Lazvon
Adventurer
Except my wife, the rest of my players are young kids. They know, take the dice sides, divide by 2 and add .5 is the average roll.
So for the player, they roll their damage dice, and decide if they want to roll a second set (add another XdN) or just double what they rolled. They do the math and if over the average they just double it and if half or less, they roll a second set.
This works for players a couple years younger and older than 10. The youngest take a little while sometime, but faster all the time.
Example for 2d6: if 7 or less, roll another 2d6; if 8 or higher a double it.
Monsters I basically decide on the fly based how the party is doing. If party is struggling I will probably double the low rolls, and if exceptional (greater than 67% of average), will roll additional instead of doubling.
Can’t remember if official rule or not, but for 1/2 damage from saves - do same kind of stuff: round down for party, round up for monsters… and might fudge and round down if they are eating my monsters for that encounter.
So for the player, they roll their damage dice, and decide if they want to roll a second set (add another XdN) or just double what they rolled. They do the math and if over the average they just double it and if half or less, they roll a second set.
This works for players a couple years younger and older than 10. The youngest take a little while sometime, but faster all the time.
Example for 2d6: if 7 or less, roll another 2d6; if 8 or higher a double it.
Monsters I basically decide on the fly based how the party is doing. If party is struggling I will probably double the low rolls, and if exceptional (greater than 67% of average), will roll additional instead of doubling.
Can’t remember if official rule or not, but for 1/2 damage from saves - do same kind of stuff: round down for party, round up for monsters… and might fudge and round down if they are eating my monsters for that encounter.
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