JollyDoc's Age of Worms (Updated 11/30, Epilogue!)

JollyDoc said:
In case you didn't pick up on it, there was one reference to Entropy, as the sorceress who aided Joachim in destroying Acerak.

Entropy and her buddy Adimarchus are sipping margaritas on Occipitus, just kicked back and enjoying the show.
Damn, I can't believe I missed that!
 

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R-Hero

Explorer
Quick update, have not posted Hawkins' stats for a while.
Here are what they are now in the shadow of epic level.

Senior Civilar Hawkins Veritas, Daggarford Marshal.
A.K.A Captain Hawk (PalCW 6/Annointed Knight 10/Fighter 3/Marshal1)

----------------------------------------------------------------------
Medium Aasimar (Outsider)
Hit Dice: 19d10/1d8 (252 hp)
Initiative: +12
Speed: Move 20ft (W/Divine Vigor) 30ft
Armor Class: 40 / 26 touch / 39 flat-footed [Divine Shield = AC 51, Touch 37]
Base Attack/Grapple: +27/22/17/12
Full Attack:+33/28/23/18/33/(+33 w/ Inspired Strike 3x a day)
+4 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst, Ghost Touch and Undead Bane
Space/Reach: 5 feet/5 feet
Special Attacks: Daylight
Special Qualities: Outsider Traits
Cold, Electricity and Acid Resistance 5
Darkvision 60ft, Damage Reduction 3/-, No Dual Nature, Subtype: Native

Paladin Smite Evil, Remove Disease, Special Mount, Turn Undead 17x a day
Lay on Hands (60hps), Aura of Courage, Aura of Good,
Blessed Weapon, Detect Evil, Divine Grace, Divine Health.

Annointed Knight
Unbroken Flesh (DR 3/-),
Inspired Strike, Free Action Extra Attack at Highest Attack bonus 3x a day
Deep Strike, Free Action 2d6 Extra Damage 3x a day
Divine Clarity: Charisma +1

Marshal
Motivate Dexterity (+11)
Skill focus, Diplomacy

Fighter
Fighter bonus feats, weapon and armor proficiencies

Saves: Fort +33, Ref +19, Will +26

Abilities: Str 24, Dex 12, Con 20, Int 14, Wis 14, Cha 33

Skills: Bluff +16, Concentration +19, Diplomacy +42, Gather Info +16,
Knowledge (Arcana +10), (Religion +12)(Kyuss +16)
Spellcraft +5, Use Magic Device +11

Feats: Feats: Innatentive (Flaw),
Alertness, Ancestral Relic, Blind-Fight, Cleave, Exotic Weapon Proficiency: Sword, bastard, Flay Foe, Improved Shield Bash, Improved Toughness, Power Attack, Shield Specialization, Shield Ward, Skill Focus: Diplomacy, Ranged Precision (Team Feat) Armor and Shield Proficiency,
Divine Feats Divine Might, Vigor and Shield 22x a day
Environment: Very Wormy and evil places, as of late...
Organization: Company C.O. (WaterDeep) or Special Forces (The League)
Alignment: Lawful Good

COMBAT
Quaero:
+4 Intelligent Bastard Sword of Speed, Holy, Stunning and Lightning Burst,
Undead Bane, Ghost Touch Weapon

+33/28/23/18/33/(+33 w/ Inspired Strike 3x a day)
Damage 1d10+11. Divine Might +11 per hit, Flay Foe +1d6 for each hit after first
Quickened Holy or Lightning Damage 2d6, Deep Strike 2d6 Free action 3x a day, No miss chance for incorprial, 2d6 damage vs Undead.

+3 Bashing Spiked Shield +32/27/22/17/(+30 Inspired Strike)
Damage 2d6+11. Divine Might +11 per hit, Deep Strike 2d6 Free action 3x a day


NEW EQUIPMENT
Ioun Stones:
Dusty Rose: +1 Insight to AC
Pale Green: +1 Competence to D20 rolls
Deep Red: +2 Enhancement Dex.
Clear: No food or Water needed
Dark Blue: Alertness Feat
Incandescent Blue: +2 to Wis.
Iridescent: No air needed
Scarlet and Blue +2 to Int
Vibrant Purple: Stores 3 levels of spells

Standard of Heroism (40k gp); +2 Morale attacks-saves-skills-+4 to fear 30’ range
Stone of Good Luck (20k gp); +1 luck bonus to Skills-Saves-Ability Checks
Skin of
Gloves of
Boots of
Cloak of
(Can't tell Joe everything ;) )
OLD EQUIPMENT
Vest of Charisma +6 (36,000 gp);
Bracers of Health +4 (16,000 gp);
Belt of Giant Strength +6 (36,000 gp);
Helm of Teleportation (73,500 gp);
Amulet of Natural Armor +5 (50,000 gp);
Heward`s Handy Haversack (2,000 gp);
Rings: Freedom of Movement (40,000 gp); Protection +5 (50,000 gp);



Quaero Veritas
Awakened Ancestrial Relic

Int 14, Wis 14, Cha 10 Ego 12
Communication. Speech, Telepathy with Hawk only
Languages. Giant, Abyssal, Common
Primary Abilities: Zone of Truth 3x a day, Locate Object 3x aday

Hawk also picked up a couple of things for Big Alice, if she's needed.
Saddle of Inspired Mount, Better Barding and a couple of enhancing items.
 
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gfunk

First Post
Sunday Night Update

1. Using divination spells, the League makes its way underneath the Boneyard in search of the Negative Energy Nexus.

2. The investigation is going peachy until the League accidentally triggers a multi-energy trap . . . and goes even more swimmingly when an errant dimension door lands Faust in a magic circle, hedged in by an anti-life shell.

3. Not wishing to lose out on valuable XP, Havoc joins Faust in his "prison." We quickly demonstrate, once again, that liches (and undead in general) are our bitches.

4. With all the nasty undead dispatched, we evaluate the mechanical contraption creating the vortex. After several minutes of observation and consideration we decide to take off and nuke the entire site from orbit. It's the only way to be sure . . .

Just kidding . . . or am I? :]

5. After more encounters with Kyussian undead we learn two important lessons. (1) Sometimes 1000 hp/round of damage output just isn't enough and (2) we need to focus less on killing these things and more on helping people.

6. With that in mind, we once again decide to return to our original theme -- "take the power back to the people." Without giving too much away, let's say our plan involves extra-dimensional spaces and powerful extraplanar creatures.
 
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Hammerhead

Explorer
Why help people? They're just a bunch of ungrateful bastards anyway. Besides, if they're dead, you can loot them for spare change.

So where's the character sheets of our favorite psion and warlock? :)
 

1000hp output of damage isn't enough? Well, I guess then it's your fault with your weak character builds... ;)

And please don't tell us Faust and Havoc did the Vortex quest thing all by yourselves, 'cause that would make me weep. It's such a nice and deadly module.
 

gfunk

First Post
Hammerhead said:
So where's the character sheets of our favorite psion and warlock? :)

As you wish . . . using the new MMIV stat block . . . presenting EPIC FAUST!!

Faust "Holocaust" Cenodoxus (Kineticist 21)
Always TN Medium abberation (elan)
Init +2; Senses Listen +2, Spot +2
Languages Comman, Ignan, Abyssal, Infernal, Draconic, Orc, Undercommon, Giant
---------------------------------------------
AC 23, touch 12, flat-footed 21
(+2 Dex, +5 armor, +6 shield)
hp 155 (21 HD)
Immune death spells, magical death effects, energy drain, and any negative energy effects
Fort +16, Ref +14, Will +20
Weakness Noncombatant (-2 on all melee attacks)
---------------------------------------------
Speed 40 ft. (8 squares)
Melee Melee touch +8 or ranged touch +13
Atk Options Psionics
Space 5 ft.; Reach 5 ft.
Base Atk +11; Grp +10
---------------------------------------------
Abilities Str 8, Dex 14, Con 18, Int 34, Wis 14, Cha 8
SQ Naturally psionic, resistance, resilience, repletion, evasion
Feats Psionic Mastery, Privileged Energy [Fire], Power Penetration, Greater Power Penetration, Psionic Meditation, Psionic Body, Overchannel, Expanded Knowledge (telekinetic manuever), Extend Power, Expanded Knowledge (psionic contigency), Maximize Power, Quicken Power, Empower Power, Epic Psionic Focus
Skills Autohypnosis +28, Concentration +38, Knowledge (arcana) +37, Knowledge (dungeoneering) +37, Knowledge (nature) +37, Knowledge (religion) +39, Knowledge (the planes) +39, Psicraft +27, Spellcraft +24
---------------------------------------------
Naturally Psionic Faust gains 2 bonus power points at 1st level. This benefit does not grant him the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Resistance (Su) Faust can use psionic energy to increase his resistance to various forms of attack. As an immediate action, he can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of his next action.
Resilience (Su) When Faust takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.
Repletion (Su) Faust can sustain his body without need of food or water. If he spends 1 power point, Faust does not need to eat or drink for 24 hours.
---------------------------------------------
Psioncs (Sp) Faust has a power point pool of 485 and manifester level of 22. His DC to resist powers is 22 + power level (subject to augmentation) (23 + power level for psychokinetic powers)
1st Inertial Armor, Vigor, Precognition Defensive, Crystal Shard, Synchronicity
2nd Energy Missile, Damp Power, Psychoportive Shelter, Ego Whip
3rd Energy Cone, Energy Wall, Dispel Psionics, Touchsight
4th Control Body, Energy Ball, Dimension Door (Psi), Energy Adaptation, Telekinetic Manuever
5th Power Resistance, Anticipatory Strike, Energy Current, Celestial Conduit
6th Disintegrate (Psi), Dispelling Buffer, Temporal Acceleration, Contingency (Psi)
7th Mind Blank (Personal), Reddopsi, Evade Burst, Energy Wave, Divert Teleport
8th Recall Death, Shadow Body, Greater Teleport (Psi), Telekinetic Sphere (Psi), Bend Reality
9th Assimilate, Timeless Body, Tornado Blast, Reality Revision
---------------------------------------------
Equipment Headband of Intellect +6, Gloves of Helath +4, Psionatrix of Psychokinesis, Third Eye of Concentration, Boots of Striding and Springing, 2 potions of Invisibility, 7 potions of Cure Moderate Wounds, Ring of Evasion, Ring of Power Penetration, Dojre of Mindlink (manifester level 8th, 17 charges), Cloak of Resistance +5, Scroll of Greater Spell Immunity, Bracers of Dexterity +4, 9 potions of Cure Critical Wounds, +1 Mithral Shirt of Soulfire, Pale Green Ioun Stone, +5 Mithral Buckler, 3 potions of Fly, Psicrown of Cautions Warrior (396 PP), Psicrown of Evader (365 PP)
 
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Hammerhead

Explorer
Faust is getting scarier. Nice to see you getting rid of Psionic Banishment...but Telekinetic Maneuver? I was never too impressed in my own experiences with a psion. It was mainly about the Energy Missile (before the nerf, of course).
 

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