Using my steps for creating
http://www.enworld.org/forum/4e-fan-creations-house-rules/256436-throngs.html, here is a throng of kobold skirmishers:
Kobold Raiders / Level 6 Skirmisher
Huge natural humanoid (throng) / XP 250
Initiative +2 /
Senses Perception +2; darkvision
Constant Stabbing aura 1; the kobolds makes a
spear attack against any creature that starts its turn in the aura.
HP 67;
Bloodied 33; see
walking wounded
AC 20;
Fortitude 16,
Reflex 19,
Will 18
Immune forced movement from melee and ranged attacks;
Resist half damage from melee and ranged attacks;
Vulnerable 5 against close and area attacks.
Speed 6; see
throng movement
Spear (standard; at-will) ✦
Weapon
+11 vs. AC; 1d10 + 2 damage.
Combat Advantage
The kobold raiders gain a +2 attack bonus (in addition to the normal +2 bonus) and deal an extra 2d6 damage against any target they have combat advantage against.
Throng Movement
The kobold raiders can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by the kobolds, but the space is considered difficult terrain, and doing so provokes an opportunity attack from the kobold raiders. The kobolds have combat advantage against any creature occupying their space. The kobold raiders can squeeze through any space large enough for a small creature.
Multiple Creatures
The kobold raiders count as up to 6 separate creatures for the purpose of attacks that target or affect multiple separate creatures.
Walking Wounded
The first time the kobold raiders becomes bloodied, they becomes smaller by one size category, and take a -2 penalty to all defenses for the rest of the encounter.
Alignment Evil /
Languages Common, Draconic
Skills Acrobatics +9, Stealth +11, Thievery +11
Str 8 (+1)
Dex 16 (+5)
Wis 10 (+2)
Con 11 (+2)
Int 6 (+0)
Cha 15 (+4)
Equipment hide armors, spears
Here is a throng of kobold minions:
Kobold Drove / Level 12 Minion
Gargantuan natural humanoid (throng) / XP 175
Initiative +8 /
Senses Perception +7; darkvision
Constant Stabbing aura 1; the kobolds make a
javelin attack against any creature that starts its turn in the aura.
HP 1; a missed attack never damages a minion.
AC 26;
Fortitude 22,
Reflex 24,
Will 22; see also
trap sense
Immune forced movement from melee and ranged attacks;
Resist 16 all; half damage from melee and ranged attacks
Speed 6; see also
throng movement
Javelin (standard; at-will) ✦
Weapon
+16 vs. AC; 11 damage.
Javelin Volley (standard; at-will) ✦
Weapon
Area burst 1 within 10; +16 vs. AC; 11 damage.
Miss: 5 damage.
Throng Movement
The kobold drove can enter or move through an enemy’s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by the kobolds, but the space is considered difficult terrain, and doing so provokes an opportunity attack from the kobolds. The kobolds have combat advantage against any creature occupying their space. The kobold drove can squeeze through any space large enough for a small creature.
Multiple Creatures
The kobold drove counts as up to 12 separate creatures for the purpose of attacks that target or affect multiple separate creatures.
Alignment Evil /
Languages Common, Draconic
Skills Stealth +9, Thievery +9
Str 8 (+4)
Dex 16 (+8)
Wis 12 (+6)
Con 12 (+6)
Int 9 (+4)
Cha 10 (+5)
Equipment hide armors, light shields, many javelins