The Rolling Man
First Post
I'll finish up my character as soon as I have a few minutes to do it.
Since you state below that this is a masterwork warhammer, the attack bonus should be +5 (+2 BAB, +2 Str, +1 MW).Redclaw said:Str: 14 (+2) [6 points]
Dex: 10 (+0) [2 points]
Con: 16 (+3) [6 points +2 Racial]
Int: 12 (+1) [4 points]
Wis: 16 (+3) [6 points +2 Racial]
Cha: 13 (+1) [8 points -2 Racial]
Attacks
Warhammer +4 melee (1d8+2)
Clerics get 2 + Int skill ranks per level, which means you should have 9 skill ranks total, instead of 12.Redclaw said:Skills
Craft (armorsmithing) +7 (3 +3 class skill +1 Int)
Heal +9 (3 +3 class skill +3 Wis)
Knowledge (religion) +7 (3 +3 class skill +1 Int)
Spellcraft +7 (3 ranks, +3 Class Skill, +1 Int) (+4 for defensive casting)
Oops. I forgot to go back and adjust that after shopping.Branding Opportunity said:Thanks for posting your character, Redclaw. He's in as far as I am concerned.
Here are a few things:
Since you state below that this is a masterwork warhammer, the attack bonus should be +5 (+2 BAB, +2 Str, +1 MW).
I was going with the Pathfinder rules, which don't have skill points per level. I should get 2+ Int modifier trained skills at 1st level, then another trained skill at 3rd level. Are we not using that system?Branding Opportunity said:Clerics get 2 + Int skill ranks per level, which means you should have 9 skill ranks total, instead of 12.
I think you're looking at the first release of the Pathfinder RPG Alpha Playtest. When Part II was released (which included the Barbarian, Sorcerer, Paladin, and Druid classes) they changed the skill system as well. You can download the most recent version on the Paizo website.Redclaw said:I was going with the Pathfinder rules, which don't have skill points per level. I should get 2+ Int modifier trained skills at 1st level, then another trained skill at 3rd level. Are we not using that system?