Raven Crowking
First Post
ThirdWizard said:And while your desire for there to be an objective intrinsic fair value is admirable, I think it is an unreachable goal, especially with the approach you are taking. For example, you were appalled by the idea that a trap should not include creative thought. This is an example of your playstyle showing bias in your results.
That "a trap should not include creative thought" in order to be determined fair is, indeed, appalling. Please note, however, that this is not the same as claiming that a trap must include creative thought to be either fair or fun.
Of course, my view in general is that something does not need to fall within the lowest common denominator to be fair, so that a trap might be fair even though it is too clever for me in particular. YMMV, and obviously does.
As an aside, I brought up this thread to my 15-year-old son last night. I used the wording of the OP. He's played some D&D with others, but most of his experience comes from my home campaign (and you can read what I've managed to write of the campaign logs by following the link in my sig). I've never used a trapped lever, and, in fact, seldom use traps. Certainly I have never used a trap as fiendish as the one in the OP.
I got no farther than mentioning the lever when he stated that it was probably trapped.
Asked why, his answer was "It's obvious. It's an obvious set-up."
RC
P.S.: I think Storm Raven's analysis is fairly accurate. Yes, the trap is fair. No, the trap would not be fun for most players.