Tehnai
First Post
I was reading over the Skill and Ability Score Seminar and most of the mechanical aspects of reworked skills and abilities screamed Castles & Crusades to me.
To those not familiar with the retro-clone, all saves are based on abilities, that are either Primed (things that you are good at) or not. This changes the DC of a given roll. If something is a class feature (say, sneaking for a thief), you get a bonus to it equal to your level.
It doesn't seem like it's exactly the same, of course (DCs probably won't be tied to a character, skills probably won't be locked into classes quite as much), but it still seems to me that someone read C&C and went "Well, that's a jolly good idea."
I'm pleased with this, personally. I think C&C has a lot of good things going for it, and the skill/attribute system is one of them, in my humble opinion.
To those not familiar with the retro-clone, all saves are based on abilities, that are either Primed (things that you are good at) or not. This changes the DC of a given roll. If something is a class feature (say, sneaking for a thief), you get a bonus to it equal to your level.
It doesn't seem like it's exactly the same, of course (DCs probably won't be tied to a character, skills probably won't be locked into classes quite as much), but it still seems to me that someone read C&C and went "Well, that's a jolly good idea."
I'm pleased with this, personally. I think C&C has a lot of good things going for it, and the skill/attribute system is one of them, in my humble opinion.