely
fragile, and they cannot be used as tools, weapons, or crafting components.
The items last only 1 hour. Some effects, like color, chill, warm, flavor,
etc., last one hour. Others are permanent till effected again, like
something cleaned can remain clear till it is made dirty again.
[B]lvl-1 Inventions:[/B]
[B]Wilkinson's Solidified Light Armor: [Charges Remaining: 50][/B](Held, both hands)
10 lb. This unit applies a web of invisible, solidified light around the
target creature and it's possessions. The web last for 3 hours and gives the
creature and anything it carries a +4 equipment bonus to defense.
[B]Wilkinson's Language Comprehension Stimulator: [Charges Remaining: 50][/B](Worn
like goggles) 10 lb. This unit stimulates the language comprehention centers
of the brain. The person stimulated must touch the speaker or the text to
shift the stimulation phases so the speaker or the text can be understood.
Once phase shifted, the person can understand the spoken or written language
as it is spoken by the speaker or read by the stimulated person. The initial
tuning is so complex that the inventor can only tune it to him/her self. (A
simplified unit would be self tuning and usable by anyone.)
[B]lvl-2 Inventions:[/B]
None.
[B]Total Weight:[/B] 76 lb ( 110 lb. if toolkits are included.)
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 38 76 115 230 575
[B]Age:[/B] 26
[B]Height:[/B] 5' 8"
[B]Weight:[/B] 156 lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] White
[B]Name:[/B] Percy Ambleton-Smythe
[B]Class:[/B] Dedicated Hero 3/Investigator 3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Starting Occupation:[/B] White Collar
[B]Wealth:[/B] 19
[B]Str:[/B] 10 +0 (02p.) [B]Level:[/B] 6 [B]XP:[/B] 15,000
[B]Dex:[/B] 10 +0 (02p.) [B]BAB:[/B] +4 [B]HP:[/B] 42 (3d6)+(3d6)+6
[B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B]
[B]Int:[/B] 15 +2 (06p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +0
[B]Cha:[/B] 12 +1 (04p.) [B]ACP:[/B] +0 [B]Spell Fail:[/B] 0%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +0 +0 +0 +4 14
[B]Touch:[/B] 14 [B]Flatfooted:[/B] 14
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +1 +0 +4
[B]Ref:[/B] 3 +0 +0 +3
[B]Will:[/B] 4 +3 +0 +7
[b]Weapon Attack Damage Critical Range Rate mag[/B]
Knife +4 1d4 19-20/x2
Knife (Thrown) +4 1d4 19-20/x2 10'
Walther PPK +4 2d4 20/x2 30' S 7
[b]Languages:[/b] Arabic, English, German, Spanish
[B]Abilities:[/B]
[B]Feats:[/B] Alertness, Attentive, Defensive Martial Arts, Educated (Knowledge (Civics), Knowledge (History)), Personal Firearms Proficiency, Simple Weapons Proficiency
[B]Skill Points:[/B] 63 [B]Max Ranks:[/B] 9/4.5
[B]Skills Ranks Mod Misc Total[/B]
Climb 1 +0 +0 +1
Disable Device 2 +2 +0 +4
Forgery 1 +2 +0 +3
Gather Information 5 +1 +0 +6
Investigate 6 +2 +2 +10
Knowledge (Civics) 4 +2 +3 +9
Knowledge (History) 5 +2 +3 +10
Listen 7 +3 +2 +12
Profession 2 +3 +0 +5
Read/Write Language 3 +0 +0 +3
- (German, Spanish, Arabic)
Research 5 +2 +0 +7
Search 5 +2 +3 +10
Sense Motive 7 +3 +2 +12
Speak Language 3 +0 +0 +3
- (German, Spanish, Arabic)
Spot 6 +3 +2 +11
[B]Equipment:[/B]
[B]Total Weight:[/B]0 lbs. [B]Money:[/B] XXgp XXsp XXcp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100
[B]Age:[/B] 25
[B]Height:[/B] 6' 0"
[B]Weight:[/B] 162 lbs.lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] brown
[B]Skin:[/B] Light
[b]Name Relationship Born Died Notes[/b]
Cedric Ambleton-Smythe Grandfather 1852 1922
= Alice Bradshore* Grandmother 1858
- Peter* Father 1880
= Celia Farrington* Mother 1882
- John* Brother 1902 Heir
= Sophie Fawcet* Sister-in-Law 1905
- Cedric* Nephew 1923
- Bertrum* Nephew 1925
- Cynthia Sister 1904 Air headed snob
= Clyde Brother-in-Law 1901 Merchant Banker, an obnoxious clod, who Percy hates
- Alice Niece 1924
- Beatrice Niece 1925
- Cedric Nephew 1926
- Dorothea Niece 1927
- Ernest Nephew 1928
- Federick Nephew 1929
- Peter 1905
= Fiona Hamilton Wife 1905 1927
- James Son 1927 Living with Maternal Grand Parents
- John Uncle 1883 1917 Killed in Great war
- Margaret* Aunt 1885 Spinster, Alcoholic
- Dorathea Aunt 1887
= Edward Robinson 1882 42nd Baron of Malton
- 4 Children
Colonel James Hamilton Father-in-Law 1882
= Anita Fitsherbet Mother-in-Law 1883
- Fiona
[B]Name:[/B] Jasper 'Quicksilver' Mortello
[FONT=Arial][B]Class:[/B] Fast Hero 3/Infiltrator 3[/FONT]
[FONT=Arial][B]Race:[/B] Human[/FONT]
[FONT=Arial][B]Size:[/B] Medium[/FONT]
[FONT=Arial][B]Gender:[/B] Male[/FONT]
[FONT=Arial][B]Occupation:[/B] Criminal (Disguise, Forgery)[/FONT]
[FONT=Arial][B]Str:[/B] 10 +0 [B]Level:[/B] 6 [B]XP:[/B] XXXX[/FONT]
[FONT=Arial][B]Dex:[/B] 16 +3 [B]BAB:[/B] +3 [B]HP:[/B] 64 (8d8)[/FONT]
[FONT=Arial][B]Con:[/B] 10 +0 [B]Grapple:[/B] +4 [B]Action Points: 8 [/B][/FONT]
[FONT=Arial][B]Int:[/B] 14 +2 [B]Speed:[/B] 30' [B]Reputation: +2 [/B][/FONT]
[FONT=Arial][B]Wis:[/B] 13 +1 (+1) [B]Init:[/B] +4 [B]Wealth: 13[/B][/FONT]
[B][FONT=Arial][B]Cha:[/B] 12 +1 [B]ACP:[/B] +0 [/FONT][/B]
[B][FONT=Arial] [B]Base Armor Shld Dex Size Nat Misc Total[/B][/FONT][/B]
[B][FONT=Arial][B]Armor:[/B] 10 +2 +3 +3 +0 +X +5 23[/FONT][/B]
[B][FONT=Arial] [B]Base Mod Misc Total[/B][/FONT][/B]
[B][FONT=Arial][B]Fort:[/B] +2 +1 X +3[/FONT][/B]
[B][FONT=Arial][B]Ref:[/B] +5 +3 X +8[/FONT][/B]
[B][FONT=Arial][B]Will:[/B] +2 +0 X +2[/FONT][/B]
[B][B][FONT=Arial]Weapon Attack Damage Range Critical[/FONT][/B][/B]
[FONT=Arial]Berrette 92F +6 2d6+3 40ft 20/x2[/FONT]
[FONT=Arial]Knife +3 1d4 19-20/x2[/FONT]
[B][FONT=Arial][B]Languages:[/B] English, Italian, Russian[/FONT][/B]
[B][FONT=Arial][B]Abilities:[/B] Evasion, Uncanny Dodge, Sweep, Improved Implemants[/FONT][/B]
[B][FONT=Arial][B]Feats: [/B]Personal Firearms Prof., Stealthy, Armor Prof. (Light), Improved Intiative, [/FONT][/B][B][FONT=Arial]Point Blank Shot, Windfall[/FONT][/B]
[B][FONT=Arial][B]Skill Points:[/B] [B]Max Ranks:[/B] 9/3[/FONT][/B]
[B][B][FONT=Arial]Skills Ranks Mod Misc Total[/FONT][/B][/B]
[B][FONT=Arial]Diguise +9 +1 +10[/FONT][/B]
[B][FONT=Arial]Escape Artist +9 +3 +12[/FONT][/B]
[B][FONT=Arial]Forgery +9 +2 +11[/FONT][/B]
[B][FONT=Arial]Hide +9 +3 +2 +14[/FONT][/B]
[B][FONT=Arial]Know(streetwise) +5 +2 +7[/FONT][/B]
[B][FONT=Arial]Move Silently +9 +3 +2 +14[/FONT][/B]
[B][FONT=Arial]Sleight of Hand +9 +3 +12[/FONT][/B]
[B][FONT=Arial]Spot +6 +0 +6[/FONT][/B]
[B][FONT=Arial]Profession +4 +4[/FONT][/B]
[B][B][FONT=Arial]Equipment: [/FONT][/B][/B]
[B][FONT=Arial]Weapons:[/FONT][/B]
[FONT=Arial]Berette 92F[/FONT]
[FONT=Arial]Knife[/FONT]
[B][FONT=Arial]Armor:[/FONT][/B]
[FONT=Arial]Light Undercover Shirt[/FONT]
[B][FONT=Arial]Bags:[/FONT][/B]
[FONT=Arial]Range pack, large[/FONT]
[B][FONT=Arial]Clothing:[/FONT][/B]
[FONT=Arial](3) Casual[/FONT]
[FONT=Arial]Uniform (janitor,chef,mailman,plumber)[/FONT]
[FONT=Arial]Coat[/FONT]
[FONT=Arial]Toolbelt[/FONT]
[B][FONT=Arial]Electronics:[/FONT][/B]
[FONT=Arial]Disposable Cameras (4)[/FONT]
[FONT=Arial]Professional Equipment:[/FONT]
[FONT=Arial]Disguise Kit[/FONT]
[FONT=Arial]Duct Tape (2)[/FONT]
[FONT=Arial]Fake ID (4)[/FONT]
[FONT=Arial]Zip-tie (25)[/FONT]
[FONT=Arial]Lockpick set[/FONT]
[FONT=Arial]Multipurpose Tool[/FONT]
[B][FONT=Arial]Survival:[/FONT][/B]
[FONT=Arial]Binoculars[/FONT]
[FONT=Arial]Holster (Conceled Carry)[/FONT]
[B][FONT=Arial]Weapon Accessories:[/FONT][/B]
[FONT=Arial]Surpressor (Pistol)[/FONT]
[B][FONT=Arial][B]Total Weight:[/B]lb 19.5[/FONT][/B]
[B][FONT=Arial] [B]Lgt Med Hvy Lift Push[/B][/FONT][/B]
[B][FONT=Arial][B]Max Weight:[/B] 33lb 66lb 100lb 100lb 200lb[/FONT][/B]
[B][FONT=Arial][B]Age:[/B] 30[/FONT][/B]
[B][FONT=Arial][B]Height:[/B] 5'11"[/FONT][/B]
[B][FONT=Arial][B]Weight:[/B] 160lb[/FONT][/B]
[B][FONT=Arial][B]Eyes:[/B] Green[/FONT][/B]
[B][FONT=Arial][B]Hair:[/B] None[/FONT][/B]
[FONT=Arial][B][B]Skin: Caucasian[/B][/B][/FONT]
[B]Name:[/B] Waller Ackermann
[B]Class:[/B] Strong Hero 3/Soldier 3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Occupation:[/B] Military
[B]Str:[/B] 14 +2 (06p.) [B]Level:[/B] 6 [B]XP:[/B] 15,000
[B]Dex:[/B] 16 +3 (08p.) +1 [B]BAB:[/B] +5 [B]HP:[/B] 66 (3d8+3d10+12)
[B]Con:[/B] 14 +2 (06p.) [B]Grapple:[/B] +7 [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +0
[B]Cha:[/B] 08 -1 (00p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%
[B]Base Equip Shld Dex Size Nat Misc Total[/B]
[B]Defense:[/B] 10 +0 +0 +3 +0 +0 +4 17
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 14
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 4 +2 +6
[B]Ref:[/B] 3 +3 +6
[B]Will:[/B] 2 +0 +2
[B]Weapon Atk Damage Crit. Type Range Rate Mag. Size[/B]
Mauser Karabiner 98K +9 2d10+2 20 Ballistic 80 ft. S 5 box 7.92mm Large
Luger P08 Pistol +8 2d6 20 Ballistic 30 ft. S 8 box 9mm Small
Knife +7 1d4+2 19–20 Piercing 10 ft. - - Tiny
Unarmed +7 1d4+2 20 Nonlethal - - - -
[B]Languages:[/B] German, English, French, Russian
[B]Talents:[/B] Extreme Effort, Improved Extreme Effort
[B]Feats:[/B] Advanced Firearms Proficiency, Armor Proficiency (light), Blind-Fight, Combat Martial Arts, Defensive Martial Arts, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Weapon Focus (Mauser Karabiner 98K), Weapon Specialization (Mauser Karabiner 98K)
[B]Skill Points:[/B] 51 [B]Max Ranks:[/B] 9/4.5
[B]Permanent Skills:[/B] Climb, Knowledge (tactics)
[B]Skills Ranks Mod Misc Total[/B]
Climb 6 +2 +1 +9
Jump 6 +2 +8
Knowledge (tactics) 3 +2 +1 +6
Listen 9 +0 +9
Profession (farmer) 3 +0 +3
Profession (soldier) 9 +0 +9
Read/Write English
Read/Write French
Read/Write Russian
Speak English
Speak French
Speak Russian
Spot 9 +0 +9
Swim 6 +2 +8
[B]Equipment: Cost Weight[/B]
Luger P08 Pistol 16 2lbs
Mauser Karabiner 98K 16 9lbs
Knife 7 1lb
Wallet - -
Overcoat 9 3lbs
Compass 5 .5lb
Road Atlas (Germany) 4 1lb
Luger 9mm Box Magazine 4 .5lb
Hip Holster 4 1lb
Cigarette Lighter - -
Cigarettes (20) - -
[B]Total Weight:[/B] 18lbs [B]Wealth:[/B] 19
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 58 116 175 350 875
[B]Age:[/B] 32
[B]Height:[/B] 5'11"
[B]Weight:[/B] 209 lbs.
[B]Eyes:[/B] blue
[B]Hair:[/B] black
[B]Skin:[/B] fair
[COLOR="White"]
NAME Billy Miles
Charismatic 3/Negotiatior 3
Occupation: Law Enforcement.
Bon Cost
Str 12 +1 4
Dex 14 +2 6
Con 12 +1 4
Int 10 +0 2
Wis 10 +0 2
Cha 17 +2 10
Hit Points: 7+6+4+8+7+8: 40
MDT: 12
Defense: 17 (10 base + 2 class + 2 dexterity + 3 armor)
Reputation: +3
Wealth: 15+2:18
Saves
--Fort +5 (4 base + 1 con)
--Ref +5 (3 base + 2 dex)
--Wil +5 (4 base + 1 wis)
Speed: 30ft
BAB: +3
--Ranged: +5
--Melee: +4
Initiative: +2
Browning pistol: +6 for 2d6 Ballistic 20 ft.
Pistol whip: +4 for 1d4
Knife: +4 for 1d4 (19-20)
Skills
--Bluff +12 (9 ranks, +3 cha)
--Diplomacy +15 (9 ranks, +3 cha, +2 feat, +1 occupation)
--Persuade +12 (9 ranks, +3 cha)
--Profession +4 (4 rank, 0 wis)
--Gather information +14 (9 ranks, +3 cha, +2 feat)
--Knowledge (streetwise) +5 (5 ranks, +0 int)
--Intimidate +13 (9 ranks, +3 cha, 1 occupation)
--Desguise +7 (4 ranks, +3 cha)
--Sense motive +5 (5 rank, 0 wis)
--Listen +2
--Spot +2
Languages
--English,
Feats
--Personal Firearms Proficiency (Bonus)
--Simple Weapons Proficiency (Class)
--Armor (light) proficiency (Occupation)
--Alertness
--Quickdraw
--Point Blank Shot
--Trustworthy
Char Talents
--Fast-Talk
--Coordinate
Negotiatior Talents
--Conceal motive
--React first
Equipment
--Browning High Power(9mm) pistol
--Knife
--First Aid Kit
--Chemico Body armor
[/COLOR]
Background:
Growing up Billy had a tendency to lie. He knew it was wrong but he enjoyed
getting the information he needed and wanted. Most of his bigger problems in
High School were avoided due to this talent he had.
During the college years is where Billy's form started to take a defined shape.
As a part time job he worked for the local pawn shop. He was the negotiator
for the business to make sure they saved as much money as possible buying
stolen goods from people. Not the typical, glorious college student job but it
paid the bills and Billy didn't care. He was good at what he did.
He was very successful at the pawn shop. The shop never made as much
money or retained money like the did while Billy was working there. During his
college years and work at the pawn shop Billy became good friends with the
local police force. One of his best contacts Greg turned into a good friend
and one day Greg and a couple more officers approached Billy and talked to
him about joining the force and working his way up to be in hostage rescues.
Billy didn't know right away what he wanted to do but thought about the
possibilities over the next few days and decided to check in to it.
Billy trained up and was accepted into the hostage detail. This is where his
career path accelerated. Before he knew it he was lead hostage negotiator for his force with a high success rate. This led him from the local police force
to the State police. Billy stayed at this level for a couple more years.
One day he was approached by a team of suits to have a meeting about his
abilities. During this meeting they explained who they represented and what
they did. They knew all about Billy and his success rate and skills. They
explained that a new venture was forming and they wanted to have Billy head
up this new organization.
Billy and his family were moved to a new country, given new identities and
watched their old lives disappear in to the flames.
A new chapter...
A new life…
IHRR: International Hostage Rescue and Recovery
Locations: Everywhere
HQ: Somewhere in Switzerland
IHRR Mission: Swift action to preserve life from terrorism, enemies and threats around the world at a moments notice.