Not really. Based on the text, the fighter does not have to mark an opponent he attacks, and the immediate interrupt basic attack works with any adjacent enemy, not just those he has marked.Stogoe said:Do you think this means that if a sword and board fighter wants to prevent an enemy from disengaging him, he'll have to override the paladin's mark?
lvl20dm said:The Fighter is doing 2d6+3 with the Maul with a +6 to the basic attack. He is STR 16 and is getting a +1 to attack with 2-hnd weapons as a Class Feature. Looks like the big advantage to 2-hnd weapons is simple damage (and likely Power choices).
thalmin said:The adventure announces to the DM where some "Safe Havens" are, places the party can take an extended rest. Also, notes where characters may have leveled up at the end of a couple encounters.
There are some encounter areas which are not included on the poster maps, so a Battle Mat or Dungeon Tiles will be helpful (no layouts suggested for the Dungeon Tiles, unfortunately). Perhaps DDI will provide downloadable maps?
edit: The back of the package does say "For use with these ... products:" then lists the core books, D&D Miniatures, and D&D Dungeon Tiles.
Simon Marks said:"I punch the Iron Golem, hitting AC 44!"
"You break your hand"
"Huh"
"Seriously, have you every tried punching Iron? Your hand would break well before you did anything to the Iron."
Why should Rogues (or Fighters) be constrained by the Laws of Physics when no-one else is?
Ooh, really? That's bad. Which maps are these? The ones from Fields of Ruin?Zaukrie said:I'm highly disappointed that 4 of the maps are re-prints (w/o the DDM stuff) of maps from the forgotten locations' line. I expect new art. This is very annoying.
Primal said:Instant Level-Ups? I'm looking at you, MMORPGs/CRPGs. Does the adventure include some nice melodies that the DM can play whenever that happens? Or Quest Cards that you can hand out saying: "LEVEL UP: You heal to your maximum HPs and all your spent powers are restored. Refer to PHB to pick your new abilities." ;P
They just don't want to get killed. It's not the Iron Golems directive to be destroyed, and the bulette dislikes pain, too.I was referring to the fact that you're able to "shift" *any* monster/NPC, regardless of its INT. Why would an iron golem or bulette even *care* about trying to dodge a dagger?