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Island Empire, Part III, The Lich's Curse

Leif

Adventurer
Gnurl Whiskerling hp75/76,AC23

Gnurl looks THOROUGHLY disgusted by this new turn of events.

"Sheeeeeeeeeeeeeeeeeeeeet," he says.
 

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Leif

Adventurer
Gnurl Whiskerling hp75/76,AC23

"Arrrrr!! Curses!! Trapped here, and me without a Knock spell!! What a revoltin' development this is."
 

Scotley

Hero
Zurrik finds himself on the outside looking in, while Radoon finds the catch is simple enough to open. It seems more designed to keep beasts out of the tunnels than to trap on within the cage. With a twist of his trusty dagger, the old salt springs the catch and opens the door. Mysterious jungle sounds suggesting all manner of strange beasts in the night can be heard as the group leaves the cage.
 

Leif

Adventurer
Gnurl Whiskerling hp75/76,AC23

"Thanks, Radoon! You're a very handy fellow to have around!"

And then, after leaving the cage and hearing the ominous sounds of the hopefully-not-too-nearby wildlife, Gnurl says, "Ooops, wait a minute! Maybe we should just stay in the cage until daylight?" ;)
 


Scotley

Hero
North and South lead to the nearby beach. West takes you back to the wall and the Count's compound. East takes you deeper into the island.
 


Lou

Explorer
Zurrik Odeil, AC 25 HP 27/66

"We could take the fight to the Count. But finding a more suitable position to defend might make more sense."

OOC: Unless JA is back for the big battle, we are in serious trouble....
 

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