Kulan: Knightfall's Crisis in Bluffside Game [OOC]


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Knightfall

World of Kulan DM
So, the antimagic field goes off randomly within 10 feet of Akos.
Antimagic Field Mishap Square Selection.png


If it goes off in squares 7, 8, 9, or 10, Akos must make a successful caster level check for the spell to activate. (The DC is 31.) If the caster level check fails, the spell fizzles. If Akos succeeds, the spell is attached to the genie. Akos can choose to fail the check.

If it goes off in square 4, it is attached to the dead thug. If it goes off in square 5, it is attached to the thug's blade. The blade can be picked up and the antimagic field will move with it.

In all the other squares, the antimagic field is stationary and does not move with Akos movement or any other character's movement.
 



Neurotic

I plan on living forever. Or die trying.
Hopefully she survives for a bit - the plan is to move her out of the field and heal in the same round something like: move = pull her (and Akos) out of the AMF, swift turn undead for healing blast, blast her with healing, chain to someone close enough (if anyone)
 

Hopefully she survives for a bit - the plan is to move her out of the field and heal in the same round something like: move = pull her (and Akos) out of the AMF, swift turn undead for healing blast, blast her with healing, chain to someone close enough (if anyone)
The anti magic will protect her from the cleric’s spells. Viitas is moving in such a way to prevent the northern thugs from advancing. If the one guy goes into the anti magic, I think he will go unconscious because he’s only up on magical temporary hp. You can chain heal to Vitas because he’s likely about to take three attacks of opportunity.
 





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