Iron Heroes - Legends of Mitterion OOC thread

Iron Captain

First Post
You can buy the raw materials and use the craft skill as described in the rulebook.
Just link to your rolls using Invisible Castle.

Also please note that heavy armour will be extremely rare thing to buy, so as an Armiger you will almost certainely need to craft it.
 

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Iron Captain

First Post
Iwatt: Chracter looks pretty good so far and I like the background just one quick question about your skills.

How do you get Jump +14 and Tumble +16? Here's all the bonuses I can come up with
Tumble Bonus = +4(Stat)+6(Ranks)+2(Synergy bonus from Jump) = +12 Where do you get the additional +4 from?

Same thing with Jump where I can only come up with +10.
 

iwatt

First Post
Iron Captain said:
Iwatt: Chracter looks pretty good so far and I like the background just one quick question about your skills.

How do you get Jump +14 and Tumble +16? Here's all the bonuses I can come up with
Tumble Bonus = +4(Stat)+6(Ranks)+2(Synergy bonus from Jump) = +12 Where do you get the additional +4 from?

Same thing with Jump where I can only come up with +10.


Jump: +4 for the extra 10' speed
Tumble: +4 for the double dexterity

Kemal learned at an early age that you have to be fast enough to outrun the law. :D ... and other thieves as well :heh:


BTW, I used Hong's Iron Heroes spreadsheet for the statblock. You can find it here at Hong's Iron Heroes' page
 


hafrogman

Adventurer
Still working on the character and background, but the basic concept is a temple guardian turned assassin for his faith. However, recent political machinations within the church have ousted the old leadership to which he was loyal. Still faithful to his god, but opposed to the new politics, he has left his former position and took to wandering.

[sblock=Character]
Code:
[B]Name:[/B]       Khepra
[B]Class:[/B]      Executioner 3
[B]Size:[/B]       Medium (5'10", 188 lb)
[B]Gender:[/B]     Male

[B]Str:[/B] 12 +1  (2p.)     [B]BAB:[/B]     +3     [B]XP:[/B] 3300
[B]Dex:[/B] 16 +3  (7p.)     [B]Check:[/B]   +6     [B]HP:[/B] 24 (3d4+12+3)
[B]Con:[/B] 12 +1  (2p.)     [B]BDB:[/B]     +3     [B]Reserve:[/B] 24
[B]Int:[/B] 14 +2  (4p.)     [B]Grapple:[/B] +4
[B]Wis:[/B] 16 +3  (7p.)     [B]Speed:[/B]   30'    [B]DR:[/B] 1d2
[B]Cha:[/B] 12 +1  (2p.)     [B]Init:[/B]    +3     [B]Defense:[/B] 16 (passive 10)

 
                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +4              +3    +1   +0
[B]Ref:[/B]   +6              +3    +3   +0
[B]Will:[/B]  +6              +3    +3   +0


[B]Weapon                Attack  Damage  Critical[/B]
Halberd                +7    1d10+4    20/x3


[B]Traits:[/B] Child of the Faith (Fanatic)
               Weapon Bond (Halberd, Dexterity)


[B]Abilities:[/B]
Sneak Attack +2d6
Execution Pool
Executioner's Eye
Hindering Cut
Armor Piercing Strike


[B]Feats:[/B]
Combat Expertise [1]
Weapon Focus (Halberd) [1]
Hafted Weapon Mastery [1]


[B]Skill Points:[/B] 48    [B]Max Ranks:[/B] 6/3

[B]Skills:                 Ranks  Mod  Misc[/B]

Athletics:
Climb +7                  6    +1
Jump +9                   6    +1    +2
Swim +7                   6    +1

Perception:
Listen +9                 6    +3
Search +8                 6    +2
Sense Motive +9           6    +3
Spot +9                   6    +3

Stealth:
Hide +9                   6    +3
Move Silently +9          6    +3

Balance +11               6    +3    +2
Heal +9                   6    +3
Intimidate +7             6    +1
Knowledge(Religion) +8    6    +2
Tumble +11                6    +3    +2
Diplomacy +3              0    +1    +2    


[B]Languages:[/B]
Khat [3]
Aquilonien (Aquilonia) [2]
Namerian [1]
Bettet [1]


[B]Equipment:                Cost  Weight[/B]
Healer's Kit (10)         50gp     1lb
Silver Holy Symbol        25gp     1lb
Waterskin                  1gp     4lb
Beltpouch                  1gp   0.5lb

Halberd                   10gp    12lb
Leather Armor             10gp    15lb               

[B]Total Weight:[/B] 33.5lb / 43lb light load
[B]Money:[/B] 203 gp 0 sp 0 cp
[/sblock]
 


Barak

First Post
Alright, just so you know I haven't lost interest or anything, this week-end is pretty crazy for me, what with a kid graduating and all that jazz. Should have character done mondy, tuesday at the latest.
 

Barak

First Post
Well I got some free time today after all, so here goes. Let me know what you think.


Character Background
[sblock]
Kadoch was born in the small town of --, in a family with a long, proud history of blacksmithing. Having been born the third son, he was somewhat more free in the projects he could choose to work on, since he wasn't expected to take over the business, although he was, of course, expected to learn the very basics of the art. Like every member of his family, he was built tough from the very beginning, and years of working the forge only improved that natural trait. While not overly strong per se, his very endurance at the hammer allowed him to become extraordinary skilled with it.

His father instilled in him the moral fiber that made him the man he is today. Using your physical might not to bully the weak, but to defend them is simply a way of life.

Having met a travelling "adventurer" in odd, heavy armor at a young age, Kadoch was inspired. He would hone his skills in that direction, picking up some combat knowledge as well, and then leave to travel the land, spreading the name Hammerstein throughout. His father was somewhat doubtful of the usefulness of the idea, but eventually relented, telling Kadoch that he'd be allowed to strike outr on his own in such a fashion when he was able to fashion a suit of armor that would meet his approval.

Years later, Kadoch has finally done so. And the adventure begins..
[/sblock]

Character Sheet
[sblock]
Kadoch Hammerstein, Armiger 3

str 12 (+1)
dex 12 (+1)
con 20 (+5)
int 16 (+3)
wis 10 (0)
cha 8 (-1)

Skills
-Craft(armor) +9 (6 ranks)
-Climb +7(6 ranks (Athletics Group)
-Jump +7 (6 ranks (Athletics Group)
-Swim +7 (6 ranks (Athletics Group)
-Appraise +9 (6 ranks)
-Craft (metals, tools/trinkets) +9 (6 ranks)
-Disable Device +9 (6 ranks)
-Heal +6 (6 ranks)
-Ride +7 (6 ranks)
-Open Locks +7 (6 ranks)

Traits:Though as Iron (+2 Con, -2 Dex), Weapon Bond (Warhammer, Con)


Feat: Armor Mastery 1&2 (1st level Feats)
Shield Mastery 1 (2nd Level Bonus Armiger)
Foe Hammer 1 (2nd level feat)


Languages:
Aquilonien:3 ranks (native)
Namerian: 2 ranks
Shemit:1 rank
HPs: 43 (3d4+33)
Init:+1
Attack: melee (Warhammer)+8 to-hit, d8+5 damage (x3)
ranged (Heavy Xbow) +4 to-hit, d10 damage (19-20 x2)
Defense:17(+2 class, +1 Dex, +4 Shield)
DR:d6+1
Movement: 20'
Saves: Fort +8, Ref +4, Will +3
Special
Master Armorer, Though as Nails, Armor Mastery, Armor Pool, Armor Ability (Impervious Defense),

Equipment:
-Warhammer 5lbs (12 gp)
-Artisan's tools 5lbs (5 gp)
-Heavy Steel Shield 15 lbs (7 gp)
-Banded Mail 35lbs (84 GP)
-Heavy Crossbow 8lbs (50gp)
-3x Bolts (10), 3lbs (3gp)
-backpack 2lbs (2gp)
-bedroll 5lbs (1sp)
-Healer's kit 1lb (50gp)
-Lantern (bullseye) 3lbs (12gp)
-3x Oil 3lbs (3sp)
-belt pouch .5lbs (1gp)
-5x trail rations 5 lbs (2.5 GP)
-Rope, Hempen (50feet) 10lbs (1gp)
-spare set of clothes (plain) 5 lbs (1gp)
-thieve's tools 1lbs (30gp)
-waterskin 4lbs (1gp)
38gp, 1sp
total weight: 110.5lbs/light load:153lbs
[/sblock]

And Crafting rolls for armor and shield.
[sblock]
Crafting heavy steel shield (200 total) (DC 15)
week
1-285 (done)

Crafting banded mail (2500 total) (DC 15)
week
1-225 (2275 left)
2-no progress
3-315 (1960 left)
4-345 (1625 left)
5-225 (1400 left)
6-420 (980 left)
7-225 (755 left)
8-300 (455 left)
9-no progress
10-285 (170 left)
11-330 (done)
[/sblock]
 
Last edited:

Iron Captain

First Post
Ok guys, won't have time to post those promised infos about gods and Religion today, but all chracters up until now look fine and I will give them a very close inspection in the next few days.

So it looks like we have our first 3 PCs we need at least one more plus maybe an alt or two.
 

iwatt

First Post
Iron Captain said:
Ok guys, won't have time to post those promised infos about gods and Religion today, but all chracters up until now look fine and I will give them a very close inspection in the next few days.

So it looks like we have our first 3 PCs we need at least one more plus maybe an alt or two.


I do have a question about equipment. How appropriate are X-bows for your setting? I want to step away from longbows and shortbows with my character, but maybe x-bows are too "modern"?
 

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