(IRR) The Rokugan IR (Thread 4)

Creamsteak

Explorer
The Rokugan IR (Thread 4)

Important Characters of Rokugan
NPCs (Optional Player Characters)
* Crab Clan Champion: Hida Kuroda (Male Sam 10) PL 1
* Crane Clan Champion: Doji Kurohito (Male Sam 6/Iaijutsu 5) PL 1
Dragon Clan Champion: Togashi Hoshi (Male Unique Half-Dragon Sam 5/Swordmaster 10/Monk 5 ECL 25) PL 3
Fox Clan Champion: Kitsune Ryosei (Shugenja 6/Ranger 8) PL 1
Lion Clan Champion: Matsu Nimuro (Male Sam 15) PL 2
Mantis Clan Champion: Yoritomo Kitao (Female Ftr 6/Rog 8) PL 1
Phoenix Clan Champion: Shiba Tsukune (Female Sam 17) PL 2
Scorpion Clan Champion: Bayushi Yojiro (Male Sam 5/Court5/EmMag 9) PL 2
Unicorn Clan Champion: Moto Gaheris (Male Sam 5/Moto Avenge 10) PL 2
Daigotsu (Male Evil Outsider Maho-tsukai 25) Leader of the Maho-tsukai PL 3
Tsuburu no Oni (Powerful Oni Lord) One of two Oni lords sworn to Daigotsu PL 2
Kyoso no Oni (Powerful Oni Lord) Exiled to Jigoku, Rokugani Hell, by Daigotsu. PL 2
* Lead by Shahai (Female Shu 7/Maho-tsukai 11) Leader of the Blood Speakers PL 2

Artifacts
Name or Title of the Artifact
Kalanyr
Staff of the Trickster (+6/+0) Character Bonus
Tricksters Cloak (+0/+6) Character Bonus

Knight Otu
Keitaku, the Celestial Sword of the Phoenix (+3/+3) Character Bonus
Isawa's Helm (+-0+6) Character Bonus
Katana of Fire (+6/+0) Character Bonus

Clan Families and Shadowlands Groups
Title of Territory/School/Family
Crab Clan
Hida (Samurai/Hida Defender/Honor 2) Daimyo: Hida Kuroda (Male Sam 10) PL 1 : IR 1
Hiruma (Ranger/Shadow Scout/Honor 2) Daimyo: Hiruma Masagaro (Male Rng 5, Sam 2, Shadowlands Vet 5) PL 2 : IR 2
Kaiu (Samurai/Siegemaster/Honor 2) Daimyo: Kaiu Umasu (Male Sam 5, Siege 10) PL 5 : IR 8
Kuni (Shugenja/Witch Hunter/Honor 1) Daimyo: Kuni Tansho (Female Shu 18) PL 8 : IR 18
Toritaka (Fighter/Honor 2) Daimyo: Toritaka Tatsune (Male Ftr 4/Sam 2/Rng 1/Shadowlands Vet 7) PL 4 : IR 5
Oga Province PL 5 : IR 1
Kiwase Province PL 5 : IR 1
Jime Province PL 5 : IR 1
Ayo Province PL 5 : IR 1
Gihazo Province PL 5 : IR 1
Doman Province PL 5 : IR 1
Shinda Province PL 5 : IR 1

Crab / Falcon Clan
* Himo Province PL 5 : IR 1

Crane Clan
Doji (Courtier/Honor 3) Daimyo Doji Kurohito (Male Sam 6/Iaijutsu 5) PL 1 : IR 1
Asahina (Shugenja/Honor 3) Daimyo: Kimita (Female Shu 12) PL 2 : IR 2
Daidoji (Fighter/Daidoji Bodyguard/Honor 2) Daimyo: Daidoji Rekai (Female Sam 10/Ftr 10) PL 10 : IR 28
Kakita (Samurai or Courtier/Iaijutsu Master/Honor 3) Daimyo: Kakita Kaiten (Male Sam 15) PL 5 : IR 8
Yasuki (Fighter/Honor 2) Daimyo Yasuki Hachi (Male Sam 5/Ftr 4) PL 1 : IR 1
Sumiga Province PL 5 : IR 1
Jodo Province PL 5 : IR 1
Wadashi Province PL 5 : IR 1
Ukyo Province PL 5 : IR 1
Kintani Province PL 5 : IR 1
Hyumisa Province PL 5 : IR 1
Umi Province PL 5 : IR 1
Buneya Province PL 5 : IR 1
Chiji Province PL 5 : IR 1

Crane / Crab Clan
Nodai Province PL 5 : IR 1

Dragon Clan
Togashi (Inkyo/'Tattooed Monk-ise zumi'/Honor 2) Daimyo: Togashi Hoshi (Male Unique Half-Dragon Sam 5/Swordmaster 10/Monk 5) PL 10 : IR 28
Hitomi (Monk/'Tattooed Monk-kikage zumi'/Honor 1) Daimyo: Hitomi Kagetora (Male Sam 9/Monk 10) PL 9 : IR 23
Kitsuki (Samurai/Honor 3) Daimyo: Kitsuki Mizuochi (Male Sam 13) PL 3 : IR 3
Mirumoto (Samurai/Dragon Swordmaster/Honor 2) Daimyo: Miromoto Uso (Male Sam 9/Swordmaster 8) PL 7 : IR 14
Tamori (Shugenja/Honor 2) Daimyo: Tamori Shaitung (Female Shu 16) PL 6 : IR 11
Gakuon Province PL 5 : IR 1
Yamastuke Province PL 5 : IR 1
Shisame Province PL 5 : IR 1
Tosie Province PL 5 : IR 1
Kokozen Province PL 5 : IR 1
Yumeji Province PL 5 : IR 1

Dragonfly Clan
Jishomi Province PL 5 : IR 1

Fox Clan
Kitsune (Ranger/Honor 2) Daimyo: Kitsune Ryosei (Shugenja 6/Ranger 8) PL 4 : IR 5
Chikushudo, Realm of Animals (Druid/Honor 2) Daimyo Kitsune Redfur (Druid 20) PL 10 : IR 28
Spirits from the Realm of Animals (Animals and Beasts) Daimyo: 14th Level NPC PL 4 : IR 5
Spirits from the Realm of Animals (Animals and Beasts) Daimyo: 14th Level NPC PL 4 : IR 5
Spirits from the Realm of Animals (Animals and Beasts) Daimyo: 14th Level NPC PL 4 : IR 5
Spirits from the Realm of Animals (Animals and Beasts) Daimyo: 14th Level NPC PL 4 : IR 5
Spirits from the Realm of Animals (Animals and Beasts) Daimyo: 14th Level NPC PL 4 : IR 5
Namide Province PL 5 : IR 1

Hare Clan
Southern Kiamu (1/2 Province) PL 5 : IR 1
Northen Kiamu (1/2 Province) PL 5 : IR 1

Imperial Provinces
Rintem Province PL 5 : IR 1
Okuan Province PL 5 : IR 1
Miya Estates Province PL 5 : IR 1
Emonji Province Province PL 5 : IR 1

Lion Clan
Akodo (Samurai/Akodo Champion/Honor 3) Daimyo: Akodo Ginawa (Male Sam 15/Ftr 3) PL 8 : IR 18
Ikoma (Courtier/Honor 3) Daimyo: Ikoma Sume (Male Court 7/Sam 9) PL 6 : IR 21
Kitsu (Shugenja/Honor 2) Daimyo: Kitsu Juri (Male Shu 16) PL 6 : IR 21
Matsu School (Berzerker/Matsu Rager or Lion's Pride/Honor 2) Daimyo: Matsu Ketsui (Female Sam 7/LionPride 8) PL 5 : IR 15
Etsu Province PL 5 : IR 1
Ibe Province PL 5 : IR 1
Mukano Province PL 5 : IR 1
Hozemon Province PL 5 : IR 1
Sasaryu Province PL 5 : IR 1
Korjima Province PL 5 : IR 1
Kaitomo Province PL 5 : IR 1
Ami Province PL 5 : IR 1

Mantis Clan
Yoritomo (Fighter/Storm Legion/Honor 2) Daimyo: Yoritomo Kitao (Female Ftr 6/Rog 8) PL 4 : IR 5
Moshi (Shugenja/Honor 3) Daimyo: Moshi Juiko (Female Shu 17) PL 7 : IR 14
Tsuruchi (Fighter/Wasp Bountyhunter/Honor 2) Daimyo: Tsuruchi Ichiro (Male Ftr 6/Wasp BH 5) PL 1 : IR 1
Samato Province PL 5 : IR 1
Buhan Province PL 5 : IR 1
Nikado Province PL 5 : IR 1
Sameisa Province PL 5 : IR 1

Mantis / Centipede Clan
* Isaru Province PL 5 : IR 1

Mantis / Wasp Clan
Yoka Province PL 5 : IR 1

Monkey Clan
Northern Yaen Province PL 5 : IR 1
Southern Yaen Province PL 5 : IR 1

Nezumi
Crippled Bone Nezumi Tribe (bezerkers/bushi) PL 16 : IR 12
Grasping Paw Nezumi Tribe (rogue) PL 14 : IR 8
Tattered Ear Nezumi Tribe (Bushi/rogue/ranger) PL 15 : IR 10
Third Whisker Nezumi Tribe (Sorcerors) PL 15 : IR 10

Ox Clan
* Oushiza Province PL 5 : IR 1

Phoenix Clan
Shiba (Samurai/Shiba Protector/Honor 3) Daimyo: Shiba Tsukune (Female Sam 17) PL 7 : IR 14
Agasha (Shugenja/Honor 3) Daimyo: Agasha Hamanari (Male Shu 10) PL 1 : IR 1
Asako (Inkyo/Henshin Mystic/Honor 3) Daimyo: Asako Toshi (Male Inkyo 12) PL 2 : IR 2
Isawa (Shugenja/Void Disciple/Honor 2) Daimyo: ruled by the Council of Elemental Masters. This council also rules the Phoenix. PL 10 : IR 28
The Elemental Legions (Tsunami Legion, Firestorm Legion, Hurricane Initiates and Avalance Guard). Daimyo: Isawa Akahita (Male Shu7/Void Disciple7) PL 4 : IR 5
Shijen Province PL 5 : IR 1
Tenza Province PL 5 : IR 1
Giryu Province PL 5 : IR 1
Osu Province PL 5 : IR 1
Iyado Province PL 5 : IR 1
Ryujo Province PL 5 : IR 1

Scorpion Clan
Bayushi (Rogue/Bayushi Deciever/Honor 1) Daimyo: Bayushi Yojiro (Male Sam 5/Court5/EmMag 9) PL 9 : IR 23
Shosoro (Ninja/Honor 1) Daimyo: Shosuro Yudoka (Male Ftr 6/Nin 12) PL 8 : IR 18
Soshi (Shugenja/Honor 1) Daimyo: Soshi Uidori (Female Shu 8/Nin 4) PL 2 : IR 2
Yogo (Shugenja/Honor 0) Daimyo: Yogo Koji (Male Shu 13) PL 2 : IR 2
Shinobai Acting Troops (ninja) PL 2 IR 5 PL 2 : IR 5
Mirumisei Province PL 5 : IR 1
Iha Province PL 5 : IR 1
Gashi Province PL 5 : IR 1
Ado Province PL 5 : IR 1
Tochi Province PL 5 : IR 1
Kawayo Province PL 5 : IR 1
Mimano Province PL 5 : IR 1

Sparrow Clan
Ashai Province PL 5 : IR 1

Tortoise Clan
Northern Zamede (1/2 province) PL 5 : IR 1
Southern Zamede (1/2 province) PL 5 : IR 1

Unicorn Clan
Moto (Berzerker/Moto Avenger/Honor 1) Daimyo: Moto Gaheris (Male Sam 5/Moto Avenge 10) PL 5 : IR 8
Iuchi (Shugenja/Honor 2) Daimyo: Iuchi Yue (Female Shu 14) PL 4 : IR 5
Shinjo (Ranger/Shinjo Explorer & Kishi Charger/Honor 2) Daimyo: Shinjo Shono (Male Rng 2/Sam 3/EXplorer 3) PL 1 : IR 1
Utaku (Samurai/Battle Maiden/Honor 3) Daimyo: Utaku Xieng Chi (Female Samurai 7/BattleMaiden 8) PL 5 : IR 8
Horiuchi (Shugenja/Honor 2) Daimyo: Horiuchi Shem-Zhe (Male Shu 8) PL 1 : IR 1
Ide (Courtier/Honor 2) Daimyo Ide Tadaji (Male Courtier 20) PL 10 : IR 28
Ito Province PL 5 : IR 1
Temimo Province PL 5 : IR 1
Hinoma Province PL 5 : IR 1
Junan Province PL 5 : IR 1
Gamo Province PL 5 : IR 1
Kugoi Province PL 5 : IR 1
Hanmida Province PL 5 : IR 1

Shadowlands Oni and the Blood Speakers
Shadowlands Horde (Ruled by A variety of Bakemono, Oni and other tainted creatures based in the Shadowlands.) PL 50 : IR 0
Blood Speakers (A secret cult of Maho-tsukai working for evil and chaos through the Emerald Empire…) PL 30 : IR 5
Daigotsu's Personal Guard (A group of Oni and other tainted creatures sworn to protecting Daigotsu.) PL 20 : IR 0
Horde of Tsuburu no Oni (The Horde of Shadowlands Oni pledged to Tsuburo no Oni) PL 20 : IR 0
Horde of Kyoso no Oni (A Rogue group of Oni, loyal to Kyoso no Oni, and pledged to the destruction of Daigotsu) PL 20 : IR 0

Territories in the Far South West of Rokugan
Title of Territory/School/Family
* Aiso ni Ryokosha (Village) PL 1 : IR 1
Bells of the Dead (Shrine) PL 6 : IR 2
Festering Pit of Fu Leng (Sinkhole) PL 24 : IR 8
Forgotten Tomb of Fu Leng (Maho Site) PL 12 : IR 4
* Haikyo Sano Kappa (Ruins) PL 7 : IR 5
Heiwa na Kaze Heigen (Quiet Wind Plane) PL 3 : IR 0
Jinshin Sakana Wan (Earthquake Fish Bay) PL 3 : IR 0
Jukami (Village) PL 1 : IR 1
Kabe ue no ho ni sa Umi (Wall above the Ocean) PL 3 : IR 0
Kaiu Kabe (Carpenter Wall) PL 3 : IR 0
Kaiu Toge (Carpernter Pass) PL 3 : IR 0
Kawa Kurai Tsuki (River of the Dark Moon) PL 1 : IR 0
Kawa Sano Saigo No Kamae (River of the Last Stand) PL 1 : IR 0
* Kenkai Hanto (Lookout Peninsula) PL 1 : IR 0
Kishi no Mizu-umi (Forbidden Lake) PL 1 : IR 0
Koten (Village) PL 1 : IR 1
Kuroi Yubi Kawa (Black Finger River) PL 2 : IR 0
* Kuni Areno (Kuni Wastes) PL 3 : IR 0
Kyuden Hida (Palace) PL 6 : IR 4
Nishiyama (Village) PL 1 : IR 1
* Saigo no Kamae Heigen (Last Stand Plain) PL 3 : IR 0
Shinden Asahina (Castle) PL 7 : IR 5
Shio Senyo no Riku (Tidal Landbridge) PL 1 : IR 0
* Shiro Hiruma (Castle) PL 7 : IR 5
Shiro Kuni (Castle) PL 7 : IR 5
Sunda Mizu (City) PL 3 : IR 4
Watchtower of the East (Tower) PL 5 : IR 3
Yasuki Yashiki (Castle) PL 7 : IR 5
Yugure Yama (Twilight Mountains) PL 20 : IR 0

Territories in the South West of Rokugan
Title of Territory/School/Family
* Aka Mizu-umi (Red Lake) PL 1 : IR 0
Beiden (Town) PL 2 : IR 3
* Dangai (Shrine) PL 6 : IR 2
* Ginasutra (Village) PL 1 : IR 1
Hotei Seido (Shrine) PL 6 : IR 2
* Iyotishi (Town) PL 2 : IR 3
Kagoki (Village) PL 1 : IR 1
* Kaia Osho (Village) PL 1 : IR 1
Kaiu Shiro (Castle) PL 7 : IR 5
Kakita Bogu (Village) PL 1 : IR 1
Kamisori sano Yoake Shiro (Castle) PL 7 : IR 5
* Kitsune Mori (Village) PL 1 : IR 1
* Koeru (Village) PL 1 : IR 1
Kuda (Village) PL 1 : IR 1
* Kyuden Ashinagabachi (Palace) PL 6 : IR 4
Kyuden Bayushi (Palace) PL 6 : IR 4
* Kyuden Miya (Palace) PL 6 : IR 4
Maemikake (Town) PL 2 : IR 3
* Meidochi (Village) PL 1 : IR 1
Midaki (Village) PL 1 : IR 1
* Mizu-umi no Fu-ko (Lake of Sorrows) PL 1 : IR 0
* Mizu-umi no Sakura Yuki (Lake of Cherry Blossom Snow) PL 3 : IR 0
* Nirukti (Ruins) PL 3 : IR 1
* Ronin Chiiki (Ronin Plains) PL 3 : IR 0
Shaiga (Martial Arts Training, Village) PL 3 : IR 4
* Shiden Osano-Wo (Shrine) PL 6 : IR 2
Shimomura (Village) PL 1 : IR 1
Shinomen Mori (Hidden Forest) PL 1 : IR 0
* Shiro Heichi (Ruins) PL 3 : IR 1
Shiro Kaotsuki no Higashi (Castle) PL 7 : IR 5
* Siksa (Town) PL 1 : IR 1
* Taki sano Okami Jikan (Hour of the Wolf Falls) PL 1 : IR 0
* Takia Kusa Heigen (Tall Grass Plain) PL 1 : IR 0
* Tani Hitokage (Valley of the Spirit) PL 3 : IR 0
* Tomb of Iuchiban (Maho Site) PL 12 : IR 4
* Vyakarana (Town) PL 2 : IR 3
Watchtower of the West (Tower) PL 5 : IR 3
* Zakyo (City) PL 3 : IR 4

Territories in the Far South East of Rokugan
Title of Territory/School/Family
Bunyo sana Asahina (Fields of the Morning Sun) PL 1 : IR 0
Daidoji Training Grounds (Castle) PL 7 : IR 5
Higashiyama (Village) PL 1 : IR 1
Inazuma (City) PL 3 : IR 4
Kaimentsu-uo Seido (Shrine) PL 6 : IR 2
Koutetsukan (City) PL 3 : IR 4
Maigosera Seido (Lighthouse) PL 1 : IR 0
Mura Sabishi (City) PL 3 : IR 4
Okami (City) PL 3 : IR 4
Oni Mura (Village) PL 1 : IR 1
Tani Senshio (Valley of the Centipede) PL 2 : IR 2
Tokigogachu (Village) PL 1 : IR 1
Toshi no Inazuma (City of Lightning) PL 4 : IR 5
Umoeru (Village) PL 1 : IR 1
Yama ue na ho ni Umi (Village) PL 1 : IR 1
Yasuki Hanko (Village) PL 1 : IR 1

Territories in the South East of Rokugan
Title of Territory/School/Family
Aketsu (Town) PL 2 : IR 3
Benten Seido (Shrine) PL 6 : IR 2
Daidoji Yukan-se (Tower) PL 5 : IR 3
* Hanto no Yoake (Peninsula of Dawn) PL 1 : IR 0
Heigen no Doji (Doji Family Plains) PL 1 : IR 0
Higashi Chushin (Village) PL 1 : IR 1
Kaia Osho Mura (Humble Priest Village) PL 1 : IR 1
Kawa na Zatu Shudoshi (River of the Blind Monk) PL 1 : IR 0
Kitsune Mori (Forest of the Fox) PL 3 : IR 0
Kitsune Mori Mura (Village in the Forest of the Fox) PL 1 : IR 1
Koeru (Village) PL 1 : IR 1
Kyuden Doji (Palace) PL 6 : IR 4
Kyuden Kitsune (Fox Clan Palace) PL 6 : IR 4
Kyuden Gotei (Palace) PL 6 : IR 4
Maigo no Musume Wan (Lost Daughter Bay) PL 1 : IR 0
Minawa Chushin (village) PL 1 : IR 1
Mizen (Town) PL 2 : IR 3
Musume (Village) PL 1 : IR 1
Nichibotsu Fushere (Tower) PL 5 : IR 3
Nishi Chushin (Village) PL 1 : IR 1
Otosan Uchi (Capital) PL 4 : IR 5
Samui Kaze (City) PL 3 : IR 4
Shima No Kinu (Island of Silk) PL 5 : IR 0
Shima No Koshinryo (Island of Spice) PL 5 : IR 0
Umi Yakamo (Sea of the Sun God) PL 10 : IR 0
Wan no Asaguroi Mizu (Bay of Dark Water) PL 3 : IR 0
Wan Sana Kin Taiyo (Bay of the Golden Sun) PL 1 : IR 0
Yufu-ku Na Heigen (City) PL 3 : IR 4

Territories in the West of Rokugan
Title of Territory/School/Family
Bishamon Seido (Shrine) PL 6 : IR 2
* Daikoku Seido (Shrine) PL 6 : IR 2
Duzaki (Town) PL 2 : IR 3
Hae Moete (Firefly River) PL 1 : IR 0
* Heigen Yuki (Snow Plain) PL 3 : IR 0
Hisatu-Kesu (Village) PL 1 : IR 1
* Kakusu Keikei Torid-e (Castle) PL 7 : IR 5
* Kanemochi Kaeru (City) PL 3 : IR 4
* Kawa Mitsu Kishi (Three Sides River) PL 1 : IR 0
Kawa Sano Fui no Dansei wo Sasu (River of the Unexpected Hero) PL 1 : IR 0
Kenson Gakka (Castle) PL 7 : IR 5
Kita Toge (Northern Pass) PL 1 : IR 0
Kitsu Tombs (Shrine) PL 6 : IR 2
* Kudo (Village) PL 1 : IR 1
Kyakuchu (Village) PL 1 : IR 1
Kyodai Na Ana (The Great Crater) PL 1 : IR 0
Kyuden Ikoma (Palace) PL 6 : IR 4
Meiyo Gisei (City) PL 3 : IR 4
Minami Toge (Southern Pass) PL 1 : IR 0
Mizu (Town) PL 2 : IR 3
* Mizu-Umi Kiku Hanabira (Chrysanthemum Petal Lake) PL 3 : IR 0
Naga Doro Heigen (Naga Road Plain) PL 1 : IR 0
Nihai Tower (Tower) PL 5 : IR 3
Otaku Seido (Shrine) PL 6 : IR 2
Pokau (Town) PL 2 : IR 3
Ryoko Owari (City) PL 3 : IR 4
Seikitsu San Tama no Oi (Spine of the World Mountains) PL 10 : IR 0
Shinomen Tower (Tower) PL 5 : IR 3
Shiranai (City) PL 3 : IR 4
Shiro Ide (Castle) PL 7 : IR 5
Shiro Iuchi (Castle) PL 7 : IR 5
Shiroi Kishi (Village) PL 1 : IR 1
Shiroi Kishi Heigen (White Shore Plain) PL 1 : IR 0
* Shiroi Kishi Mizu-umi (White Shore Lake) PL 1 : IR 0
Shiro Shosuro (Castle) PL 7 : IR 5
* Shiro Soshi (Castle) PL 7 : IR 5
* Shiro Usagi (Castle) PL 7 : IR 5
* Toge Puramu Hana (Plum Blossom Pass) PL 3 : IR 0
Turo Kojiri (Village) PL 1 : IR 1
Watchtower (Tower) PL 5 : IR 3
* Yama sano Kaminari (Mountain of the Seven Thunders) PL 1 : IR 0
Yogo Shiro (Castle) PL 7 : IR 5
Okuyaki (Village) PL 1 : IR 1
Shinden Horiuchi (Shrine) PL 6: IR 2

Territories in the East of Rokugan
Title of Territory/School/Family
Castle of the Emerald Champion (Castle) PL 7 : IR 5
Eiyu ni Suru (Village) PL 1 : IR 1
Foshi (City) PL 3 : IR 4
Heigen No Hayai Mondai (Plain of Fast Troubles) PL 3 : IR 0
Heigen Osari (Plains of the Crane Clan) PL 3 : IR 0
* Heigen Senjo (Plains of Battle) PL 3 : IR 0
Kaeru (City) PL 3 : IR 4
Ken Hayai (Castle) PL 7 : IR 5
Kiken No Toge (Treacherous Pass) PL 1 : IR 0
Kita Chushin (Village) PL 1 : IR 1
Kosaten Shiro (Castle) PL 7 : IR 5
Kyuden Seppun (Palace) PL 6 : IR 4
Kyuden Tonba (Palace) PL 6 : IR 4
Mamoru Kyotei (City) PL 3 : IR 4
Morikage (City) PL 3 : IR 4
* Moshi Shiro (Ruins) PL 3 : IR 1
* Nanashi (Village) PL 1 : IR 1
Nikesake (Town) PL 2 : IR 3
Ninkatoshi (City) PL 3 : IR 4
* Obobeshinu Boekisho Kawa (Drowned Merchant River) PL 1 : IR 0
Oiku (Village) PL 1 : IR 1
Omoidoso (City) PL 3 : IR 4
* Ranbo (Town) PL 2 : IR 3
Renga (Village) PL 1 : IR 1
Rugashi (Village) PL 1 : IR 1
* Ryu Bannin (City) PL 3 : IR 4
Shiro Akodo (Castle) PL 7 : IR 5
Shiro Daidoji (Castle) PL 7 : IR 5
Shiro Matsu (Castle) PL 7 : IR 5
Shiro no Yojin (Castle) PL 7 : IR 5
Shiro sano Kakita (Castle) PL 7 : IR 5
Shiro Shiba (Castle) PL 7 : IR 5
* Toi Koku (Village) PL 1 : IR 1
Tonfajutsen (Town) PL 2 : IR 3
Ukabu (Village) PL 1 : IR 1
* Yama no Kuyami (Mountains of Regret) PL 3 : IR 0

Territories in the North West of Rokugan
Title of Territory/School/Family
Akami (Village) PL 1 : IR 1
Bikami (Village) PL 1 : IR 1
Bugaisha (Fort) PL 7 : IR 5
Egami (Village) PL 1 : IR 1
Exile's Road Watchtower (Tower) PL 5 : IR 3
* Fu-kurokujin Seido (Palace) PL 6 : IR 4
* Heigen Kori (Ice Plain) PL 3 : IR 0
Kamashimino Komichi (Sorrow's Path) PL 1 : IR 0
Kawa Nemui (Village) PL 1 : IR 1
Kawa Nemui (Sleeping River) PL 1 : IR 0
Kibukito (Village) PL 1 : IR 1
Kurayami-ha (Village) PL 1 : IR 1
* Kyodai na Kabe sano Kita (Great Wall of the North/West) PL 20 : IR 0
* Kyodaina Josho Suru (The Great Climb) PL 3 : IR 0
Kyuden Togashi (Palace) PL 6 : IR 4
Maigo no Samurai (Village) PL 1 : IR 1
* Mizu umi Ryo (Dragon Lake) PL 3 : IR 0
Oshindoka (City) PL 3 : IR 4
* Reihado Bomeidoro (Shrine) PL 6 : IR 2
* Shiro Shinjo (Castle) PL 7 : IR 5
Shiro Moto (Castle) PL 7 : IR 5
Shiro Utaku Shojo (Castle) PL 7 : IR 5
* Takaikabe (Village) PL 1 : IR 1
Toshi no aida ni Kawa (City between the Rivers) (city) PL 3 : IR 4
Yamasura (City) PL 3 : IR 4
Yashigi (Village) PL 1 : IR 1

Territories in the North East of Rokugan
Title of Territory/School/Family
Duro Owari (Village) PL 1 : IR 1
Heibeisu (City) PL 3 : IR 4
Heigen Ryo Kokoro (Dragon Heart Plain) PL 3 : IR 0
Hinanbasho sano Mitsu Shimai (Shrine) PL 6 : IR 2
Kanawa Taki (Iron Ring Cascade) PL 1 : IR 0
Kyodai na Kabe sano Kita (Great Wall of the North/East) PL 20 : IR 0
Kyodai na Taiyo (The Great Fall) PL 1 : IR 0
Kyuden Hitomi (Palace) PL 6 : IR 4
Kyuden Isawa (Palace) PL 6 : IR 4
Michita Yasumi (City) PL 3 : IR 4
Mori Isawa (Phoenix Woodlands) PL 1 : IR 0
Nemui Kaminari Yama (Sleeping Thunder Mountain) PL 3 : IR 0
Reihado sano Ki-Rin (Shrine) PL 6 : IR 2
Reihado Uikku (Shrine) PL 6 : IR 2
Seido Jurojin (Shrine) PL 6 : IR 2
Shinsei na Sumai (Village) PL 1 : IR 1
Shiro Agasha (Castle) PL 7 : IR 5
Shiro Asako (Castle) PL 7 : IR 5
Shiro Chuda (Ruins) PL 3 : IR 1
Shiro Kitsuki (Castle) PL 7 : IR 5
Shiro Mirumoto (Castle) PL 7 : IR 5
Shiro sano Chujitsuna Shinpo (Castle) PL 7 : IR 5
Shiro Tamori (Castle) PL 7 : IR 5
Tani Giza (Jagged Valley) PL 3 : IR 0
Yobanjin Mura (Village) PL 1 : IR 1
Yoshosha (Village) PL 1 : IR 1

*Territories that have not been claimed*

Creamsteak - PL 170/170
Player Character
Sanctus Togashi (Fighter 20) PL 3

Clan Families, and Shadowlands Groups
Togashi (Inkyo/'Tattooed Monk-ise zumi'/Honor 2) Daimyo: Togashi Hoshi (Male Unique Half-Dragon Sam 5/Swordmaster 10/Monk 5) PL 10 : IR 28
Hitomi (Monk/'Tattooed Monk-kikage zumi'/Honor 1) Daimyo: Hitomi Kagetora (Male Sam 9/Monk 10) PL 9 : IR 23
Kitsuki (Samurai/Honor 3) Daimyo: Kitsuki Mizuochi (Male Sam 13) PL 3 : IR 3
Mirumoto (Samurai/Dragon Swordmaster/Honor 2) Daimyo: Miromoto Uso (Male Sam 9/Swordmaster 8) PL 7 : IR 14
Tamori (Shugenja/Honor 2) Daimyo: Tamori Shaitung (Female Shu 16) PL 6 : IR 11
Gakuon Province PL 5 : IR 1
Yamastuke Province PL 5 : IR 1
Shisame Province PL 5 : IR 1
Tosie Province PL 5 : IR 1
Kokozen Province PL 5 : IR 1
Yumeji Province PL 5 : IR 1
Jishomi Province PL 5 : IR 1

Non-Player Characters
Dragon Clan Champion: Togashi Hoshi (Male Unique Half-Dragon Sam 5/Swordmaster 10/Monk 5) PL 4
The Guardian of Obsidian (29 HD Obsidian Golem) PL 1
The Guardian of Jade (29 HD Jade Golem) PL 1

Territories in the Northeast of Rokugan
Kyuden Hitomi (Palace) PL 6 : IR 4
Shiro Tamori (Castle) PL 7 : IR 5
Shiro Kitsuki (Castle) PL 7 : IR 5
Heibeisu (City) PL 3 : IR 4
Heigen Ryo Kokoro (Dragon Heart Plain) PL 3 : IR 0
Shiro sano Chujitsuna Shinpo (Castle) PL 7 : IR 5
Nemui Kaminari Yama (Sleeping Thunder Mountain) PL 3 : IR 0
Hinanbasho sano Mitsu Shimai (Shrine) PL 6 : IR 2
Kyodai na Taiyo (The Great Fall) PL 1 : IR 0
Shiro Chuda (Ruins) PL 3 : IR 1
Shiro sano Chujitsuna Shinpo (Castle) PL 7 : IR 5
Shiro Mirumoto (Castle) PL 7 : IR 5
Kyodai na Kabe sano Kita (Great Wall of the North/East) PL 20 : IR 0
Yoshosha (Village) PL 1 : IR 1

Territories in the Northwest of Rokugan
Kyuden Togashi (Palace) PL 6 : IR 4
Maigo no Samurai (Village) PL 1 : IR 1
Yamasura (City) PL 3 : IR 4

Darkwolf - PL 153/160
Player Character
Kyoso no Oni (Powerful Oni Lord) Exiled to Jigoku, Rokugani Hell, by Daigotsu. 44 HD PL 2

Clan Families and Shadowlands Groups
Shadowlands Horde (Ruled by A variety of Bakemono, Oni and other tainted creatures based in the Shadowlands.) PL 50 : IR 0
Horde of Kyoso no Oni (A Rogue group of Oni, loyal to Kyoso no Oni, and pledged to the destruction of Daigotsu) PL 20 : IR 0
Kyoso Brute Squad: PL 10 IR 28
Crippled Bone Nezumi Tribe (bezerkers/bushi) PL 16 : IR 12
Grasping Paw Nezumi Tribe (rogue) PL 14 : IR 8

Artifacts
Artifact: Pendant of the Shadowlands: +3/+3 character bonus

Non-Player Characters
Shadow Dragon NPC: 29 HD: 1 PL
Settozai (Mantis), Onisu of Theft PL 2
Hakai (Phoenix), Onisu of Destruction PL 2
Yokubo (Crane), Onisu of Desire PL 2
Fushin (Scorpion), Onisu of Betrayal PL 2
Kyofo (Crab), Onisu of Fear PL 2
Nikushimi (Lion), Onisu of Hatred PL 2
Muchitsujo (Unicorn), Onisu of Chaos PL 2
Kanashimi (Dragon), Onisu of Sadness PL 2

Territories in the Far South West of Rokugan
The Festering Pit of Fu Leng (Sinkhole) PL 24 : IR 8

Festy Dog - PL 157/157
Player Character
Naigotsu Akira (Samurai 10/ Iaijutsu Master 10/ Honour 4) - Male, Bamboo Spirit, LG, PL 3

Clan Families and Shadowlands Groups
Doji (Courtier/Honor 3) Daimyo Doji Kurohito (Male Sam 6/Iaijutsu 5) PL 1 : IR 1
Asahina (Shugenja/Honor 3) Daimyo: Kimita (Female Shu 12) PL 2 : IR 2
Daidoji (Fighter/Daidoji Bodyguard/Honor 2) Daimyo: Daidoji Rekai (Female Sam 10/Ftr 10) PL 10 : IR 28
Kakita (Samurai or Courtier/Iaijutsu Master/Honor 3) Daimyo: Kakita Kaiten (Male Sam 15) PL 5 : IR 8
Yasuki (Fighter/Honor 2) Daimyo Yasuki Hachi (Male Sam 5/Ftr 4) PL 1 : IR 1
Gale Blades - PL 20 IR 15
Sumiga Province PL 5 : IR 1
Jodo Province PL 5 : IR 1
Wadashi Province PL 5 : IR 1
Ukyo Province PL 5 : IR 1
Hyumisa Province PL 5 : IR 1
Umi Province PL 5 : IR 1
Buneya Province PL 5 : IR 1
Chiji Province PL 5 : IR 1
Nodai Province PL 5 : IR 1

Artifacts
Blood Razor (katana) - +6 / +0
Emotions (mask) - +0/+6

Non-Player Characters
Naigotsu Mishica (Sorceror 14/ Honour 2) - Female, Human, NG, PL 1
Khet'get'niss (Monk 14/ Honour 3) - Male, Nezumi, LG, PL 1
Festy Dog (Fighter 10 / Weapon Master 4 / Honour 2) - Male, Blink Dog, NG, PL 1

Territories in the Far Southwest of Rokugan
Aiso ni Ryokosha (Village) PL 1 : IR 1
Kenkai Hanto (Lookout Peninsula) PL 1 : IR 0
Jukami (Village) PL 1 : IR 1

Territories in the Far Southeast of Rokugan
Mura Sabishi (City) PL 3 : IR 4
Okami (City) PL 3 : IR 4
Umoeru (Village) PL 1 : IR 1
Yama ue na ho ni Umi (Village) PL 1 : IR 1
Daidoji Training Grounds (Castle) PL 7 : IR 5
Oni Mura (Village) PL 1 : IR 1
Bunyo sana Asahina (Fields of the Morning Sun) PL 1 : IR 0
Yama ue na ho ni Umi (Village) PL 1 : IR 1
Inazuma (City) PL 3 : IR 4
Tokigogachu (Village) PL 1 : IR 1

Territories in the Southeast of Rokugan
Aketsu (Town) PL 2 : IR 3
Benten Seido (Shrine) PL 6 : IR 2
Maigo no Musume Wan (Lost Daughter Bay) PL 1 : IR 0
Mizen (Town) PL 2 : IR 3
Musume (Village) PL 1 : IR 1
Samui Kaze (City) PL 3 : IR 4
Kawa na Zatu Shudoshi (River of the Blind Monk) PL 1 : IR 0
Heigen no Doji (Doji Family Plains) PL 1 : IR 0
Kyuden Doji (Palace) PL 6 : IR 4

Territories in the East of Rokugan
Heigen Osari (Plains of the Crane Clan) PL 3 : IR 0
Kita Chushin (Village) PL 1 : IR 1
Kosaten Shiro (Castle) PL 7 : IR 5
Shiro sano Kakita (Castle) PL 7 : IR 5
Shiro Daidoji (Castle) PL 7 : IR 5

Kalanyr - PL 140 /140
Player Character
Redfur, Kitsune Druid 20 Honour 2 Alignment: Chaotic Good PL 3

Artifacts
Staff of the Trickster (+6/+0) Character Bonus
Tricksters Cloak (+0/+6) Character Bonus and Complete Scrying Immunity

Clan Families and Shadowlands Groups
Kitsune (Ranger/Honor 2) Daimyo: Kitsune Ryosei (Shugenja 6/Ranger 8) PL 4 : IR 5
Chikushudo, Realm of Animals (Druid/Honor 2) Daimyo Kitsune Redfur (Druid 20) PL 10 : IR 28
Spirits from the Realm of Animals (Animals,Beasts and Kitsune) Daimyo: Fastclaw PL 4 : IR 5
Spirits from the Realm of Animals (Animals, Beasts and Tanuki) Daimyo: Trals PL 4 : IR 5
Spirits from the Realm of Animals (Animals, Beasts and Tanuki) Daimyo: Thresl PL 4 : IR 5
Spirits from the Realm of Animals (Animals,Beasts and Bakeneko) Daimyo: Inaja PL 4 : IR 5
Spirits from the Realm of Animals (Animals,Beasts and Bakeneko) Daimyo: Iniji PL 4 : IR 5
Namide Province PL 5 : IR 1
Tattered Ear Nezumi Tribe (Bushi/rogue/ranger) PL 15 : IR 10
Third Whisker Nezumi Tribe (Sorcerors) PL 15 : IR 10
Rintem Province PL 5 : IR 1
Okuan Province PL 5 : IR 1
Miya Estates Province PL 5 : IR 1
Emonji Province Province PL 5 : IR 1
Ashai Province PL 5 : IR 1

Non-Player Characters
Fox Clan Champion: Kitsune Ryosei (Shugenja 6/Ranger 8) PL 1 PL 1
Fastclaw, Male Kitsune Ranger 14 (Chaotic Good) PL 1
Kitsune Imagi Female Fox Shugenja 14 (Chaotic Good) PL 1
Kitsune Wilja Female Fox Ranger 5/Foxlord 9 (Neutral Good) PL 1
Izi, Male Third Whisker Nezumi Sorceror 6/Ratling Shaman 8 PL 1 (Chaotic Good)
Te'Tik'Kir Crippled Bone Nezumi Sorceror 7/Ratling Shaman 10 (Chaotic Good) PL 2
Sparrow Clan Champion: Suzume Yogaski Samurai 14 PL 1 (Lawful Good)
Ixai Nezune, Overseer of the Imperial Provinces (Courtier 13/Ranger 1) PL 1 (Lawful Good)
Iniji , Female Bakeneko Wu-jen 14 PL 1 (Chaotic Good)
Inaja ,Male Bakeneko Rogue 6/Sorceror 8 PL 1 (Chaotic Good)
Thresl Male Tanuki Fighter 4/Sorceror 10 PL 1(Chaotic Good)
Trals Female Tanuki Fighter 4/Barbarian 2/Frenzied Berzerker 8 PL 1 (Chaotic Good)

Territories in the South East of Rokugan
Kaia Osho Mura (Humble Priest Village) PL 1 : IR 1
Kitsune Mori Mura (Village in the Forest of the Fox) PL 1 : IR 1
Kyuden Kitsune (Fox Clan Palace) PL 6 : IR 4
Kitsune Mori (Forest of the Fox) PL 3 : IR 0
Otosan Uchi (Capital) PL 4 : IR 5
Nichibotsu Fushere (Tower) PL 5 : IR 3
Aketsu (Town) PL 2 : IR 3
Higashi Chushin (Village) PL 1 : IR 1
Minawa Chushin (village) PL 1 : IR 1
Musume (Village) PL 1 : IR 1
Nishi Chushin (Village) PL 1 : IR 1
Yufu-ku Na Heigen (City) PL 3 : IR 4
Added: * Hanto no Yoake (Peninsula of Dawn) PL 1 : IR 0

Knight Out - PL 130/140
Player Character
Phoenix Clan Champion: Shiba Tsukune (Female Sam 17) PL 2

Artifacts
Keitaku, the Celestial Sword of the Phoenix (+3/+3) Character Bonus
Isawa's Helm (+0/+6) Character Bonus
Katana of Fire (+6/+0) Character Bonus

Clan Families and Shadowlands Groups
Shiba (Samurai/Shiba Protector/Honor 3) Daimyo: Shiba Tsukune (Female Sam 17) PL 7 : IR 14
Agasha (Shugenja/Honor 3) Daimyo: Agasha Hamanari (Male Shu 10) PL 1 : IR 1
Asako (Inkyo/Henshin Mystic/Honor 3) Daimyo: Asako Toshi (Male Inkyo 12) PL 2 : IR 2
Isawa (Shugenja/Void Disciple/Honor 2) Daimyo: ruled by the Council of Elemental Masters. This council also rules the Phoenix. PL 10 : IR 28
The Elemental Legions (Tsunami Legion, Firestorm Legion, Hurricane Initiates and Avalance Guard). Daimyo: Isawa Akahita (Male Shu7/Void Disciple7) PL 4 : IR 5
Shijen Province PL 5 : IR 1
Tenza Province PL 5 : IR 1
Giryu Province PL 5 : IR 1
Osu Province PL 5 : IR 1
Iyado Province PL 5 : IR 1
Ryujo Province PL 5 : IR 1

Non-Player Characters
Cho'tchac'chek (male Nezumi Sor7/Ratling Shaman7) - PL 1
Shiba Temuro (Male Sam5/Shiba Protector5) PL 1 - Isawa Akahita's yojimbo
Asako Toshi (Male Inkyo 12) PL 1 - daimyo of the Asako
Agasha Hamanari (Male Shu10) PL 1 - daimyo of the Agasha
Isawa Akahita (Male Shu7/Void Disciple7) PL 1

Territories in the North East of Rokugan
Kyuden Isawa (Palace) PL 6 : IR 4
Reihado Uikku (Shrine) PL 6 : IR 2
Shiro Asako (Castle) PL 7 : IR 5
Mori Isawa (Phoenix Woodlands) PL 1 : IR 0
Kanawa Taki (Iron Ring Cascade) PL 1 : IR 0
Tani Giza (Jagged Valley) PL 3 : IR 0
Shinsei na Sumai (Village) PL 1 : IR 1
Seido Jurojin (Shrine) PL 6 : IR 2
Reihado sano Ki-Rin (Shrine) PL 6 : IR 2
Michita Yasumi (City) PL 3 : IR 4
Shiro Agasha (Castle) PL 7 : IR 5
Yobanjin Mura (Village) PL 1 : IR 1
Duro Owari (Village) PL 1 : IR 1

Territories in the East of Rokugan
Omoidoso (City) PL 3 : IR 4
Morikage (City) PL 3 : IR 4
Mamoru Kyotei (City) PL 3 : IR 4
Ukabu (Village) PL 1 : IR 1
Shiro Shiba (Castle) PL 7 : IR 5
Nikesake (Town) PL 2 : IR 3
Kiken No Toge (Treacherous Pass) PL 1 : IR 0

Lichtenhart - 177/190 PL
Player Character
Unicorn Clan Champion: Moto Gaheris (Male Sam 5/Moto Avenge 10) PL 2

Clan Families and Shadowlands Groups
Moto (Berzerker/Moto Avenger/Honor 1) Daimyo: Moto Gaheris (Male Sam 5/Moto Avenge 10) PL 5 : IR 8
Iuchi (Shugenja/Honor 2) Daimyo: Iuchi Yue (Female Shu 14) PL 4 : IR 5
Shinjo (Ranger/Shinjo Explorer & Kishi Charger/Honor 2) Daimyo: Shinjo Shono (Male Rng 2/Sam 3/EXplorer 3) PL 1 : IR 1
Utaku (Samurai/Battle Maiden/Honor 3) Daimyo: Utaku Xieng Chi (Female Samurai 7/BattleMaiden 8) PL 5 : IR 8
Horiuchi (Shugenja/Honor 2) Daimyo: Horiuchi Shem-Zhe (Male Shu 8) PL 1 : IR 1
Ide (Courtier/Honor 2) Daimyo Ide Tadaji (Male Courtier 20) PL 10 : IR 28
The Baraunghar (General: Iuchi Lixue) PL 6 : IR 6 (Move like NPCs)
The Junghar (General: Moto Chen) PL 6 : IR 6 (Ignores Special Attacks like sneak attacks and attacking while fleeing)
The Khol (General: Moto Chagatai) PL 8 : IR 9 (Rage, +4/No Defense 1/turn)
Temimo Province PL 5 : IR 1
Hinoma Province PL 5 : IR 1
Junan Province PL 5 : IR 1
Ito Province PL 5 : IR 1
Kugoi Province PL 5 : IR 1

Non-Player Characters
Moto Chagatai (Fighter 4, Berserker 10) PL 1
Iuchi Lixue (Shugenja 12) PL 1
Moto Chen (Samurai 6, Ranger 7) PL 1
Shinjo Shono (Male Rng 2/Sam 3/Explorer 3) PL 1

Territories in the North West of Rokugan
Shiro Utaku Shojo (Castle) PL 7 : IR 5
Shiro Shinjo (Castle) PL 7 : IR 5
Shiro Moto (castle) PL 7: IR 5
Toshi no aida ni Kawa (City between the Rivers) (city) PL 3: IR 4
Exile's Road Watchtower (Tower) PL 5 : IR 3
Akami (Village) PL 1 : IR 1
Bikami (Village) PL 1 : IR 1
Bugaisha (Fort) PL 7 : IR 5
Egami (Village) PL 1 : IR 1
Kamashimino Komichi (Sorrow's Path) PL 1 : IR 0
Kawa Nemui (Village) PL 1 : IR 1
Kawa Nemui (Sleeping River) PL 1 : IR 0
Kibukito (Village) PL 1 : IR 1
Kurayami-ha (Village) PL 1 : IR 1
Oshindoka (City) PL 3 : IR 4
Yashigi (Village) PL 1 : IR 1

Territories in the West of Rokugan
Duzaki (Town) PL 2 : IR 3
Hae Moete (Firefly River) PL 1 : IR 0
Hisatu-Kesu (Village) PL 1 : IR 1
Kawa Sano Fui no Dansei wo Sasu (River of the Unexpected Hero) PL 1 : IR 0
Kita Toge (Northern Pass) PL 1 : IR 0
Kyodai Na Ana (The Great Crater) PL 1 : IR 0
Minami Toge (Southern Pass) PL 1 : IR 0
Mizu (Town) PL 2 : IR 3
Naga Doro Heigen (Naga Road Plain) PL 1 : IR 0
Otaku Seido (Shrine) PL 6: IR 2
Shinomen Tower (Tower) PL 5 : IR 3
Shiro Ide (Castle) PL 7 : IR 5
Shiro Iuchi (Castle) PL 7 : IR 5
Shiroi Kishi (Village) PL 1 : IR 1
Shiroi Kishi Heigen (White Shore Plain) PL 1 : IR 0
Turo Kojiri (Village) PL 1 : IR 1
Watchtower (Tower) PL 5 : IR 3
Okuyaki (Village) PL 1 : IR 1
Shinden Horiuchi (Shrine) PL 6: IR 2

Territories in the South West of Rokugan
Shinomen Mori (Hidden Forest) PL 1 : IR 0

Macbrea - PL 140/140 + 2 Artifacts
Player Character
Bayushi Nori (Levels) PL 3

Artifacts
Celestial sword of Clan Scorpion (+3/+3) Character Bonus
Celestial sword of Clan Mantis (+3/+3) Character Bonus

Clan Families and Shadowlands Groups
Bayushi (Rogue/Bayushi Deciever/Honor 1) Daimyo: Bayushi Yojiro (Male Sam 5/Court5/EmMag 9) PL 9 : IR 23
Shosoro (Ninja/Honor 1) Daimyo: Shosuro Yudoka (Male Ftr 6/Nin 12) PL 8 : IR 18
Soshi (Shugenja/Honor 1) Daimyo: Soshi Uidori (Female Shu 8/Nin 4) PL 2 : IR 2
Yogo (Shugenja/Honor 0) Daimyo: Yogo Koji (Male Shu 13) PL 2 : IR 2
Shinobai Acting Troops (ninja) Daimyo: Bayushi Kanman PL 4 IR 5
Mirumisei Province PL 5 : IR 1
Iha Province PL 5 : IR 1
Gashi Province PL 5 : IR 1
Ado Province PL 5 : IR 1
Tochi Province PL 5 : IR 1
Kawayo Province PL 5 : IR 1
Mimano Province PL 5 : IR 1
Crimson Legion (Samurai) General:Bayushi Tetsubo PL 4 IR 5
Black Cabal(Samurai/heavy armor & no-daichi) General:Bayushi Mitsu PL 4 IR 5

Non-Player Characters
Bayushi Kanman (male Ninja 6/Bayushi deciever 4/Shadow walker 4) Honor 0 PL 1
Seppun Niomi (Courtier/Bayushi Deiceiver 10/4 /Honor 2) PL 1
Bayushi Tetsubo (Courtier/Bayushi Deiverer 8/6 /Honor 1) PL 1
Yogo Jingo (Shugenja/Courtier/Bayushi Deicever 8/2/4 /Honor 2) PL 1
Soshi Kanman (Courtier 10 /honor 2) PL 1
Bayushi Mori (Courtier 13 /honor 2) PL 1
Bayushi Mitsu (Courtier 10/Bayushi Deicever 8/4 /honor 1) PL 1
Soshi Mako (Courtier 10/Bayushi Deicever 8/4 /honor 1) PL 1
Yogo Yo (Shugenja/Courtier/Bayushi Deicever 8/4/2 /Honor 2) PL 1
Bayushi Hiro (Courtier 14 /honor 2) PL 1
Scorpion Clan Champion: Bayushi Yojiro (Male Sam 5/Court5/EmMag 9) PL 2

Territories in the West of Rokugan
Shiro Shosuro (Castle) PL 7 : IR 5
Ryoko Owari (City) PL 3 : IR 4
Yogo Shiro (Castle) PL 7 : IR 5
Shiro Soshi (Castle) PL 7 : IR 5
Nihai Tower (Tower) PL 5 : IR 3
Pokau (Town) PL 2 : IR 3
Seikitsu San Tama no Oi (Spine of the World Mountains) PL 10 : IR 0

Territories in the South West of Rokugan
Shimomura (Village) PL 1 : IR 1
Kyuden Bayushi (Palace) PL 6 : IR 4
Beiden (Town) PL 2 : IR 3
Kagoki (Village) PL 1 : IR 1
Hotei Seido (Shrine) PL 6 : IR 2

Serpenteyes - PL 170/180
Player Character
(Male Courtier 19) PL 2

Artifacts
Golden Doom, +3/+3 weapon (katana)

Clan Families and Shadowlands Groups
Akodo (Samurai/Akodo Champion/Honor 3) Daimyo: Akodo Ginawa (Male Sam 15/Ftr 3) PL 8 : IR 18
Ikoma (Courtier/Honor 3) Daimyo: Ikoma Sume (Male Court 7/Sam 9) PL 6 : IR 21
Kitsu (Shugenja/Honor 2) Daimyo: Kitsu Juri (Male Shu 16) PL 6 : IR 21
Matsu School (Berzerker/Matsu Rager or Lion's Pride/Honor 2) Daimyo: Matsu Ketsui (Female Sam 7/LionPride 8) PL 5 : IR 15
Honour Guard (the elite bodyguard of my PC) PL 8 : IR 16
The Grand Circle (a society of shugenya) PL 5 : IR 10
Etsu Province PL 5 : IR 1
Ibe Province PL 5 : IR 1
Mukano Province PL 5 : IR 1
Hozemon Province PL 5 : IR 1
Sasaryu Province PL 5 : IR 1
Korjima Province PL 5 : IR 1
Kaitomo Province PL 5 : IR 1
Ami Province PL 5 : IR 1
Kintani Province PL 5 : IR 1

Non-Player Characters
NPC: (14th level Shugenya) PL 1
NPC: (14th level Shugenya) PL 1
NPC: (14th level Ninja) PL 1
NPC: (14th level Samurai) PL 1
NPC: (14th level Ninja) PL 1
NPC: (14th level Samurai) PL 1
NPC: (14th level Samurai) PL 1
NPC: (14th level Shugenya) PL 1
Lion Clan Champion: Matsu Nimuro (Male Sam 15) PL 2

Territories in the West of Rokugan
Meiyo Gisei (City) PL 3 : IR 4
Shiranai (City) PL 3 : IR 4
Kyuden Ikoma (Palace) PL 6 : IR 4
Bishamon Seido (Shrine) PL 6 : IR 2
Kenson Gakka (Castle) PL 7 : IR 5
Kyakuchu (Village) PL 1: IR 1
Kitsu Tombs (Shrine) PL 6 : IR 2

Territories in the East of Rokugan
Eiyu ni Suru (Village) PL 1 : IR 1
Ken Hayai (Castle) PL 7 : IR 5
Rugashi (Village) PL 1 : IR 1
Oiku (Village) PL 1 : IR 1
Foshi (City) PL 3 : IR 4
Renga (Village) PL 1 : IR 1
Ninkatoshi (City) PL 3 : IR 4
Tonfajutsen (Town) PL 2 : IR 3
Shiro Akodo (Castle) PL 7 : IR 5
Shiro no Yojin (Castle) PL 7 : IR 5
Kaeru (City) PL 3 : IR 4
Shiro Matsu (Castle) PL 7 : IR 5

Sollir Furryfoot - PL 35/40
Player Character:
Daigotsu (Male Evil Outsider Maho-tsukai 20) Leader of the Maho-tsukai PL 4

Armies:
Daigotsu's Personal Guard (A group of Oni and other tainted creatures sworn to protecting Daigotsu.) PL 20 : IR 0

Artifact :
Artifact Weapon (+3/+3) Character Bonus
Daigotsu's Obsidian Blade (+3/+3) Character Bonus
The Oni's Eye (Allows Flawless Scrying 3/turn and gives 10 Kolats and Daigotsu +3/+0 Army Bonus)

Non-Player Characters
Kakita Kyruko (Rog3/Ftr2/Crt4) leads the Silken sect. PL 1 (+5/+2)
Shosuro Nyoko. Leads the Lotus Sect. She has faked her own death, but… PL 1 (+5/+2)
Kuni Nakiro is currently the leader of the Dream sect, and he makes the sleepers. PL 1 (+5/+2)
Moshi Shanegon leads the Coin sect. PL 1 (+5/+2)
Ikoma Tsai leads the Chrysanthemum sect. PL 1 (+5/+2)
Morito (Ox clan Champion) now leads the Steel sect (which guards the hidden temple.) PL 1 (+5/+2)
Yasuki Taka, the shadow corrupted leader of the Jade sect. PL 1 (+5/+2)
Isawa Korekado - the Magician, ancient during the Clan War, now leads the Cloud sect. (Character Level 18) PL 2 (+5/+2)
Korekado, the Only remaining Original Master. (Character Level 14) PL 1 (+5/+2)

Hidden Territory
The Secret Village, and the Secred Dojo, Home of the Oni's Eye (Village) PL 1 : IR 1

Tarrasque - PL 85/180
Player Character
Tsuburu no Oni (Powerful Oni Lord) One of two Oni lords sworn to Daigotsu PL 2

Clan Families and Shadowlands Groups
Blood Speakers (A secret cult of Maho-tsukai working for evil and chaos through the Emerald Empire) PL 30 : IR 5
Horde of Tsuburu no Oni (The Horde of Shadowlands Oni pledged to Tsuburu no Oni) PL 20 : IR 0

Territories in the Far South West of Rokugan
Forgotten Tomb of Fu Leng (Maho Site) PL 12 : IR 4
Kuroi Yubi Kawa (Black Finger River) PL 2 : IR 0
Kawa Kurai Tsuki (River of the Dark Moon) PL 1 : IR 0
Kishi no Mizu-umi (Forbidden Lake) PL 1 : IR 0
Yugure Yama (Twilight Mountains) PL 20 : IR 0
Shinden Asahina (Castle) PL 7 : IR 5

The Forsaken One - PL 144/150
PC and NPC's
The five Tides:
Mika (Unknown Uknown?/Unknown?) PL 3
Illadin (Unknown Uknown?/Unknown?) PL 1
Nyovne (Unknown Uknown?/Unknown?) PL 1
Jola (Unknown Uknown?/Unknown?) PL 1
Eknien (Unknown Uknown?/Unknown?) PL 1

Hunterseekers (Led by Tsuruchi Ichiro):
Tsuruchi Xemoni (Male Fighter 8/ Wasp Bounty Hunter 5) PL 1
Tsuruchi Kamiru (Male Fighter 7/ Wasp Bounty Hunter 7) PL 1

Mantis Clan Champion: Yoritomo Kitao (Female Ftr 6/Rog 8) PL 1
Centipede Clan Leader: Moshi Juiko (Female Shugenja 17) PL 2
Wasp Clan Champion and Leader: Tsuruchi Ichiro (Male Fighter 6/ Wasp Bounty Hunter 8) PL 1

Families
Yoritomo (Fighter/Storm Legion/Honor 2) Daimyo: Yoritomo Kitao (Female Ftr 6/Rog 8) PL 4 : IR 5
Moshi (Shugenja/Honor 3) Daimyo: Moshi Juiko (Female Shu 17) PL 6 : IR 13
Tsuruchi (Fighter/Wasp Bountyhunter/Honor 2) Daimyo: Tsuruchi Ichiro (Male Ftr 6/Wasp BH 5) PL 1 : IR 1

Territories
Samato Province PL 5 : IR 1
Buhan Province PL 5 : IR 1
Nikado Province PL 5 : IR 1
Sameisa Province PL 5 : IR 1
Yoka Province PL 5 : IR 1
Wan no Asaguroi Mizu (Bay of Dark Water) PL 3 : IR 0
Shima No Kinu (Island of Silk) PL 5 : IR 0
Shima No Koshinryo (Island of Spice) PL 5 : IR 0
Umi Yakamo (Sea of the Sun God) PL 10 : IR 0

Palaces/Castles/Towers/Cities/Villages
M8*Tani Senshio (Valley of the Centipede) PL 2 : IR 2
M3*Kaimentsu-uo Seido (Shrine) PL 6 : IR 2
M5*Maigosera Seido (Lighthouse) PL 1 : IR 0
M4*Tokigogachu (Village) PL 1 : IR 1
A26*Koutetsukan (City) PL 3 : IR 4
M1*Kyuden Gotei (Palace Mantis) PL 6 : IR 4
M6*Kyuden Ashinagabachi (Palace Wasp) PL 7 : IR 5
M2*Toshi no Inazuma (City of Lightning) PL 4 : IR 5
A15*Koeru (Village) PL 1 : IR 1
A19*Daidoji Yukan-se (Tower) PL 5 : IR 3
M7*Shaiga (Village) PL 3 : IR 1

Armies
The Storm legion (Fighter/Storm Legion) Daimo: Yoritomo Kitao PL 20 : IR 36
Wasp Raiders (Fighter/Rogue/Wasp Bounty Hunter) Daimo:Tsuruchi Ichiro PL 4 : IR 5
Skystrikers (Shugenja) Daimo: Moshi Juiko PL 9 : IR 28

Tokiwong - PL 105/170
Player Character
Uda Hiyone Fighter 5/Samurai 5/Iaijutsu Master 5 (PL 3)

Hare Clan
Southern Kiamu (1/2 Province) PL 5 : IR 1
Northen Kiamu (1/2 Province) PL 5 : IR 1

Monkey Clan
Northern Yaen Province PL 5 : IR 1
Southern Yaen Province PL 5 : IR 1

Tortoise Clan
Northern Zamede (1/2 province) PL 5 : IR 1
Southern Zamede (1/2 province) PL 5 : IR 1

Territories in the South East of Rokugan
Toku Torid-e (Virtuous Keep) (Palace) PL 6 : IR 4
Yoake Fusheru (Dawn Tower) (Tower) PL 5 : IR 3
Reihado Shinsei (Crow Shrine) (Shrine) PL 6 : IR 2
Hanto no Nichibotsu (Peninsula of Sunset) PL 1 : IR 0
Kyuden Suzume (Sparrow Clan Palace) (Palace) PL 6 : IR 4

Territories in the South West of Rokugan
Vigilant Keep of the Monkey (Castle) PL 7 : IR 5

Territories in the North West of Rokugan
Fu-kurokujin Seido (Palace) PL 6 : IR 4
Heigen Kori (Ice Plain) PL 3 : IR 0
Kyodai na Kabe sano Kita (Great Wall of the North/West) PL 20 : IR 0

Territories in the East of Rokugan
Castle of the Emerald Champion (Castle) PL 7 : IR 5
Heigen No Hayai Mondai (Plain of Fast Troubles) PL 3 : IR 0
Kyuden Seppun (Palace) PL 6 : IR 4
Kyuden Tonba (Palace) PL 6 : IR 4

Xeriar - PL 160/160
Player Character
Hida Sonoru (Male Samurai 14) PL 1

Clan Families and Shadowlands Groups
Hida (Samurai/Hida Defender/Honor 2) Daimyo: Hida Kuroda (Male Sam 10) PL 1 : IR 1
Hiruma (Ranger/Shadow Scout/Honor 2) Daimyo: Hiruma Masagaro (Male Rng 5, Sam 2, Shadowlands Vet 5) PL 2 : IR 2
Kaiu (Samurai/Siegemaster/Honor 2) Daimyo: Kaiu Umasu (Male Sam 5, Siege 10) PL 5 : IR 8
Kuni (Shugenja/Witch Hunter/Honor 1) Daimyo: Kuni Tansho (Female Shu 18) PL 8 : IR 18
Toritaka (Fighter/Honor 2) Daimyo: Toritaka Tatsune (Male Sam 6/Brz 4/Shadowlands Vet 10) PL 10 : IR 28
Hida Kuon's Berserkers (Fighter / Berserker Honor 1) - Leader: Hida Kuon. PL 1 : IR 1
Hida Inukai's Berserkers (Berserker Honor 1) - Leader: Hida Inukai (Brz 15). PL 5 : IR 8
Hida Sakamoto's Trrop (samurai / fighter honor 2) Leader: Hida Sakamoto (Sam 5 / Fighter 10) PL 5 : IR 8
Oga Province PL 5 : IR 1
Kiwase Province PL 5 : IR 1
Jime Province PL 5 : IR 1
Ayo Province PL 5 : IR 1
Gihazo Province PL 5 : IR 1
Doman Province PL 5 : IR 1
Shinda Province PL 5 : IR 1
Himo Province PL 5 : IR 1

Territories in the Far South West of Rokugan
Kabe ue no ho ni sa Umi (Wall above the Ocean) PL 3 : IR 0
Watchtower of the East (Tower) PL 5 : IR 3
Nishiyama (Village) PL 1 : IR 1
Sunda Mizu (City) PL 3 : IR 4
Heiwa na Kaze Heigen (Quiet Wind Plane) PL 3 : IR 0
Koten (Village) PL 1 : IR 1
Shio Senyo no Riku (Tidal Landbridge) PL 1 : IR 0
Kawa Sano Saigo No Kamae (River of the Last Stand) PL 1 : IR 0
Yasuki Yashiki (Castle) PL 7 : IR 5
Jinshin Sakana Wan (Earthquake Fish Bay) PL 3 : IR 0
Shiro Kuni (Castle) PL 7 : IR 5
Kaiu Kabe (Carpenter Wall) PL 3 : IR 0
Kaiu Toge (Carpenter Pass) PL 3 : IR 0
Kyuden Hida (Palace) PL 6 : IR 4
Bells of the Dead (Shrine) PL 6 : IR 2

Territories in the South West of Rokugan
Kaiu Shiro (Castle) PL 7 : IR 5
Kuda (Village) PL 1 : IR 1
Maemikake (Town) PL 2 : IR 3
Watchtower of the West (Tower) PL 5 : IR 3
Shiro Kaotsuki no Higashi (Castle) PL 7 : IR 5
Kakita Bogu (Village) PL 1 : IR 1
Kamisori sano Yoake Shiro (Castle) PL 7 : IR 5

Territories in the Far South East of Rokugan
Yasuki Hanko (Village) PL 1 : IR 1
Higashiyama (Village) PL 1 : IR 1
Midaki (Village) PL 1 : IR 1
 
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Creamsteak

Explorer
Power Levels
A power level is the basic measurement of power in the IR. There are different representations of a power level, but for the purposes of the IR, all power levels are considered equal. Power levels represent combat strength. It is important to understand the variety of Power Levels that exist in order to best understand the game.

Some power levels represent entire military units with thousands of men. Some power levels represent the strength of a small group of elite soldiers. Other power levels represent only a fraction of the power of a great individual.

Character Levels as Power Levels
1 PL = 12,800 1st level commoners wearing padded armor, a wooden shield, and a simple weapon
1 PL = 6400 1st level warriors wearing studded leather, a wooden shield, and a martial weapon
1 PL = 320 1st or 2nd level characters wearing ashigaru armor and wielding a martial weapon
1 PL = 160 3rd or 4th level characters wearing ashigaru armor and wielding a martial weapon
1 PL = 80 5th or 6th level characters wearing light or medium armor and with some masterwork weapons
1 PL = 40 7th or 8th level characters wearing medium or heavy armor and with many masterwork weapons
1 PL = 2 8th or 9th level characters wearing standard equipment for their levels
1 PL = 1 10th – 14th level character wearing standard equipment for his/her level
2 PL = 1 15th – 19th level character wearing standard equipment for his/her level
3 PL = 1 20th – 24th level character wearing standard equipment for his/her level
4 PL = 1 25th – 29th level character wearing standard equipment for his/her level
+1 PL for every 5 levels after 25th

Creature Hit Dice as Power Levels
4 PL = One creature with 65-80 HD
3 PL = One creature with 49-64 HD
2 PL = One creature with 33-48 HD
1 PL = One creature with 25-32 HD
1 PL = 2 creatures with 17-24 HD each
1 PL = 4 creatures with 9-16 HD each
1 PL = 80 creatures with 7-8 HD each
1 PL = 160 creatures with 5-6 HD each
1 PL = 3,200 creatures with 3-4 HD each
1 PL = 6,400 creatures with 1-2 HD each
+1 PL for every 8 HD after 80th

Power Levels as Resources
1 PL = 32,000 Gold Pieces
1 PL = 80 Masterwork Katanas
1 PL = 64 Pounds of Mithral
1 PL = 48 Pounds of Adamantium
1 PL = 8 Pearls of Power (2nd Level)
1 PL = A Single +6 Weapon

Power Levels as Enhancements or Damage (for 1 character)
1 PL = 128 Temporary Hit Points
1 PL = 64 Points of Strength
1 PL = 32 Bonus Hit Dice (d8s)
-1 PL = 16 Damage Dice (d6s)
-1 PL = 8 Negative Levels
Industrial Ratings
Industrial ratings represent the rate of production available to a power. Your IR for each city, town, clan family, and other unit represents the rate at which new units are trained, and new resources acquired and refined. A power that can successfully put together a strong IR will have the advantage of a strong PL backing.

Large cities and powerful families have high IR ratings, representing how fast you can produce new PL. The chart below lists the rate at which a particular IR rating will generate PL.

Industrial Ratings and PL
1 IR = 1 PL per turn
3 IR = 2 PL per turn
6 IR = 3 PL per turn
10 IR = 4 PL per turn
15 IR = 5 PL per turn
21 IR = 6 PL per turn
28 IR = 7 PL per turn
36 IR = 8 PL per turn
45 IR = 9 PL per turn
55 IR = 10 PL per turn
x (1/2x + 0.5) = IR requirement
x = PL per turn

You can improve the Industrial rating of anything that already has an Industrial rating. Simply paying a certain amount of PL in order to advance a territories IR will help to improve your economy and military at the same time.

PL and Industrial Ratings
3 PL = +1 point to IR up to IR 55
6 PL = +1 point to IR up to IR 210
10 PL = +1 point to IR up to IR 465
15 PL = +1 point to IR up to IR 820
20 PL = +1 point to IR up to IR 1275

You can create new territories by paying a 25 PL initial Fee. This territory has an initial IR rank of 1.Forming new cities is not as profitable as fortifying those that already exist, however in the long run it can be a great bonus.

Creating New Locations
25 PL = Initial IR 1
31 PL = Initial IR 3
40 PL = Initial IR 6
52 PL = Initial IR 10
67 PL = Initial IR 15
85 PL = Initial IR 21
* Secret Locations can be created before the game begins for 10 PL, but this MUST be handled through Email.

Advancing Your Civilization
Culture, science, and power do not flow in the same hands. Developing your Civilization allows you to advance in both cultural and intellectual terms. Players with high ratings in Advanced Civilization will have incredible new ideas to use, based on the year they have advanced into.

In order to determine the number of years a player advances during a turn, you must spend a certain amount of PL. The chart below shows how many years you advance for a particular PL expenditure. All players begin with their society being considered that of the year 1500.

Civilization advancement
1PL = 1 year
3 PL = 2 years
6 PL = 3 years
10 PL = 4 years
15 PL = 5 years
21 PL = 6 years
28 PL = 7 years
36 PL = 8 years
45 PL = 9 years
55 PL = 10 years
x (1/2x + 0.5) = PL investment required
Where x = the number of years of advancement

After a certain number of years have been advanced, a player may choose to take a research feat. The first level in each feat only takes 10 years to reach. All following levels require an additional 10 years of research.

The Schools are the most important aspect of advancing your civilization. All of the schools are detailed below.

Biology
Taking Biology as a Research Feat provides your Power with a bonus related to medicine and healing. Powers with the highest ratings in biology can learn how to truly remove taint; something that magic alone is not able to do, without destroying the mind or the body of the subject. Research into Biology is both magical and mundane. Some of these powers are beneficial for certain players, while being pointless for others.

1st Rank: Your Power gains 5% taint resistance. Your power also gains 10% resistance against common diseases, like the flu.
2nd Rank: Your power gains 10% taint resistance. Your power also gains 20% resistance against common diseases.
3rd Rank: Your power gains 15% taint resistance. Your power also gains 30% resistance against common diseases.
4th Rank: Your power gains 20% taint resistance. Your power also gains 40% resistance against common diseases.
5th Rank: Your power gains 25% taint resistance. Your power also gains 50% resistance against common diseases. Your Power also gains 10% resistance against uncommon diseases, like the plague.
6th Rank: Your power gains 30% taint resistance. Your power also gains 60% resistance against common diseases. Your Power has 20% resistance against uncommon diseases.
7th Rank: Your power gains 35% taint resistance. Your power also gains 70% resistance against common diseases. Your power has 30% resistance against uncommon diseases.
8th Rank: Your power gains 40% taint resistance. Your power also gains 80% resistance against common diseases. Your power has 40% resistance against uncommon diseases.
9th Rank: Your power gains 45% taint resistance. Your power also gains 90% resistance against common diseases. Your power has 50% resistance against uncommon diseases, and 10% resistance against magical disease (like red-death).
10th Rank: Your power gains 50% taint resistance. Your power also gains immunity against common diseases, 60% resistance against uncommon disease, and 20% resistance to magical disease.

Earth Science
Earth Science involves geology, physics, construction, chemistry, and other sciences in the IR. Research into this field is both magical and mundane. The benefit of this research is that your power gains additional Industrial Rating Points, allowing some powers to both research, and build up their IR rating at the same time.

Note: These affects stack.
1st Rank: Your power gains 1 point of IR for each territory with at least 1 point already.
2nd Rank: Your power gains 2 points of IR point of IR for each territory with at least 1 point already.
3rd Rank: Your power gains 2 points of IR point of IR for each territory with at least 1 point already.
4th Rank: Your power gains 3 points of IR point of IR for each territory with at least 1 point already.
5th Rank: Your power gains 3 points of IR point of IR for each territory with at least 1 point already.
6th Rank: Your power gains 3 points of IR point of IR for each territory with at least 1 point already.
7th Rank: Your power gains 4 points of IR point of IR for each territory with at least 1 point already.
8th Rank: Your power gains 4 points of IR point of IR for each territory with at least 1 point already.
9th Rank: Your power gains 4 points of IR point of IR for each territory with at least 1 point already.
10th Rank: Your power gains 4 points of IR point of IR for each territory with at least 1 point already.

Mathematics
The Field of Mathematics is a great field to use if you want to gain years of advancement quickly. This research is solely mundane, providing you with greater and greater wealth of knowledge.

1st Rank: Your power advances 5 additional Years.
2nd Rank: Your power advances 5 additional Years.
3rd Rank: Your power advances 5 additional Years.
4th Rank: Your power advances 5 additional Years.
5th Rank: Your power advances 5 additional Years.
6th Rank: Your power advances 5 additional Years.
7th Rank: Your power advances 5 additional Years.
8th Rank: Your power advances 5 additional Years.
9th Rank: Your power advances 5 additional Years.
10th Rank: Your power advances 5 additional Years.

Astronomy
Astronomy goes beyond the stars to include the study of divine power. Players who focus on this field will gain the ability to grant their armies the ability to know when and if an attack is coming. Though this protection is only triggered moments before an attack, it makes players who focus on this field resistant to surprise attacks. This research is both Magical and Mundane.

Note: This concerns actual attacks, not attacks committed by NPCs, PCs and other 1-man armies.
1st Rank: Your power gains a 10% (rather than the usual 5%) chance to know a surprise attack is coming, or if a player is spying on your power. There is also a passive bonus to espionage provided through this information.
2nd Rank: Your power gains a 15% insight.
3rd Rank: Your power gains a 20% insight.
4th Rank: Your power gains a 25% insight.
5th Rank: Your power gains a 30% insight.
6th Rank: Your power gains a 35% insight.
7th Rank: Your power gains a 40% insight.
8th Rank: Your power gains a 45% insight.
9th Rank: Your power gains a 50% insight.
10th Rank: Your power gains a 55% insight.

Agriculture
Agriculture improves your powers ability to support a large army. Normally you must have an IR score of at least 1/5th of your total PL in order to feed your army. If your army is not fed, regular army units will drop out of your army (from your weakest and least experienced units first), reducing your total PL to suitable levels. Advancing your agriculture reduces the risk of having starvation, by improving the amount of food you can create. Normally each IR point supplies 5x its value in food, but as you improve agriculture, this becomes a non-issue. Research into this is both magical and mundane.

1st Rank: Your Agriculture score is 6x your total IR.
2nd Rank: Your Agriculture score is 7x your total IR.
3rd Rank: Your Agriculture score is 8x your total IR.
4th Rank: Your Agriculture score is 9x your total IR.
5th Rank: Your Agriculture score is 10x your total IR.
6th Rank: Your Agriculture score is 11x your total IR.
7th Rank: Your Agriculture score is 12x your total IR.
8th Rank: Your Agriculture score is 13x your total IR.
9th Rank: Your Agriculture score is 14x your total IR.
10th Rank: Your Agriculture score is 15x your total IR.
Artifacts
Artifacts are created through expenditure of resources. Using the Epic Level Handbook, the following cost tables were created.

Offensive Bonus Costs
+1 Character Bonus = 720,000 gold
+2 Character Bonus = 980,000 gold
+3 Character Bonus = 1,280,000 gold
+4 Character Bonus = 1,620,000 gold
+5 Character Bonus = 2,000,000 gold
+1 Army Bonus = 5,120,000 gold
+2 Army Bonus = 5,780,000 gold
+3 Army Bonus = 6,480,000 gold
+4 Army Bonus = 7,220,000 gold
+5 Army Bonus = 8,000,000 gold

Defensive Bonus Costs
+1 Character Bonus = 360,000 gold
+2 Character Bonus = 490,000 gold
+3 Character Bonus = 640,000 gold
+4 Character Bonus = 810,000 gold
+5 Character Bonus = 1,000,000 gold
+1 Army Bonus = 2,560,000 gold
+2 Army Bonus = 2,890,000 gold
+3 Army Bonus = 3,240,000 gold
+4 Army Bonus = 3,610,000 gold
+5 Army Bonus = 4,000,000 gold

Artifacts are created by spending the PL you generate from your IR scores. You should inform the moderator if you are creating an artifact before the turn begins. Players can ask for different variations from those listed here, and the Mod will supply you with a relatively accurate cost.

Artifacts can be created Long-term or Short-term depending on the resources available. Your investments into artifacts are totaled for the lists, but what you created or are creating is not listed.
Epic Magic
Epic spells are loosely based on the Epic Level Handbook for them. All spells are subject to DM discretion. If you don’t know how to create an epic spell using the rules, just describe something you want to do with magic and a player or the moderator should be available to help you create your spell.

Your total investment in Epic Magic is listed in the lists, and will be totaled. No other player will know what you are researching, simply that you did some research the previous turn.

Your Power can cast epic spells based on your PL. The Chance that an epic spell will succeed is based on your total PL. If a player has a PL of 200, then they have a 100% chance to cast any Epic Spells up to a DC of 200. Also, you can only cast your Epic spell 1/turn per 100 PL you control. This limits the use of epic spells, but allows a player to create spells with DCs of incredible magnitude and allows for some amazing affects. Mitigating factors are subject to DM approval (time factors are more likely to be allowed than others, subject to discretion).
 
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Creamsteak

Explorer
Creating a Power

Definition of Terms
There are many different terms that are used in the IR. Only two of these terms are exclusive and not easily understood for their meaning.

1) Industrial Rating (IR): Your score in this category represents the development of a family, clan, city, or province.

2) Power Level (PL): Every significant unit a player commands has at least one rank in this score. This score represents the combat strength in every army, hero, and god in Rokugan.

Example of Creating a Power
Every player in the Industrial Revolution has some kind of influence on the game, and most of this influence comes from the powers that player claims.

1) Making a Normal Claim: The lists post (the first post in every thread) contains a variety of different powers to claim. To make a normal claim, you simply need to post that you are doing so. For example, here is a claim for a clan:

I, Creamsteak, claim the following territories:

Mantis Clan
Yoritomo (Fighter/Storm Legion/Honor 2) Daimyo: Yoritomo Kitao (Female Ftr 6/Rog 8) PL 4 : IR 5
Moshi (Shugenja/Honor 3) Daimyo: Moshi Juiko (Female Shu 17) PL 7 : IR 14
Tsuruchi (Fighter/Wasp Bountyhunter/Honor 2) Daimyo: Tsuruchi Ichiro (Male Ftr 6/Wasp BH 5) PL 1 : IR 1
Samato Province PL 5 : IR 1
Buhan Province PL 5 : IR 1
Nikado Province PL 5 : IR 1
Sameisa Province PL 5 : IR 1

2) Making a Custom Claim: Not every single power in Rokugan is on the lists. In order to do that, the lists would have to nearly double in length. Also, many players want to create their own groups and powers in the game. In order to do this they simply need to make a custom claim.

I, Creamsteak, would like to create the following power,

William Ronald (Commoner 1) PL 1
If possible, William will have the ability to write speeches at a rate of 1/day, these speeches may or may not affect the game, but in general are well written, and add some kind of flavor to the IR.
Note: William Ronald was a player in the 3rd IR, and wrote many speeches that influenced the game.

3) Dropping a Claim: Sometimes you make mistakes, it happens to EVERYBODY. Also, sometimes you want one thing more than another. If this is the case, you can drop your claim. To drop a claim, just tell somebody.

I, Creamsteak, will drop the following Custom Power:

Sanctus Punitor (Male High Elf, Paladin 45/Ranger 45) PL 17
Note: Sanctus Punitor was my PC in the 3rd IR.

Characters and Levels
Every Player in the Industrial Revolution has a character. Characters can be leaders, but they do not have to be. A character represents your style and attitude of playing the game. Most players also have many Non-Player characters (NPCs) that have slightly less influence on the campaign.

1) Player Characters (PCs): Player characters, and the players that play them, are the most influential things on a campaign. Through these people, we play. Player Characters are exceptional individuals that can do more than any other type of unit in the IR. They have the ability to move about freely, traveling through the fastest means possible, such as teleportation and pass-wall spells. PCs are also insured for life. They can be wounded, injured, and disgraced, but they are protected from death, imprisonment, subversion, and similar acts.

2) Non-Player Characters (NPCs): Other important and powerful individuals exist I Rokugan. Some of these individuals play a direct roll in the game. These members of clans and other groups that are going to be part of the IR are called NPCs. NPCs have the abilities of a Player Character, but are definitely not insured.

3) Gaining Levels: PCs and NPCs are rated in power based on their character level. Any character of 10th level that is considered a PC or NPC has a power level of 1 point. Every additional 5 levels a PC or NPC gains an additional Power Level. Characters gain levels for good Role-playing and Victories. Role-Playing Levels are subject to the opinions of other players and the moderator, but are still quite ample. Combat awards are based on the difficulty of a fight, and the amount of PL that an NPC destroys.

Actions to take before a Turn

Templates
Every turn, before the actual day it begins, every player fills out a simple form and submits it to the moderator. This form shapes your Powers turn, and is the basis for beginning a turn in the IR.

Template Sample

Player Name: Creamsteak
Player Character: Sanctus Punitor

Industrialization: 15 PL
Research: 15 PL

Artifacts:
Infectio-Onis Ferrum, The killing sword (+20/+20). Bane of Undead, Negative Energy, and People Named Vecna. Assigned to Sanctus Punitor.

Long Term Actions
Some actions cannot be completed in one turn (1 year). These actions are considered long-term and should be shown to the moderator before a turn begins. These actions may involve long-term PL investment, and are mostly subject to player creativity and player dedication.

Actions to take During a Turn

In Character Actions
Role-playing posts are considered IC actions. These actions make the IR a role-playing game, and give the game it’s creative feeling. Post In-Character reactions as often as you can, but don’t try and rush yourself. Players are willing to wait for you to get around to a response.

Preparations
Reinforcing a castle, distracting your enemies, starting to research the source of the gods’ divinity, and all other things that are considered preparations for something, should be posted to the boards, unless it is secret from other players. If it is secret, email the moderator to take your acts into consideration. Some of these actions can be taken before a turn actually begins, but most of them fall under “Actions to take During a Turn.”

Taking Actions
Raiding a fortress, stealing an artifact, starting combat, and similar acts that directly affect other players are considered to be actions you must take during a turn. These actions should always be posted, and clearness helps.

Enjoying the Game
The world is yours to make it. Enjoy the game, because you have just as much control over it as everyone else. This game is about truly being able to role-play on an epic scale, without all the extra rules that can get in the way. This is the home of the uber-munchkin, the drama-queen, the fearless samurai, and the loyal ally. This is your world to make it, I will try and make that as true as I can. –Creamsteak

How Combat Works

Surprise Rounds
The surprise round occurs if a player truly attacks out of nowhere. Everyone has a 5% chance of avoiding this (improvable through research) and PCs are immune. During a surprise round, only one side makes attack rolls, and the opposing side rolls defense.

1st Normal Round
During a normal round, two or more powers are involved in a fight. The moderator rolls one 6-sided die as an attack and a defense for every PL that is involved. Any roll of 6 or greater results in an attack. Next, both sides roll defense. All rolls of 6 or greater count as a defense, and blocks attack on a 1 for 1 basis. However, attack rolls that are higher than 6 require a defense that is higher than 6.

2nd Normal Round (and others)
The moderator gives a summary without actually stating any numbers for either player. After a summery is made, players can continue to fight it out, change their style and tactics, retreat, or anything else they can really do. Damage is dealt, and if the players continue to battle, the moderator will roll again.

Combat as a Whole
Sometimes having specific targets, like certain NPCs, PCs, cities, and castles can aid your side. These specifics are taken into account, and the moderator takes these things into consideration. The more thought out a plan, the better the results.

Combat Statistics

Attack Rolls
Attack rolls, and attack bonuses are used to score damage on your opposition. Simply enough, getting good attack rolls is important to destroying someone else’s army. The minimum roll to get a successful attack is 6, meaning that normal armies score hits about 1/6th of the time, unless in the presence of a great leader, artifact, or some kind of encouragement or equipment that gives them an improved fighting capacity is there. Player characters get an automatic +3 attack bonus, and NPCs get an automatic +2 attack bonus.

Defense Rolls [Size]
Defense rolls, and defense bonuses are used to reduce the damage of another player’s attack. The minimum roll to get a successful defense is 6, meaning that normal armies defend 1/6th of the time, unless there is something in their presence that permits them better defense, like a castle, artifact, fighting alongside a great leader, or some other kind of improvement. PCs get an automatic +3 defense, and NPCs get an automatic +2 defense.

Special Circumstances
Traps, Castle Walls, Artifacts, and unique circumstances or strategies are reflected in a battle. The moderator takes anything that is known, and can affect a battle, under consideration. Shadowlands powers are under the constant special circumstance that they are able to taint many people that they kill, gaining a 5% chance of subverting any PL that they damage. The Nezumi, are immune to that subversion, and are quite capable of fighting against it. These are the things that affect the game that are not as simple as +x/+x, and these can have far more drastic affects.

Favorable and Unfavorable Conditions
Sometimes battles are worse for reasons that are not simply attributed to plotting and combat. A rainstorm on a combat day can make battle muddy, and almost impossible for different units. Earthquakes can cause catastrophic casualties to troops on both sides. Favorable and Unfavorable conditions play a role in the game, and sometimes these things are unavoidable.
 
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Creamsteak

Explorer
Crab: +1/+1 against the Shadowlands
Crane: Double Attacks during surprise rounds
Dragon: -25% to artifact construction costs
Fox: +20% to espionage and +20% to counter espionage
Lion: +1 PL per territory per turn (minimum IR of 1 required)
Mantis: -20% to costs for Advancing your Industrial Ratings
Monkey: ????
Nezumi: Immune to taint, +0/+1 against Shadowlands
Phoenix: -25% to epic spell costs
Scorpion: +20% to Diplomatic Subversion and +20% to Espionage
Unicorn: Attack of Opportunity against retreating foes
Shadowlands: 10% chance to subvert defeated enemies
Bloodspeakers: +20% to Diplomatic Subversion and -10% to costs for creating an epic level spell
 
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Creamsteak

Explorer
Rolling 6 13 sided dice for the lottery...

1,8,6,12,5,12,

Creamsteak: +10
Knight Otu: +10
Lichtenhart: +10
Serpenteye: +10
Tokiwong: +20

Done and set... brings new PL caps to what I will mark on the lists relatively soon.

Note: If anyone wants to drop their cap any (player with over 170 might consider it, otherwise I recommend most people maintain whatever advantage they can have) you can direct it to anyone with a cap below 150, or you can let it slide to the lottery.
 
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Black Omega

First Post
Xeriar said:
I get the feeling you have all 70+ books for L5R too :)
Not quite, but I do have most. With luck I'll get the Way of the Shugenja book in the next day or so.

Making an Atlas of Rokugan would be a pretty major task with everything that has gone on. So many characters, let alone everything else. Starting with the Clan Wars you could certainly take a group to epic level by the time you got to the current Four Winds sotryline.;)

Xeriar said:
The thing about Unicorn meishado is that it can play with blood without being maho. The kansen see this, and further the temptation... One stigma for another, since once someone uses meishado, the normal kami will no longer speak with them.
I wouldn't go quite this far. Unless Way of the Shugenja changes this, it's not been mentioned in the d20 books at all. From Way of the Unicorn 116-117 is simply states: "Finally, shugenja who use meishodo are invoking power from a metaphysical system that is not native to Rokugan. For whatever reason, whenever meishodo shugeenja try to use traditional Rokugani magic all target numbers are increased by 5."

So it becomes more difficult rather than impossible. A change from the original L5R system. Magic of Rokugan barely touches on this so i'm curious if it was done out more in WotSh.

Xeriar said:
The Dragon clan is now unclaimed as well.

I would recommend that you choose either the Monkey or the Hare clan for your purposes.

The Hare were a minor clan founded by a man instrumental in the defeat of Iuchiban, though 'officially' destroyed by the Scorpion three years before the coup (and the Kolat made a big booboo there, as well at that time.) Many, many campaigns let them live on, since the PCs can participate in the battle and thwart the invasion :)

I don't have my books handy, but the Hare could have a number of potent artifacts. The Plains Above Evil still hold many mysteries as well... Rokugan has lots of weird stuff :)
The Hare survived, actually. L5R released a series of modules where you help the heir to the Hare:) survive and other stuff happens. They were 'destroyed' by the Scorpion, but they got better.:)

And if you want a good example of an inside joke in the Rokugan d20 book check out the Fuzake family of the Monkey.

Page 193, Creation of the Monkey Clan.
Shortly thereafter, a remarkable Yasuki named Garou (who had become a loyal follower of Toku during the Clan War) is also granted the Fuzake family name. This is mostly due to the Doji, who found his tireless efforts to tend the wounded and bring humor to the Empire during the war inspiring. Fuzake Garou swears fealty to Toku and joins the fledgling Monkey Clan.

Evidently Rich had no idea they were going to be added to the book, it was his two partners playing a little joke on him. First that Fuzake Garou was Toku's sidekick, since Toku was a much joked about whipping boy for many L5R players. Secondly, because Fuzake Garou was the main character of Rich Wulf's humorous fan fiction Rokugan 90210, and he had no idea they were planning to add Garou to Rokugan for real. That's your Rokugan trivia for the day.:)
 

Xeriar

First Post
Black Omega's Rokugan 90210 post brought back memories... I really should have finished this -years- ago...

Come out Uona, don't let it wait,
You Phoenix girls start much too late
Ah but sooner or later it comes down to fate
You might as well, will be the one

Well they showed you some scrolls and told you to pray,
They built some a temple and locked them away,
Ah but they never told you the power you pay,
For things that you might have done...

Only the pure die young
That's what I said
Only the pure die young
Only the pure die young

You might have heard we're a dangerous crowd,
We ain't too pretty, we ain't too proud,
We might be laughing a bit too loud,
Ah but that never hurt me none

So come on Uona, show us a sign,
Open a scroll we'll throw you a line,
Those paper-thin walls you're hiding behind,
Still let in the sun...

Darling only the pure die young
I tell you only the pure die young
Only the pure die young

You got a nice orange dress
And a party on your gempukku
You've got a brand new soul,
Mmm and a mon of gold
But Uona they didn't give you
Quite enough information
You can count on us,
To help you free those scrolls from dust,
And they say there's Meido for those who will wait,
Some say it's better but we know it ain't

I'd rather laugh with the tainted
Than cry with the kami
The fallen are much more fun

You know that only the pure die young
I tell you only the pure die young
Only the pure die young

You said your sensei told you
All we could give you was a reputation
Ah he never cared for us
But did he make a spell for us?

Come out, come out, come out Uona
Don't let us wait,
You Phoenix girls start much too late,
Sooner or later it comes down to fate,
You might as well, will be the one,
You know that only the pure die young
Tell you baby
You know that only the pure die young

---

Apologies to Billy Joel,

- Shiba Yugure

:)
 

Xeriar

First Post
Black Omega said:
Not quite, but I do have most. With luck I'll get the Way of the Shugenja book in the next day or so.

That coming out already?
Must get my grubby little hands on it.

Making an Atlas of Rokugan would be a pretty major task with everything that has gone on. So many characters, let alone everything else. Starting with the Clan Wars you could certainly take a group to epic level by the time you got to the current Four Winds sotryline.;)

I know, that's why I want help, damnit :p All I'm missing are a dozen or so Imperial Heralds. I've even ordered two of the Thousand Years of Darkness packages :)

Basically though I want to scan in one of the good maps (from the 2e or d20 L5R/Rokugan book) and use that to make a full scale map, with every village and region in any book yet listed :)

Then go write up the personalities.

I wouldn't go quite this far. Unless Way of the Shugenja changes this, it's not been mentioned in the d20 books at all. From Way of the Unicorn 116-117 is simply states: "Finally, shugenja who use meishodo are invoking power from a metaphysical system that is not native to Rokugan. For whatever reason, whenever meishodo shugeenja try to use traditional Rokugani magic all target numbers are increased by 5."

Ahh right, I forgot that most spells are just more difficult. But they are still unable to cast Sense, Commune or Summon right?

So it becomes more difficult rather than impossible. A change from the original L5R system. Magic of Rokugan barely touches on this so i'm curious if it was done out more in WotSh.

Phoenix need more advanced shugenja schools! :)

The Hare survived, actually. L5R released a series of modules where you help the heir to the Hare:) survive and other stuff happens. They were 'destroyed' by the Scorpion, but they got better.:)

Woohoo!
But what if your party did manage to save the Usagi? :)

Evidently Rich had no idea they were going to be added to the book, it was his two partners playing a little joke on him. First that Fuzake Garou was Toku's sidekick, since Toku was a much joked about whipping boy for many L5R players. Secondly, because Fuzake Garou was the main character of Rich Wulf's humorous fan fiction Rokugan 90210, and he had no idea they were planning to add Garou to Rokugan for real. That's your Rokugan trivia for the day.:)

I knew those names were familiar... I got inspired from them (See previous post :)
 



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