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JollyDoc's Age of Worms (Updated 11/30, Epilogue!)


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JollyDoc

Explorer
gfunk said:
Sounds like Complete Psionic + Complete Mage = Complete pain in the ass for Kyuss. Sweet!

I wonder if they'll have any new Kyusian spells, feats, prestige classes, etc...hmmm. Maybe Kyuss can make use of Faust's psionic power to exchange all his feats for new ones.
 


gfunk

First Post
Monday Afternoon Update

Sorry for the late update, had problems getting computer access until late . . .

1. The League is left scratching their heads over what to do about the Vault door. Obviously, we need to find the keys but we don't have the first damn clue as to where they are. One school of thought is slaughter all the Giants in the Citadel of Weeping Dragons to search for the key and the other is slaughter all the Giants in the Gorgrelord's castle to search for the key. Low-level divination spells (the League wasn't spell-prepped for anything other than combat) are inconclusive. A choice is made . . .

2. The League's battle tactics reach their zenith. Perfect battlefield control + precise artillery barrages + surgical melee strikes = FLAWLESS VICTORY! If you were a Giant it would be painful to watch.

3. After our victory we enjoy the spoils when we are rudely interrupted by a Gargantuan Fang Dragon (a crappy development, let me tell you, when you only have 22 Power Points left).
 

Joachim

First Post
Havok made the big level (18th)!!

Giovanni Vito, aka "Havok" (Warlock 18)
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Medium Humanoid (Human)
Hit Dice: 18d6+54 (125 hp)
Initiative: +19 (+23 with Sign) [this is not a typo...thanks, Hawk]
Speed: Move 30' (6 squares), Fly 30' (good)
Armor Class: 22 (+5 Dex, +5 Armour, +2 Insight), 17 touch, 22 flat-footed
Base Attack/Grapple: +13/+13
Attack: Eldritch Blast +18 ranged touch (10d6)
Full Attack: Eldritch Blast +18 ranged touch (10d6)
Space/Reach: 5 feet/5 feet
Special Attacks: Invocations, Eldritch Blast
Special Qualities: Human traits, Detect Magic (Sp) at will, Deceive Item, DR 4/cold iron, Fiendish Resilience 5, Fire Resistance 5, Electricity Resistance 5, Imbue Item, 3 Fate Points remaining, +1 inherent bonus to CHA, -1 penalty to all strength skill checks
Saves: Fort +12, Ref +16, Will +19
Abilities: Str 10, Dex 20, Con 16, Int 16, Wis 10, Cha 21
Skills: Concentration +29, Knowledge (planes) +23, Knowledge (religion) +23 [+27 regarding Kyuss or his cult], Knowledge (arcana) +23, Spellcraft +25 (+32 to identify scrolls with detect magic), Use Magic Device +26 (+33 for any check involving scrolls)
Feats: Noncombatant (Flaw), Absent-Minded (Trait), Sudden Still Spell, Spell Penetration, Greater Spell Penetration, Arcane Mastery, Maximize Spell-Like Ability [Eldritch Blast], Empower Spell-Like Ability [Eldritch Blast], Quicken Spell-Like Ability [Eldritch Blast], Improved Initiative, Quicken Spell-Like Ability [Wall of Perilous Flame], Ranged Precision (Team Feat), Superior Flank (Team Feat)
Environment: Urban
Organization: Solitary or Murder (Gfunk, Ika et al)
Challenge Rating: 18
Treasure: Goods
Alignment: Chaotic Good

Before you stands an unarmed and unassuming bookish young man of no more than twenty years, complete with thick spectacles. As he clenches his fist, you swear that his hand is bathed in a sheen of dark emerald energy.

COMBAT
Eldritch Blast (Sp): The first invocation acquired by all warlock is the eldritch blast. The eldritch blast is a ranged touch attack that is treated as a 1st level spell and has a range of 60 feet. At Giovanni's current level of power, his eldritch blast deals a base of 8d6 damage (10d6 with his Greater Chasuble of Fell Power).

Invocations (Sp): Giovanni has acquired a small number of invocations that he can use. Invocations are identical to spell-like abilities, with the exception that they have somatic components (only). Invocations can be used at will with no limit in uses per day. Giovanni has access to the following invocations:

Least:
Eldritch Spear (Blast Shape): The range of eldritch blast increases to 250 feet.
See the Unseen: Grants Darkvision 60 feet and see invisibility (24 hour duration).
Dark One's Own Luck: Grants CHA bonus to one save (included with Will save above, 24 hour duration).

Lesser:
Eldritch Chain: Eldritch chain bounces into 1 additional target for every 5 levels (secondary targets take half damage).
Flee the Scene: Use dimension door with close range (25 feet + 5 feet every 2 levels) at will, and leave behind a major image of self in its place.
Fell Flight: Fly at land speed with good maneuverability, 24 hour duration.

Greater:
Wall of Perilous Flame: Use wall of flame at will, but half of the damage is fire and the other half results from arcane power. Targets that are taken to 0 hit points by a Wall of Perilous Flame are destroyed.
Chilling Tentacles: Use Evard's black tentacles at will, but creatures also take 2d6 cold damage.
Vitriolic Blast: Eldritch blast deals acid damage, ignores SR, and deals 2d6 additional damage for next 3 rounds.

Dark:
Retributive Invisibility: Use greater invisibility at will, and deals 4d6 damage in 20 foot radius if dispelled.
Dark Foresight: Use foresight at will, and communicate telepathically with a close target of the effect.

Detect Magic (Sp): Giovanni can use detect magic at will.

Deceive Item: Giovanni can always take 10 on Use Magic Device, even if stressful situations would not normally allow him to do so (such as combat).

Fiendish Resilience (5): As a free action once per day, Giovanni can call upon the dark forces to heal his wounds. He gains fast healing 5 for a duration of 2 minutes.

Energy Resistance: A Warlock selects two types of energy (in Havok's case, Fire and Electricity) to gain resistance (5 points).

Imbue Item: A Warlock with the proper item creation feats can use his Use Magic Device skill to simulate spells required in the making of items. The DC for arcane spells is 15 + spell level, and the DC for divine spells is 25 + spell level.

EQUIPMENT

General:
Greater Chasuble of Fell Power, +3 Cloak of Resistance, +3 Belt of Charisma, Gloves of Fortunate Striking, Tunic of Steady Spellcasting, Spellsight Spectacles, Headband of Conscious Effort, Ring of Feather Falling, Talisman of the Sphere, Bracers of Health +2, Boots of Dexterity +2, "Dawn's Light" (intelligent +1 Soulfire Mithril Chain Shirt, can cast Cure Moderate Wounds 3/day and maintains a continual Deathwatch), Ioun Stone (+2 Intelligence), Ioun Stone (+2 Strength), Ioun Stone (+1 caster level), Heward's Handy Haversack, Staff of Ghostform (24 uses)

Wands:
Wand of Cure Moderate [23 charges], Wand of Cure Light [35 charges], Wand of Restoration [26 charges], Wand of Mirror Image [33 charges], Wand of True Strike [49 charges], Wand of Enlarge Person [36 charges], Wand of Sign [41 charges], Wand of Benign Transposition [48 charges], Wand of Comprehend Languages [44 charges], Wand of Detect Secret Doors [47 charges]

Scrolls:
50 Scrolls of Identify, 5 Scrolls of Silence, 5 Scrolls of Knock, 15 Scrolls of Heroics, 4 Scrolls of Blindsight, 2 Scrolls of Regroup, 3 Scrolls of Assay Resistance, 10 Scrolls of Solid Fog, 1 Scroll of Teleport, 2 Scrolls of Ghost Trap, 2 Scrolls of Time Stop, 1 Scroll of Shapechange (18th level)
 
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gfunk

First Post
Faust "Holocaust" Cenodoxus (Kineticist 18)
----------------------------------------------------------------------

Medium Abberation (Elan)
Hit Dice: 18d4+72+12 (130 hp)
Initiative: +2 (+12 w/ Hawk's Motivate Dexterity Aura)
Speed: Move 40' (8 squares)
Armor Class: 14, 12 touch, 12 flat-footed
Base Attack/Grapple: +9/+8
Attack: None to speak of
Full Attack: See Attack
Space/Reach: 5 feet/5 feet
Special Attacks: Psionics
Special Qualities: Naturally Psionic, Resistance, Resilience, Repletion
Saves: Fort +14, Ref +13, Will +17
Abilities: Str 8, Dex 14, Con 18, Int 28, Wis 14, Cha 8
Skills: Autohypnosis +23, Concetration +35, Knowledge (Arcana) +30, Knowledge (Dungeoneering) +30, Knowledge (Nature) +30, Knowledge (The Planes) +32, Knowledge (Religion) +32, Psicraft +17, Spellcraft +13
Feats: Noncombatant (Flaw), Psionic Mastery, Privileged Energy [Fire], Power Penetration, Greater Power Penetration, Psionic Meditation, Psionic Body, Overchannel, Expanded Knowledge (Contigency (Psi)), Expanded Knowledge (Evade Burst), Expanded Knowledge (Banishment (Psi)), Maximize Power, Quicken Power
Environment: Rifts chock full of Giants and Dragons
Organization: Solitary or Murder (Joachim, Ika et al)
Challenge Rating: 18
Treasure: Goods
Alignment: True Neutral

Direct all attacks towards me if you please. (Timeless Body, Psion/Wilder 9)

Naturally Psionic: Faust gains 2 bonus power points at 1st level. This benefit does not grant him the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.

Resistance (Su): Faust can use psionic energy to increase his resistance to various forms of attack. As an immediate action, he can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of his next action.

Resilience (Su): When Faust takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.

Repletion (Su): Faust can sustain his body without need of food or water. If he spends 1 power point, Faust does not need to eat or drink for 24 hours.

Psioncs (Sp): Faust has a power point pool of 363. His DC to resist powers is 19 + power level (subject to augmentation) (20 + power level for psychokinetic powers)

1st: Inertial Armor, Vigor, Precognition Defensive, Crystal Shard, Synchronicity

2nd: Energy Missile, Damp Power, Psychoportive Shelter, Ego Whip

3rd: Energy Cone, Energy Wall, Dispel Psionics, Touchsight

4th: Control Body, Energy Ball, Dimension Door (Psi), Energy Adaptation, Telekinetic Manuever

5th: Power Resistance, Anticipatory Strike, Energy Current, Celestial Conduit

6th: Disintegrate (Psi), Dispelling Buffer, Temporal Acceleration, Banishment (Psi), Contingency (Psi)

7th: Mind Blank (Personal), Reddopsi, Evade Burst

8th: Recall Death, Shadow Body, Greater Teleport (Psi)

9th: Assimilate, Timeless Body, Tornado Blast

EQUIPMENT

Headband of Intellect +6, Gloves of Health +4, Bracers of Dexterity +4, Psionatrix of Psychokinesis, Third Eye of Concentration, Cloak of Resistance +5, Ring of Force Shield, Ring of Power Preservation (Gift from Melchor Harpell), Dojre of Mindlink (8th level, 32 charges), Several CMW/CSW potions, 1 Scroll of Greater Spell Immunity, Boots of Striding and Springing, Mithral Chain Shirt of Soulfire, ~ 1000 gp

Character Notes: Blew 150 XP to go back and change Stygian Veil (never used it and it's kind of worthless now that have Soulfire armor) to Shadow Body (much more versatile defense and I don't lose my Con bonus).
 
Last edited:

gfunk

First Post
demiurge1138 said:
Wow. How'd you get the +23 to initiative?

Demiurge out.

+5 (Dex) + 4 (Improved Init) + 4 (Sign) + 10 (Motivate Dex Aura) = +23

Plus with Havoc providing Dark Foresight to everybody, nobody will ever likely be surprised or flat-footed again.
 

I'm curious, how do you make good use out of the Timeless Body power without extend power or similar? With so many other people in the party, wouldn't it be hard to gather all your opponents' attention? Thanks in advance :)

-Your humble student in the art of min/maxnig.
 


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