Sound of Azure
Contemplative Soul
I think we all know what the real trap here was. :\
Darn Mind-affecting traps.
Darn Mind-affecting traps.
ThirdWizard said:In and of itself, it is neither fair not unfair. I've said that multiple times.
However, I don't think that the OP was concerned with whether it is absolutely fair or absolutely unfair (because that doesn't exist). I don't think the question in and of itself was the important part. The question, I think, is what our games consider fair and unfair, and in my game, this trap would be completely unfair.
Barak said:Here's a trap. DC 25 to find/disarm, 2d6+12 damage, Reflex save for half (DC 28)
Is that fair or unfair?
wayne62682 said:That just screams "unbeatable trap" to me, which is why I feel it was unfair.
You'll forgive me for not reading your critiera.. do you happen to remember what post number it was so I can see what you have to say?Raven Crowking said:See, though, that is a rational observation, and it is subject to test.
The three criteria that I posted earlier, that ThirdWizard accepted (and then rejected), were designed to test exactly that premise.
RC
Raven Crowking said:Celtavian's post, above, seems to suggest that he neither views the trap as fair, nor as part of any fair playstyle.
It is what seems to me to be wishy-washy about your statements that I disagree with. When you say "This Trap + My Playstyle = Unfair" I do not object. But you apparently also mean to claim that "This Trap + Other Playstyle X = Fair". Yet, how can this be if the trap itself is not fair?
The three criteria that I posted earlier, that ThirdWizard accepted (and then rejected), were designed to test exactly that premise.
Barak said:RC, just to verify.. You are saying that, basically, virtually any trap is fair (bearing the extreme crazy stuff), but it might not be fair to put them in certain places. For example, the OP's trap is fair, but it might not have been fair to put it there.
ThirdWizard said:Nah, the three criteria are perfect for my game. I'm just not going to say that they are perfect for all games. I'm perfectly willing to use those criteria in my own game. It isn't my place, though, to say that they apply to, say, Quasqueton's game.
I'm still curious about how you would answer this:
Person A is designing the standards that will be used in the fairness of testing 2nd grade students. Person A believes adamantly that it is fair for there to be trick questions on tests. He believes that trick questions are some of the best way to make sure the person knows the material well. A collegue, Person B, thinks that trick questions are bad, and that 2nd graders probably don't have the capacity to understand the concepts of trick questions.
Would it be prudent for Person A to:
1) Decide that he is right, and that trick questions are fair. The ability of 2nd graders to answer trick questions isn't of consequence.
2) Decide that he is right, and that trick questions are intrisinctly fair. 2nd graders should be abe to answer trick questions well enough for it to be fair, because trick questions are intrisinctly fair.
3) Do studies on whether or not 2nd graders are capable of answering trick questions with enough ability for these questions to be deemed fair.
Barak said:RC, just to verify.. You are saying that, basically, virtually any trap is fair (bearing the extreme crazy stuff), but it might not be fair to put them in certain places. For example, the OP's trap is fair, but it might not have been fair to put it there.